Try your damndest and fight for as
long as your ammo lasts.
Not exact matches
As long as your finger is pressed down it will fire, which is a good thing, because enemies are not sparse and neither is your amm
As long as your finger is pressed down it will fire, which is a good thing, because enemies are not sparse and neither is your amm
as your finger is pressed down it will fire, which is a good thing, because enemies are not sparse and neither is your
ammo.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks
as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes
as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of
ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks
as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
If we're to believe VG247's source, grinding for
ammo packs in Destiny may soon no
longer be a thing,
as a source familiar to the matter confirmed to VG247 that Bungie is planning to sell Destiny
ammo packs for real money.
I'm looking forward to delving back into Sniper Elite 4 to clean up any loose trophies I still need to gain,
as well teaming up with you again for our attempt at completing the campaign on Authentic difficulty... just so
as long as you learn to utilize foliage
as cover more consistently and equip the suppressed
ammo.
A wealth of weapons and gadgets can't only be purchased, but you also will find the need to stock up on
ammo, and the third game handily allows you to quickly purchase full
ammo for every single one of your weapons, just
as long as you have the required bolts.
And still, a year and a half after first playing DOOM, it still feels somehow refreshing, not having to worry about cover shooting, not even worrying about myself, I can just rush into a horde of demons, set off some explosions, and
as long as I perform plenty of fast, gruesome glory kills, I'll get all my health and
ammo back and more.
With levelling - up brings the option of choice to your Skills Tree by unlocking items that improve your combat and survival skills such
as increasing your damage strikes, learning new attacks, better stamina, bigger
ammo counts among many other items that improve your gameplay options and once more — help you survive that little bit
longer!
Working strategically
as a team to capture key tactical positions such
as power plants and
ammo depots have
long - lasting effects that can shift the tide of battle.
If using a bowgun, use the bowgun of your choice so
long as it uses sticky
ammo.
Aside from the main campaign, STRAFE will be introducing three new modes in a free update sometime around next month, which are: a Daily Challenge called STRAFEZONE in which all players experience a common run; a Weekly Challenge that is meant for speedruns called SPEEDZONE that grants special rules such
as infinite
ammo and taking less damage from rocket jumping; and Horde More challenge called MURDERZONE, with a progression system that lets you unlock objects to help you survive
longer according to how many gallons of blood you have spilled from enemies.
A powerhouse of a weapon, with plenty of
ammo to get the job done...
as long as you don't require any subtlety in your mission.
Enemies continuously spawn from new areas in this mode and the
longer you survive, the fewer resources such
as ammo and weapons will be at your disposal.