Sentences with phrase «loads of enemies at»

The sense of scale in this game is great — battles are enormous, throwing loads of enemies at you.
And there are LOADS of those enemies at the end of the game.
The game suggests that slow, measured strikes do the most damage, and this is completely true, but since the game insists on throwing arse - loads of enemies at you this concept quickly gets chucked out the window and replaced with the good old - fashioned method of going bloody ballistic and just hacking away at absolutely everything until it dies.

Not exact matches

The 14T is also responsible for the transport, preparation and loading of technologically advanced interceptor missiles that ensure the Patriot missile system is capable of tracking, launching, and destroying enemy air threats at a moment's notice.
In its default «Quality» mode — which runs at 1080p / 30 fps docked — the game ticks along nicely, with impressive visual effects and loads of enemies on - screen at any one time.
I understand the story at times is disjointed and the fighting is servicable at best but its still clearly a final fantasy game with loads of secrets, locations, enemies and side missions.
No matter what, though strategy and tactics take a backseat to clicks per minute, and simply building a crap - load of stuff all the time before throwing it at the enemy.
Attack of the Earthlings is a game that really grows on you; flavor dialogue, weird loading screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the normal humans all work together to flesh out the enemy characters and story in a hilarious way.
Brigades can attack at will with little regard to their defense and dish out loads of damage while sustaining lots of damage or can focus on their defense so as not to sustain too much damage too quickly while dishing out slightly less damage to enemies.
You walk around Hyrule loaded to the brim with high level equipment that no amount of enemies can stop you; your Dash in Castlevania is so powerful you can whip through each room at hyper speed and still kill enemies.
One minute you'll be crushing everything in sight, the next minute a wave of enemies will ride into battle so thickly that you'll be left staring at a lengthy loading screen.
Lock and load the electrifying Kilver and devastate enemies at close range with a huge blast of lightning, or fire bouncing projectiles off of walls with the Reflector weapon.
This wouldn't be so bad if you were just fighting a few enemies at a time, but these are zombies, so, y ’ know, there's freaking loads of them, meaning that taking out a group quickly becomes more boring than exciting.
Jungle Castle Run X is packed with loads of features from multiple power boosters to many different worlds with challenging levels, hidden paths, bonus coin levels & enemy boss clashes at end of each world..
Despite load times being reduced so much so that you're no longer able to practice combo's between chapters, like you could in old versions of the game, you'll meet with enough enemies at both ends of the difficulty spectrum, that you'll quickly find your own way of ending battles.
Also, the corridors at the end of the stage which bring you to the boss are empty in most Mega Man titles, but not the first one... the corridor is loaded with enemies that you must defeat before battling the boss... which is just pure frustrating.
The engine does handle all the loads of enemies, their bullets and some very bright vibrant explosions on the screen with no problems at all.
Once you're loaded up, you can fire at enemy pirate ships to try and send them to the bottom of the sea.
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