Sentences with phrase «locked frame rates»

While the console version has locked frame rates of 30 fps, the PC version's are unlocked.
Forget locked frame rates or shoddy netcode: everything about Street Fighter on PC is wrong.
Locked frame rates of 60 FPS put our iMac and 2017 15 - inch MacBook Pro at the top end of the Smooth range.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
The single most controversial tidbit of information from the press release is that apparently Nioh: Complete Edition will lock frame rate and resolution to the «Action» and «Movie» modes already seen in the console version of the game.
The PC version provides some added visual enhancements, that give it the edge over the current - gen console versions, although some PC gamers have shown their disappointment over the game's locked frame rate.
I'm wondering if a locked frame rate option, even something sub-30 like 27 or 28 fps locked, would be a viable option and help to allow the game to run more smoothly.
On that note, I'm a huge fan of the Forza engine's dynamic optimisation, which automatically configures the game's graphics settings to run at the best possible locked frame rate for your setup at your chosen resolution.
PC will offer unlocked or locked frame rate — it'll be down to the player.
Locking frame rate would just default on the «worst case», unlocked frame rate instead is used by all racing titles because it allows to get the best in all conditions.
Still, Okami is a game worth experiencing regardless of a locked frame rate.
Almost every other game out there gives players the option to lock the frame rate at 30 FPS, so it's unclear how such a significant oversight took place to begin with.

Not exact matches

Thankfully, rate locks are available for time frames longer than just 30 days.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via firmware not restricted by wii hardware so hopefully thats something they will sort out at E3 this june wow MH3 1 of the best games i have ever played.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via
Across all versions, Monster Hunter World doesn't offer an option to lock the frame - rate, meaning you're going to get a wildly different experience depending on your console and mode of choice.
It features an overall instability of the frame rate in both the modes available, but that's something you can easily pass on considering how good it looks both on locked 30 FPS and unlocked frame rate.
Cinematic mode is locked to 30 fps but maintains a better resolution while Action mode offers an unlocked frame rate but at the expense of the resolution.
The first big thing they did is unlock the frame rate, which allows you to go above and beyond typically locked fps, though the end results depend on the hardware you're reviewing it on.
whats importnant in a racing game is to have a locked and stead frame rate that not droping much more then a few frames cuz then it can start to be effective badly
The first thing he mentioned about the game is that it's technically outstanding on the PlayStation 4 Pro, adding that performance is solid on the console, with the frame rate locked at 30 FPS.
GENERAL Vehicle / model: ’17 Jeep Grand Cherokee Trailhawk 4x4 Base price: $ 43,095 Price as tested: $ 53,515 Options as tested: Customer Preferred Package 28J ($ 2,695), Jeep Active Safety Group ($ 1,495), 5.7 L Hemi V - 8 ($ 3,295), Rock Rails ($ 895), Uconnect 8.4 NAV ($ 450), Blind Spot and Cross Path Detection ($ 595), Destination Charge ($ 995) ENGINE Type: Chrysler 16 - valve V - 8 Displacement (ci / liter): 345/5.7 Bore x stroke (in): 3.92 x3.58 Compression ratio -LRB-: 1): 10.5 Intake / FI: Naturally aspirated, sequential multi-port electronic Mfg.'s power rating @ rpm (hp): 360 @ 5,150 Mfg.'s torque rating @ rpm (lb - ft): 390 @ 4,250 Mfg.'s suggested fuel type: Midrange unleaded recommended; regular unleaded acceptable DRIVETRAIN Transmission: ZF 845RE 8 - spd automatic Ratios -LRB-: 1): First 4.71 Second 3.14 Third 2.11 Fourth 1.67 Fifth 1.29 Sixth 1.00 Seventh 0.84 Eighth 0.67 Reverse 3.30 Axle ratio -LRB-: 1): 3.09 Transfer case: MP 3022 2 - spd Low - range ratio -LRB-: 1): 2.72 Crawl ratio -LRB-: 1): 39.6 FRAME / BODY Frame: Steel unibody Body: Steel SUSPENSION / AXLES Front: Short - and long - arm independent, coil springs, twin - tube coilover shocks, steel upper - and aluminum lower - control arms, stabilizer bar / ZF 7.7 - in Rear: Multi-link, coil springs, twin - tube shocks (with load leveling for towing), aluminum lower control arm, independent upper links plus a separate toe link, stabilizer bar / ZF 7.7 - in STEERING Type: Electric rack - and - pinion Turns (lock - to - lock): 3.2 Ratio -LRB-: 1): 16.7 BRAKES Front: 13.8x1.3 - in vented disc, two - piston caliper Rear: 13.0x0.9 - in vented disc, single - piston caliper ABS: Four - wheel WHEELS / TIRES Wheels (in): 18x8.0 Tires: P265 / 60R18 Goodyear Wrangler All - Terrain Adventure with Kevlar FUEL ECONOMY EPA city / highway: 14/22 Observed city / highway / trail: 15.7 DIMENSIONS / CAPACITIES Weight (lb): 5,154 Wheelbase (in): 114.8 Overall length (in): 189.8 Overall width (in): 76.5 (84.8 w / mirrors) Height (in): 69.3 Track f / r (in): 63.9 / 64.1 Minimum ground clearance (in): 8.2 (standard height), 10.4 (suspension position # 2) Turning diameter, curb - to - curb (ft): 37.1 Approach / departure angles (deg): 26.2 (standard height) 36.1 (suspension position # 2, air dam off) / 24.0 (standard suspension), 27.1 (air suspension position # 2) Breakover angle (deg): 18.2 (standard height), 22.8 (suspension position # 2) GVWR (lb): 6,800 Payload (lb): 1,190 Maximum towing capacity (lb): 7,200 Seating: 5 Fuel capacity (gal): 24.6 PERFORMANCE 0 - 60 mph (sec): 7.3 Quarter - mile (sec @ mph): 15.6 @ 90.9 Braking 60 - 0 mph (ft): 132.8 Ramp Travel Index (20 - deg, points)FRAME / BODY Frame: Steel unibody Body: Steel SUSPENSION / AXLES Front: Short - and long - arm independent, coil springs, twin - tube coilover shocks, steel upper - and aluminum lower - control arms, stabilizer bar / ZF 7.7 - in Rear: Multi-link, coil springs, twin - tube shocks (with load leveling for towing), aluminum lower control arm, independent upper links plus a separate toe link, stabilizer bar / ZF 7.7 - in STEERING Type: Electric rack - and - pinion Turns (lock - to - lock): 3.2 Ratio -LRB-: 1): 16.7 BRAKES Front: 13.8x1.3 - in vented disc, two - piston caliper Rear: 13.0x0.9 - in vented disc, single - piston caliper ABS: Four - wheel WHEELS / TIRES Wheels (in): 18x8.0 Tires: P265 / 60R18 Goodyear Wrangler All - Terrain Adventure with Kevlar FUEL ECONOMY EPA city / highway: 14/22 Observed city / highway / trail: 15.7 DIMENSIONS / CAPACITIES Weight (lb): 5,154 Wheelbase (in): 114.8 Overall length (in): 189.8 Overall width (in): 76.5 (84.8 w / mirrors) Height (in): 69.3 Track f / r (in): 63.9 / 64.1 Minimum ground clearance (in): 8.2 (standard height), 10.4 (suspension position # 2) Turning diameter, curb - to - curb (ft): 37.1 Approach / departure angles (deg): 26.2 (standard height) 36.1 (suspension position # 2, air dam off) / 24.0 (standard suspension), 27.1 (air suspension position # 2) Breakover angle (deg): 18.2 (standard height), 22.8 (suspension position # 2) GVWR (lb): 6,800 Payload (lb): 1,190 Maximum towing capacity (lb): 7,200 Seating: 5 Fuel capacity (gal): 24.6 PERFORMANCE 0 - 60 mph (sec): 7.3 Quarter - mile (sec @ mph): 15.6 @ 90.9 Braking 60 - 0 mph (ft): 132.8 Ramp Travel Index (20 - deg, points)Frame: Steel unibody Body: Steel SUSPENSION / AXLES Front: Short - and long - arm independent, coil springs, twin - tube coilover shocks, steel upper - and aluminum lower - control arms, stabilizer bar / ZF 7.7 - in Rear: Multi-link, coil springs, twin - tube shocks (with load leveling for towing), aluminum lower control arm, independent upper links plus a separate toe link, stabilizer bar / ZF 7.7 - in STEERING Type: Electric rack - and - pinion Turns (lock - to - lock): 3.2 Ratio -LRB-: 1): 16.7 BRAKES Front: 13.8x1.3 - in vented disc, two - piston caliper Rear: 13.0x0.9 - in vented disc, single - piston caliper ABS: Four - wheel WHEELS / TIRES Wheels (in): 18x8.0 Tires: P265 / 60R18 Goodyear Wrangler All - Terrain Adventure with Kevlar FUEL ECONOMY EPA city / highway: 14/22 Observed city / highway / trail: 15.7 DIMENSIONS / CAPACITIES Weight (lb): 5,154 Wheelbase (in): 114.8 Overall length (in): 189.8 Overall width (in): 76.5 (84.8 w / mirrors) Height (in): 69.3 Track f / r (in): 63.9 / 64.1 Minimum ground clearance (in): 8.2 (standard height), 10.4 (suspension position # 2) Turning diameter, curb - to - curb (ft): 37.1 Approach / departure angles (deg): 26.2 (standard height) 36.1 (suspension position # 2, air dam off) / 24.0 (standard suspension), 27.1 (air suspension position # 2) Breakover angle (deg): 18.2 (standard height), 22.8 (suspension position # 2) GVWR (lb): 6,800 Payload (lb): 1,190 Maximum towing capacity (lb): 7,200 Seating: 5 Fuel capacity (gal): 24.6 PERFORMANCE 0 - 60 mph (sec): 7.3 Quarter - mile (sec @ mph): 15.6 @ 90.9 Braking 60 - 0 mph (ft): 132.8 Ramp Travel Index (20 - deg, points): 375
* This Chevrolet Silverado 2500HD Comes Equipped with These Options * SUSPENSION PACKAGE, OFF - ROAD includes 35 mm deflective disk twin tube shock absorbers, off - road jounce bumpers, 33 mm front stabilizer bar, (NZZ) skid plate package and Z71 decals on rear quarters, SNOW PLOW PREP PACKAGE includes 10 - amp power for backup and roof emergency light, forward lamp wiring harness, (TRW) Provision for cab roof mounted lamp / beacon, instrument panel jumper wiring harness for electric trailer brake controller, (NZZ) Skid Plate Package and increased Front Gross Axle Weight Rating, SKID PLATE PACKAGE, FRAME - MOUNTED SHIELDS includes front underbody shield starting behind front bumper and running to first cross-member, protecting front underbody, oil pan, differential case and transfer case, LICENSE PLATE FRONT MOUNTING PACKAGE, INTERIOR PLUS PACKAGE includes (AG1) driver 6 - way power seat adjuster, (UUI) AM / FM stereo with CD player and MP3 playback and USB port, (UK3) steering wheel - mounted audio controls, (UPF) Bluetooth for phone, (A60) locking tailgate, (PPA) EZ - lift tailgate and (T96) front fog lamps, TRAILER BRAKE CONTROLLER, INTEGRATED, TIRES, LT265 / 70R17E ALL - TERRAIN, BLACKWALL, TAILGATE, LOCKING, TAILGATE, EZ - LIFT, STEERING WHEEL CONTROLS, MOUNTED AUDIO COlocking tailgate, (PPA) EZ - lift tailgate and (T96) front fog lamps, TRAILER BRAKE CONTROLLER, INTEGRATED, TIRES, LT265 / 70R17E ALL - TERRAIN, BLACKWALL, TAILGATE, LOCKING, TAILGATE, EZ - LIFT, STEERING WHEEL CONTROLS, MOUNTED AUDIO COLOCKING, TAILGATE, EZ - LIFT, STEERING WHEEL CONTROLS, MOUNTED AUDIO CONTROLS.
QUICK SPECS Vehicle / model: ’14 Jeep Cherokee Base price: $ 29,495 (Trailhawk) Engine (s): 2.4 - liter Tigershark I - 4, 3.2 - liter Pentastar V - 6 Rated hp / torque (lb - ft): 184/171 (2.4 - liter), 271/239 (3.2 - liter) Transmission: ZF 948TE 9 - spd Transfer case: N / A 4WD system (s): Full - time w / active on - demand clutch, selectable rear locker w / Active Drive Lock Low - range ratio: 2.92:1 Frame type: Steel uniframe Suspension, f / r: McPherson strut, long - travel coil springs, one - piece aluminum subframe, aluminum lower control arms, stabilizer bar / Four - link w / trailing arm, aluminum lateral links, isolated steel cradle, coil springs, stabilizer bar Axles, f / r: 10.4 - in, two - spd PTU / 9.7 - in two - spd RDM w / selectable electronic locker Axle ratio (s): 4.083:1 (2.4 - liter), 3.517:1 (3.2 - liter w / trailer tow) Max crawl ratio (s): 56:1 (2.4 - liter), 47.8:1 (3.2 - liter) Steering: Electric - power, rack - and - pinion Brakes, f / r: 13x1.1 - in vented disc, twin - piston floating caliper / 12.6 x0.47 - in solid disc, single - piston floating caliper disc Wheels (in): 17x7.5 Tires: P245 / 65R17 Firestone Destination A / T Wheelbase (in): 107 Length (in): 182 Height (in): 67.8 Base curb weight (lb): 4,106 Approach / departure angles (deg): 29.9 / 22.9 Minimum ground clearance (in): 8.7 Payload (lb): 1,000 Interior cargo volume (cu ft): 49.47 Max towing capacity (lb): 4,500 Fuel capacity (gal): 15.9 Fuel economy (mpg): TBD
Its 5MP camera that can be launched directly from the lock screen, facilitates continuous recording at the rate of 4 frames per second.
TALK TO THE LENDER Borrowers should also ask their lenders upfront for a time frame on when they should expect to close on the refinance loan and lock their rate accordingly.
actually there are 2 - 3 modern TV - sets of late 2007 that are able to support this frame rate... When they become more popular and widely spread at our homes it IS POSSIBLE to create games with 120 frame rates for PS3 while 360's users are locked with 60 fps / 1080i w / o HDMI and only 30 fps / 1080p with HDMI.
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
The results pay off as looking at frame - rates across both base and premium consoles, the new mode locks at its 60 fps target for the vast majority of the duration.
Frame rates shouldn't be locked at all.
In Steady mode, the frame rate is locked to 30 fps at a native 1080p resolution.
From a techical side, there are a number of performance options ranging from an unlocked frame rate, to a locked 30 fps or a lower resolution with a more tightly locked 60 fps.
Indeed, the recent revelation that DriveClub will be locked to 30 fps still stings - while the sense of speed is spellbinding, the slower frame rate is apparent at high speed.
Xbox One renders at 912p vs the PS4's 1080p, but it was the frame - rate lock to 60 fps that really caught the eye.
Overall, it looks like 4A Games has done good work here in balancing image quality presets with resolution in order to lock frame - rate on both Xbox One and PlayStation 4 versions of Metro Redux.
Performance runs at 60 FPS using dynamic resolution, while the new Quality option limits the frame rate to 30, locks the resolution to 1080p docked and 720p handheld, and activates several graphical feature, including Lens Flares, Light Shafts, Dynamic Shadows, and Depth of Field.
Mafia 3 is supposed to be locked at 30 fps but it struggles to maintain that as there are many instances where the frame rate drops below 30 fps considerably but it either occurs mainly in scenes of an action packed nature when a lot is going on or, oddly enough it happens at times where there isn't much going on around you at all.
I put Unity on, and straight away the frame rate was addressed and it is the smoothest I've ever seen it running on an Xbox Console, running at a consistent locked 30 fps, its original targeted frame rate benchmark.
Detective Castellanos» latest adventure is locked to a 30 - fps frame rate, which even applies to the PlayStation 4 Pro.
That being said, like all Souls games, Bloodborne is just another overrated piece of crap game with f *** ing terrible graphics, (cool atmosphere, though) horrible, clunky controls, a joke of a lock - on system that is unresponsive, repetitiveness, tediousness, poor hit detection, poor frame rate, lackluster story, and barely any RPG elements.
The frame rate on the Xbox One X is also basically locked at 30 frames per second, save for some drops when browsing the in - game map.
The Redmond based company showed off the X's technical muscle with a gameplay demo of Forza Motorsport 7 that will run at a native 4K resolution and keep a frame - rate locked in at 60 frames - per - second.
However, it's hard work calibrating the game to play as consistently well as the locked frame - rate console versions.
Frame - rate is locked at 30 fps throughout, adding to the game's solid feel.
Titanfall 2's frame rate rarely wavered for me throughout the entire campaign on the standard PS4, but replaying areas on the PS4 Pro at a locked 1080p60 was really impressive.
Aside from a few frame - rate dips on cinematics, the actual in - game action is essentially running at a locked 60 FPS.
The development team says that although the game's recommended settings target is 1080p resolution and a frame rate of 30 fps, there won't be any frame rate locks or resolution caps to effect any of the players with high - end machines.
The first mode runs at a resolution of 1080p albeit with an unlocked frame - rate of 45 frames - per - second upwards, while the second mode is 1080p at a locked 30 frames - per - second, although a variety of visual upgrades including lighting, reflections, texture shading, density of particle effects and pixels, multi-pass rendering and more besides.
The frame rate still appears locked at an exceptionally smoothed pace, but the visuals look to bring the game more on par with PlayStation's other big FPS series, Killzone.
Reviewed on GeForce GTX 970, Intel i5 - 3570K @ 3.40 GHz, 16 GB RAM Graphics options Borderless fullscreen, vertical sync, frame rate lock, model detail, texture filtering, shadows, lighting, SSAO, effects Remappable controls Keyboard and mouse only, but gamepad users can choose between four different control schemes Gamepad support Yes Other Native 4K support On my GTX 970 (4 GB) review PC, the game maintains a solid 60 fps on «extra high» settings at 1080p.
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