Not exact matches
Oddsmakers at 5Dimes set the over / under on Sanders
longest reception at 26.5 yards, even though he has hauled in at least one reception
of that
length in 25
of 35
games since signing with Denver.
The PFA Young Player
of Year was left isolated for large periods
of the
game, although he did force Portugal keeper Jose Sa into a full -
length save with a fierce
long - range shot shortly after the half - hour mark.
The text walk - through for Grand Theft Auto III — a document that describes all the variables involved in playing the
game through to the finish — is 53,000 words
long, the
length of a short novel.
A lot
of the necklaces are adjustable in
length — such a
game changer — you can wear them as a choker or as a
long necklace — genius!)
The
game was developed by Atlus for the... In stark contrast to the slow burn
of epic -
length cutscenes that greet you in previous Persona
games, Persona 5 starts its
long journey with a bang by
The
game is, on top
of all that, the perfect
length, not too
long and not too short.
In the playset mode, you can transport into the world
of one
of the hit franchises from the
game and generally run anywhere between 6 — 10 hours in
length, so they are no incredible
long but do back some great content.
Adding some new elements like the progressive healing and the stamina meter only better the experience and
longer the actual
length of the
game.
But Clooney's heart is on his sleeve as usual, and surrounding a tale
of racial violence with such kitsch and exaggerated satire brings a danger
of condescension that the film keeps at arm's
length through a commitment to its
long game.
While several companies are still pursuing the subscription model in some format — whether it's full -
length works,
long - form journalism, or e-shorts — two players in the
game have actually made a viable model out
of it and been able to attract both readers and publishers with content.
Removed some memory leaks Fixed crashes when the
game attempted to render lots
of content (high detail, high FOV or multiple - monitor modes); this should particularly help multi-monitor users Chat window no
longer causes lag spikes Chat window reworked opacity & visibility - time is controllable through settings in settings.ini Clantag is remembered when using auto - login Banner URLs can be up to 252 characters in
length SecuROM wrapper removed from non-Steam version Minor performance enhancements Reduced rubberbanding on servers with more than 24 active players PrintScreen takes a screenshot, file stored in Documents \ BFBC2 \ Screenshots directory
Unfortunately to get to the chunks
of story and the decisions that truly matter is a sub-par management simulator that far too often relies on total unpredictability and takes up incredibly large portions
of a
game that would be
long in the tooth at half its actual
length.
We've experienced the other side
of the coin within our own slate; Destiny has advantages to how sticky that
game was for the core players and how
long play sessions were and how
long they stuck around to play, and then also we see that sometimes it's harder to bring a new player into an environment where they feel like «Oh, I'm three years behind my buddy who's been playing persistently for that
length of time.»
At nearly ten - hours
long, Future Soldier boasts a campaign that is nearly twice the
length of the average modern shooter, which, quite frankly, was almost enough to persuade me to give the
game a full ten out
of ten score!
Witnesses will give the cops a ring from the nearest phone if they see you commit a crime nearby — which can lead to some silly antics as you gun down one witness which causes another one to attempt the call and so on and so on until the
game arbitrarily decides the whole thing has gone on
long enough — but there's a reasonable
length of time before the coppers will show up, providing plenty
of opportunity to simply drive away or duck into an alley.
In regards to
game length, fans can expect the expansion to be
longer than The Last
of Us single - player expansion, Left Behind, but certainly shorter than Uncharted 4.
Session
length seems to make it a bit
of a tough sell as a quick pick up and play
game but seems too simple to engage with for
long stretches unless you really dig the puzzle - ish elements and perfecting each hole
Madness Returns» 15 - 17 hour
long campaign packs a decent
length to the
game, but the lack
of evolving gameplay past the half way point makes the last half start to feel monotonous, despite the changing landscape.
The first big change I noticed was how much better the graphics looked, with this being the first Halo
game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting
of playing through the campaign in a co-op
game I did notice a few glitches, one
of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the
game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how
long it had taken, after playing the
game for all
of 30 minutes I had completely forgotten about the
length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
Back to the Season mode itself and the
length of an actual season comes in three duration options — Short, Medium and
Long, where the medium still lasts a rather lengthy 33
games not including playoffs.
The Directors Cut brings a welcome addition
of local co-op that was missing from the original release, plus a couple
of extra levels that bring the
game's
length to well over an hour, making it one
of the
longest shoot»em ups I have played.
Unfortunately, with each proving so short in
length, it doesn't take
long to filter through each
of the available
game types, meaning it's not
long before you become overly familiar with each one.
It may seem strange to complain that a
game's too
long, but when the genuine scares
of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation's epic
length really does work against it.
I asked how
long an average
game of CivRev would take, as the series is known for marathon -
length sessions.
I recently had the pleasure
of meeting Nick McConnell, creator
of First Age Angband, in the flesh and we talked at
length about the ups and downs
of maintaining an Angband Rogue - like freeware / shareware
game variant (perhaps for too
long).
By the time I was finished with the
game, I had clocked in around an hour and half
of gameplay which was a decent
length for a 1st episode Gear VR title, though I did get stuck at a puzzle that was painfully obvious yet stopped me in my tracks for
longer than it should have.
The Paratroopa's wing
length differs from
game to
game, with Paratroopas in Super Mario World 2: Yoshi's Island, Paper Mario, Yoshi's Island DS, and Super Princess Peach having very
long wings, though the normal
length for most
games of the wings is rather short.
Whereas the brawler portions complement the ridiculous source material, the mazes are there to enhance the short
length of the
game (I beat the entire thing in about 45 minutes, though I imagine the
game would be a touch
longer if you didn't know what you were doing).
The
games characters are very fun to play.Sure some
of the opponents are annoying as heck.But they can still be very fun to play with.Also the edition
of tittle defense makes the
game length longer meaning more fun.
Although there are some small issues with
length, controls, and frame - rate in the Cave area, this is a fun fps for fans
of quirky anime
games and fanservice, so
long as you know what you're getting into.
Without dragging this out too
long, let's talk about the level
of content and
length of the
game.
We already know how
long Asians have had the
game, and that
length of time only matters where new characters are concerned.
All
of these offer different ways to interact with the story, and add some
length onto the
game, which is already fairly
long for just the main campaign.
It's a physics - based puzzle
game with adorable birds and
long, brown
lengths of rope.
How much
of The Legend
of Zelda Ocarina
of Time 3D's
length would have been cut if that damn owl shut up and didn't go into a
long speech at random points in the
game?
That
length of time does not feel
long enough to merit a reboot, especially for a
game which had a niche audience.
There are two mini-games that are unlocked after completing the story which add to the
length of the
game, one where you must use words and their opposites to make up a target word, and Word Hunter, where you have to spell as many words in a minute as you can, with
longer words scoring more points.
Leonid Melikhov: In terms
of length, how
long do you think the
game has replaybility before the first content patch?
Roger — The
length of the story mode is a major disappointment, while fighting
games aren't known for
long story modes, this just seemed so short, especially compared to other Infinity playsets.
The
game - as - product approach where the forty hour model had dominated still survives, but only where it has proved difficult or impossible to tie players down for
longer lengths of time.
Erik Wolpaw, writer for Portal, has been speculating about the
length of games recently and wonders if
games these days are too
long.
According to the official announcement on the Codemasters Blog, the endurance racing in GRID Autosport will require a different approach from the
game's other (and considerably shorter) race types: a combination
of simulated tyre wear and race
lengths of up to 40 minutes mean players will «need [to factor in] the
long game to win».
We weren't sure at first, but it's now confirmed that all vocal themes from Corpse Party, Corpse Party: Book
of Shadows and Corpse Party: Blood Drive will be present and accounted for — though the opening themes will be presented in
game -
length versions only (partially due to space, as both CDs are right around 79 minutes in
length, so the
long versions simply wouldn't fit on the discs!).
Like the first
game, the Japanese version
of Dragon Quest utilized passwords, which grew to obnoxiously
long lengths due to the
game's complexity.
None
of those three
games are actually
long, being no more than twenty minutes in
length.
Anyone who has been in sales for any significant
length of time can tell you that the
long game is not about one sale.