Some good moments, but the pacing was wrong and many
long dialogue scenes added nothing to the story.
Working with a smaller budget, it's basically a four - character film which wouldn't suffer too much from being staged in a theatre — featuring unusually
long dialogue scenes in diners, restaurants and motel rooms, with staccato rhythms and masculine posturing borrowed from David Mamet, another of Anderson's key, acknowledged influences.
Not exact matches
A Western short on
dialogue and
long on pomposity, is little more than an extended chase
scene down a snow - filled mountaintop to a desert floor.
There's a naked, drunken stumble through woods and Violet suffers a few painful slapstick moments, but there are also
long scenes of
dialogue while the couple gently argues in bed, moments of domesticity that feel quite real despite the glossy romcom surroundings.
Uprising is
long, has yawn - inducing action
scenes, terrible
dialogue, a contrived plot that makes ZERO sense, and commits that most hated crime of horror movie sequels - returning beloved characters from the original only to kill them or turn them into forgettable villains.
The film had plenty of potential to being great, but instead it suffers from
long, tired
scenes of painful
dialogue and the film's story just lingers and goes no where and when there's something that actually is interesting that happens, it's too little too late.
Watching «The Room» on your own, and struggling through the banal
dialogue and non sequiturs, the dreary sets, the elevator Muzak score, and the
long, cringe - inducing sex
scenes in which Wiseau bares his all for our appreciation isn't funny but sad.
Criterion, of course, provides the latter, which according to Wikipedia runs 30 seconds
longer and contains more blood in the elevator
scene, more pubic hair in the shower opening, and some racier
dialogue in a later doctor's office
scene.
Deliberately awkward moments which are funny at first, are allowed to drag into eternity;
dialogue scenes run on; and it takes far too
long to get to the punch - line.
Ridley shot and edited the movie with lots of
long takes, overlapping
dialogue, some challenging non-linear editing during certain
scenes, and used historical footage and old photos from the period.
This is my
long winded way of saying that bad guys and good guys face one another with loads of juicy
dialogue and even juicier action
scenes that are filmed with absolute precision.
Playing the younger version of Michael B. Jordan's nuanced villain for only a few minutes, the young lad was only on screen briefly at the start of the movie, in a flashback
scene and for a
longer - speaking part in a poignant
dialogue in the ancestral plain (trust us, it makes sense in the movie).
Take away the love it or hate it score (it's jarring, but in its own way, it almost feels like it's a character itself) and the
long stretches of
dialogue - free footage (again, the praise for these
scenes reeks of movie snobbery to me — five minutes is good, twenty minutes is puffed - up filler), and what you're left with is a film that showcases the downward descent of one man.
This so - called director's cut doesn't feature any new
scenes as such, just
longer ones with more
dialogue.
In another exhilarating
scene, also with no
dialogue, Lili visits a strip - tease joint, and we can feel her sense of discovery and joy and pain and
longing as she imitates the dancer's every move.
«The Hateful Eight» has the things audiences expect from a Quentin Tarantino movie -
long scenes, superb
dialogue, an imaginative take on a classic genre (this time it's the Western) and the casting of neglected actors worthy of rediscovery.
First we know in a Tarantino we will get a
scene or two with
long dialogue BUT... I would not have it any other way.
Instead, the
dialogue scenes are hollow and overly
long, bringing the momentum to a near stop.
Reynor has a strong screen presence and can hold the attention of the viewer in
long scenes without
dialogue or a manipulating score.
The 1977
scenes, which also have
long stretches without
dialogue, appear to visually imitate the work of William Friedkin and others from that time.
Even if
longer scenes become lugubrious without much
dialogue and an already clear trajectory, its Perkins's icy control that never relents.
Pacing issues aside — the filmmaker's love of
long,
dialogue - heavy
scenes isn't ideal for the genre — the cackling, crackling madness of «Tusk» is the perfect antidote to a wayward career.
He lingers on
long uncomfortable silences, focuses on facial distaste by the characters, and sometimes lets inconsequential
dialogue envelop the
scene.
The negative (and variant takes of
dialogue scenes) and original soundtrack recordings are
long lost and the surviving prints are slightly different from one another (not just because of language differences, but censorship, damage, and even Dreyer's own recutting after the disastrous premiere) and incomplete, not to mention well worn and scratched and faded.
The interesting aspect of work on The Young Pope is that, despite the limited production times, we managed to come out of the constrictions of the TV series: fast editing and elaborate camera movements alternate with
scenes in which the importance of the
dialogues allows a
longer and less action - filled framing.
The
long running time, with heavy periods of
dialogue might prove dull for some younger children, although
scenes of villains eating eyeballs will wake them up and give them nightmares.
Shrew's Nest is a film containing many
scenes heavy on
dialogue, many of them going on far too
long.
He cherishes the form (even the way the
dialogue sounds in those
long exposition
scenes that bridge the eruptions of song and dance) the way Todd Haynes cherishes the tropes of the woman's picture.
And it lets you do something that most don't, which is have
long dialogue free
scenes of people just driving around.
With altered
scenes,
dialogue and costumes this is no
longer Dragon Quest VIII.
Whether it's a localisation issue or just the game's style, cutscenes also feel overly
long and
dialogue not natural enough in flow — awkward pauses, silences and irritatingly slow
scene transitions (all of which are not skippable) bring down what otherwise are, for the most part, interesting developments in the main storyline of protecting NLA.
Expect to sit back and listen to a lot of
dialogue for the first hour in a
scene that goes on a bit too
long without much meaningful player interaction.
These games are VERY story driven so if you don't like following a story or listening to extensive
dialogue and watching
long cut
scenes then go off to look for something else because that is what you are getting here.
With a nod to the
long lost divide between abstraction and figuration their divergent works take positions of figure, foreground, background, and architecture as a
scene of unrelated moments forced into
dialogue.
The performance accompanies a
long - ago sex
scene in a film starring his parents, using the
dialogue as lyrics.