When the location of the main story is initially generated,
the location of all side quests will be randomly defined — placing key events in locations equally distant from one another.
There are obvious repeated building designs and characters, but the layout of the city and
the location of side quests and resources are always varied.
Whether it's updates about the world at large, or
locations of side quests, there's a lot to be heard.
Not exact matches
This Assassin's Creed Origins walkthrough page details all the
locations you'll need to visit to complete Bayek's Promise, the
side quest attached to the Stone Circles points
of interest.
The main camp
of Astero is as massive as you expect, with tons
of NPCs, stores, structures and
side distractions in between your main
quest givers, while every hunting
location from the starting Ancient Forest to the aesthetically breathtaking Coral Highlands are massive and full
of unique flora, fauna and terrain.
For those (like me) who like to take their time, there are plenty
of side -
quests to experience and a reasonable number
of locations to explore.
It is also equidistant to stanbul Atatrk International Airport (36,5 km) and Sabiha Gken International Airport (36,8 km) The premium
location allows the
quests to enjoy the lively entertainment, shopping and culture scenes
of the European
side while admiring the beautiful sights
of the Bosphorus.
In the Skillful Seamstress
side quest, you'll need to find the
location of Green Grass Thread in order to pick up new recruit Pi Chi.
Originally promising branching
side -
quests, deep NPCs and a plethora
of locations to explore what we've actually gotten is a much simpler game, albeit one that attempts to keep some
of its original vision with the inclusion
of multiple endings and a few other things.
The main camp
of Astero is as massive as you expect, with tons
of NPCs, stores, structures and
side distractions in between your main
quest givers, while every hunting
location from the starting Ancient Forest to the aesthetically breathtaking Coral Highlands are massive and full
of unique flora, fauna and terrain.
A map marks the
locations of story missions,
side quests, and other points
of interest, and you can set a waypoint to anything appearing on the map.
There are a handful
of side quests that require horses to complete, but beyond these all the beauty and charm
of the mounted systems are essentially wasted in Breath
of the Wild, having been undermined by the sheer immediacy
of travelling directly to any
of the 138
locations on the map that can offer a lazy immediacy
of access.
Combat was formulaic, as most enemies required specific strategies which demanded strict repetition; Witcher contracts followed a fixed pattern
of investigate - prepare - fight, whereas many
of the
side quests involved simply fetching an item from a
location and returning it to your
quest giver.
The world is quite a size for just an Arcade release and opens up as you progress with a wide variety
of locations and a large chunk
of side quests to keep you busy and there are hundreds
of items to collect as well allowing you to deck out your hero with whatever you wish.
There are some mundane
side quests to complete that bring a modicum
of variety to the proceedings such as, collecting a certain amount
of flowers, or killing a set amount
of a particular enemy while revisiting the same
locations that you had just dragged yourself through.
After finishing all
of the trials and entering the Pokémon League, I found myself revisiting old
locations for new
side quests and opportunities to increase my Pokedex collection.
To complete the Concerned Carpenter
side quest, you need Gormotti Walnut or Muscle Branch and the
locations or ways
of acquiring them are tricky.
Co-op is a nice idea but there's not a whole lot to do, there's co-op missions yes but they don't have any impact on the main game and are generic
side quests that have you going to x
location the destroy x amounts
of data then escape.
Outside
of battling, Saturday Morning RPG plays like your typical RPG — there are plenty
of neat
locations to explore and
side quests to complete, whilst you'll also be improving Marty's capabilities as you progress (which is neatly implemented by putting stickers in your notebook).
The frosting on the cake, the
side missions can be fun and gratifying and in the moment does seem to give you the feeling that you're shaping the environment around you, although most
of the
location quests do over populate the game, stretching a possible 150 + hour game open world to being over wrought with padding from fetch
quests.
The swinging feels worthless becuse web rush feels faster, the hero or menace system doesn't have a meaning to exist becuse if your a menace than your making the game harder then it needs to be so you will always be the hero but to reach hero you have to do
side missions that HAVE UNSKIPABLE CUTSCENES that show the same thing over and over and over with the same voice saying the same stuff everytime it gets tediuos doing the same stuff multiple times before reaching level 3 hero oh and I might I add the rank can fall randomly becuse you are not at 2
locations at the same time you can complete one
side quest gain some points and then lose the amount for not doing the other
quest that is in the other
side of Manhattan.
While the new DLC will take players 10 or so hours per faction to complete if they follow its narrative rigidly, players such as myself who rejoin the game with tons
of locations uncovered and a lengthy list
of unfinished
side quests risk sinking even more time into it.
One old painter will leave Kakariko Village after you perform his
side quest, and then he'll journey the world and will offer tips on where to find the
locations of those pictures we mentioned, should you ever find him on his travels.
All
of the
side quests (outside
of the main story) feel fresh and unique, and almost every
location in the game has some element
of freshness, which keeps the game compelling long after the main story is over.