Not exact matches
With the
game won Wenger gave Giroud a ten minute cameo, and it wasn't very
long before he missed his usual sitter before finally scoring a much harder chance with the
clock ticking away.
I can maybe understand a team sticking to their principles being only one goal down as a
game draws to close, but when you're 2 - 0 down with the
clock ticking, you clearly need a plan B. Plan A (get into the final third and make as many sideways passes as possible) hadn't worked at all against West Ham, and with say 10 minutes left, I couldn't believe we didn't just stick Mertesacker upfront with Giroud and hit
long balls and early crosses!
College football
games, however, have gotten progressively
longer, both because of the college
clock rules and the advent of hurry - up, no - huddle offenses.
Though the interview is quite
long,
clocking in around 50 minutes, if you're a fan of the
game, it's worth taking a look.
It's not an overly
long game,
clocking in at six or so hours depending on how much time you spend seeking out the various secrets.
A quick look at the
clock might tell you that the
game has run on
longer than Dragon Quest 2, and so you might surmise that this is the end.
The campaign takes place over 10 stages and is one of the
longer VR
games I have experienced,
clocking in at around 6 hours but the story is not particularly interesting, and the gameplay can definitely be repetitive at times.
The in -
game clock says I've been playing for more than 60 hours, far
longer than I could have anticipated spending with a series that I'd written off as «not for me.»
Bayonetta is a genuinely
long game; my first time through ran me just under ten hours on normal and my subsequent levels to earn more halos have my
game clock running
long into the double digit hours.
Clocking in at two and a half minutes
long, EA Dice unveiled a scene from the beginning of the
game, as it shows the protagonist of the
game, Iden Versio, and how he hears the news of the Emperor's death right after Return of the Jedi.
Longer than the first
game,
clocking in at around 12 - 15 hours, depending on how much you get stuck or struggle, which isn't bad for a point - and - click
game.
Lifespan: 8
Longer than the first
game,
clocking in at around 12 - 15 hours, depending on how much you get stuck or struggle, which isn't bad for a point - and - click
game.
By the time I was finished with the
game, I had
clocked in around an hour and half of gameplay which was a decent length for a 1st episode Gear VR title, though I did get stuck at a puzzle that was painfully obvious yet stopped me in my tracks for
longer than it should have.
All PS4 titles are now available for digital download from the PSN Store, though with some next - gen triple - A
games clocking in at up to 40 GB a go, we're not sure the same - sized 500 GB hard drive as our old PS3 is going to last
long (which is actually nearer 400 GB of free space after OS software).
The
game is noticeably short,
clocking in at just over 3 hours
long, but during that period the
game touched on a number of issues that brought me to laughter and tears, several times.
Clocking in at over 40 characters, the title of this
game is almost as
long as the
game itself.
P4: G is also
long and deep (I
clocked in at > 90 hours on its predecessor, Persona 3: Portable), the kind of
game I'd normally find difficult to finish — I frequently stall out on RPGs at the ~ 30 hour mark, such as Fallout: New Vegas, Xenoblade Chronicles, Demon's Souls, Dark Souls, and even the PS2 version of Persona 4.
We have wanted to make this
game for a
long time, the
game goes back to old school
game mechanics, remember racing
games were you had to race against the
clock to get to the next check point?
For so
long I have waited for an 8 - bit survival horror
game that takes you on a mind - bendingly frightening experience comparable to that of Silent Hill or
Clock Tower.
You will most likely feel queasy
long after you've
clocked the
game, uncertain of what you've just seen — the ending sequence is quite possibly one of the most bizarre ever written — and the
game is masterful at tapping into fears you didn't even know you had.
Clocking in at only 6 hours on my first play through on Normal it's not even a weekend
long game.
If the «racing
game» is about the ticking
clock, the turn rate, the time it takes to get from 0 to 60, maybe the «driving
game» is about the little things — losing track of time on a
long trip, deciding to stop at the next hotel, turning on your windshield wipers instead of your turn signal.
I should probably mention that the largest ship currently in the
game, is the Starfarer which
clocks in at around 100m
long.
He recently posted a
clock with the hands pointing to «now» just before Nintendo's unannounced Nintendo Mini Direct was shown, as well as tweeting Nintendo were reaching out to media to get permission to use quotes from their The Legend of Zelda: A Link Between Worlds, reviews
long before it was revealed the
game would join the ranks of a Nintendo Selects title for North America.
One of the taglines boasted that this was a real - life
game that plays «even when you're not there,» and it certainly felt like it because — with the internal
clock at play — animal citizens would reference how
long you had been away and comment on whether they missed you or not.
It doesn't take a
long time to get through the handful of stages present in the
game, with my playtime for one run
clocking in at just shy of two hours.