It may not have
a long gameplay length or much replayability, aside from achievement hunting, but I enjoyed the majority of my time with HERO.
Not exact matches
Meanwhile the added
length on the Wii remote is pretty much forgotten after a few minutes of
gameplay and in fact once I had played with it for a while and taken it off, I realized I actually liked the
longer feel of the Wii remote with the transmitter plugged in.
Madness Returns» 15 - 17 hour
long campaign packs a decent
length to the game, but the lack of evolving
gameplay past the half way point makes the last half start to feel monotonous, despite the changing landscape.
By the time I was finished with the game, I had clocked in around an hour and half of
gameplay which was a decent
length for a 1st episode Gear VR title, though I did get stuck at a puzzle that was painfully obvious yet stopped me in my tracks for
longer than it should have.
Like many elements, these sequences seem present only to artificially inflate game
length with frustrating, overly -
long and repetitive
gameplay.
There was about an hour of
gameplay including story bits and
long cutscenes, and the
length of these cutscenes can't be understated, since they all last several minutes and have tons of dialogue about classic Kingdom Hearts tropes such as parallel worlds, time travel, and finding your friends.
Reports indicate that Outlast 2's playable demo isn't very
long (a little under 20 minutes in
length for the average player), and features the same sampling of
gameplay that was recently featured at the PAX East 2016 gaming convention.