Sentences with phrase «long length of the game»

Not exact matches

Oddsmakers at 5Dimes set the over / under on Sanders longest reception at 26.5 yards, even though he has hauled in at least one reception of that length in 25 of 35 games since signing with Denver.
The PFA Young Player of Year was left isolated for large periods of the game, although he did force Portugal keeper Jose Sa into a full - length save with a fierce long - range shot shortly after the half - hour mark.
The text walk - through for Grand Theft Auto III — a document that describes all the variables involved in playing the game through to the finish — is 53,000 words long, the length of a short novel.
A lot of the necklaces are adjustable in length — such a game changer — you can wear them as a choker or as a long necklace — genius!)
The game was developed by Atlus for the... In stark contrast to the slow burn of epic - length cutscenes that greet you in previous Persona games, Persona 5 starts its long journey with a bang by
The game is, on top of all that, the perfect length, not too long and not too short.
In the playset mode, you can transport into the world of one of the hit franchises from the game and generally run anywhere between 6 — 10 hours in length, so they are no incredible long but do back some great content.
Adding some new elements like the progressive healing and the stamina meter only better the experience and longer the actual length of the game.
But Clooney's heart is on his sleeve as usual, and surrounding a tale of racial violence with such kitsch and exaggerated satire brings a danger of condescension that the film keeps at arm's length through a commitment to its long game.
While several companies are still pursuing the subscription model in some format — whether it's full - length works, long - form journalism, or e-shorts — two players in the game have actually made a viable model out of it and been able to attract both readers and publishers with content.
Removed some memory leaks Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple - monitor modes); this should particularly help multi-monitor users Chat window no longer causes lag spikes Chat window reworked opacity & visibility - time is controllable through settings in settings.ini Clantag is remembered when using auto - login Banner URLs can be up to 252 characters in length SecuROM wrapper removed from non-Steam version Minor performance enhancements Reduced rubberbanding on servers with more than 24 active players PrintScreen takes a screenshot, file stored in Documents \ BFBC2 \ Screenshots directory
Unfortunately to get to the chunks of story and the decisions that truly matter is a sub-par management simulator that far too often relies on total unpredictability and takes up incredibly large portions of a game that would be long in the tooth at half its actual length.
We've experienced the other side of the coin within our own slate; Destiny has advantages to how sticky that game was for the core players and how long play sessions were and how long they stuck around to play, and then also we see that sometimes it's harder to bring a new player into an environment where they feel like «Oh, I'm three years behind my buddy who's been playing persistently for that length of time.»
At nearly ten - hours long, Future Soldier boasts a campaign that is nearly twice the length of the average modern shooter, which, quite frankly, was almost enough to persuade me to give the game a full ten out of ten score!
Witnesses will give the cops a ring from the nearest phone if they see you commit a crime nearby — which can lead to some silly antics as you gun down one witness which causes another one to attempt the call and so on and so on until the game arbitrarily decides the whole thing has gone on long enough — but there's a reasonable length of time before the coppers will show up, providing plenty of opportunity to simply drive away or duck into an alley.
In regards to game length, fans can expect the expansion to be longer than The Last of Us single - player expansion, Left Behind, but certainly shorter than Uncharted 4.
Session length seems to make it a bit of a tough sell as a quick pick up and play game but seems too simple to engage with for long stretches unless you really dig the puzzle - ish elements and perfecting each hole
Madness Returns» 15 - 17 hour long campaign packs a decent length to the game, but the lack of evolving gameplay past the half way point makes the last half start to feel monotonous, despite the changing landscape.
The first big change I noticed was how much better the graphics looked, with this being the first Halo game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign in a co-op game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the game for all of 30 minutes I had completely forgotten about the length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
Back to the Season mode itself and the length of an actual season comes in three duration options — Short, Medium and Long, where the medium still lasts a rather lengthy 33 games not including playoffs.
The Directors Cut brings a welcome addition of local co-op that was missing from the original release, plus a couple of extra levels that bring the game's length to well over an hour, making it one of the longest shoot»em ups I have played.
Unfortunately, with each proving so short in length, it doesn't take long to filter through each of the available game types, meaning it's not long before you become overly familiar with each one.
It may seem strange to complain that a game's too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation's epic length really does work against it.
I asked how long an average game of CivRev would take, as the series is known for marathon - length sessions.
I recently had the pleasure of meeting Nick McConnell, creator of First Age Angband, in the flesh and we talked at length about the ups and downs of maintaining an Angband Rogue - like freeware / shareware game variant (perhaps for too long).
By the time I was finished with the game, I had clocked in around an hour and half of gameplay which was a decent length for a 1st episode Gear VR title, though I did get stuck at a puzzle that was painfully obvious yet stopped me in my tracks for longer than it should have.
The Paratroopa's wing length differs from game to game, with Paratroopas in Super Mario World 2: Yoshi's Island, Paper Mario, Yoshi's Island DS, and Super Princess Peach having very long wings, though the normal length for most games of the wings is rather short.
Whereas the brawler portions complement the ridiculous source material, the mazes are there to enhance the short length of the game (I beat the entire thing in about 45 minutes, though I imagine the game would be a touch longer if you didn't know what you were doing).
The games characters are very fun to play.Sure some of the opponents are annoying as heck.But they can still be very fun to play with.Also the edition of tittle defense makes the game length longer meaning more fun.
Although there are some small issues with length, controls, and frame - rate in the Cave area, this is a fun fps for fans of quirky anime games and fanservice, so long as you know what you're getting into.
Without dragging this out too long, let's talk about the level of content and length of the game.
We already know how long Asians have had the game, and that length of time only matters where new characters are concerned.
All of these offer different ways to interact with the story, and add some length onto the game, which is already fairly long for just the main campaign.
It's a physics - based puzzle game with adorable birds and long, brown lengths of rope.
How much of The Legend of Zelda Ocarina of Time 3D's length would have been cut if that damn owl shut up and didn't go into a long speech at random points in the game?
That length of time does not feel long enough to merit a reboot, especially for a game which had a niche audience.
There are two mini-games that are unlocked after completing the story which add to the length of the game, one where you must use words and their opposites to make up a target word, and Word Hunter, where you have to spell as many words in a minute as you can, with longer words scoring more points.
Leonid Melikhov: In terms of length, how long do you think the game has replaybility before the first content patch?
Roger — The length of the story mode is a major disappointment, while fighting games aren't known for long story modes, this just seemed so short, especially compared to other Infinity playsets.
The game - as - product approach where the forty hour model had dominated still survives, but only where it has proved difficult or impossible to tie players down for longer lengths of time.
Erik Wolpaw, writer for Portal, has been speculating about the length of games recently and wonders if games these days are too long.
According to the official announcement on the Codemasters Blog, the endurance racing in GRID Autosport will require a different approach from the game's other (and considerably shorter) race types: a combination of simulated tyre wear and race lengths of up to 40 minutes mean players will «need [to factor in] the long game to win».
We weren't sure at first, but it's now confirmed that all vocal themes from Corpse Party, Corpse Party: Book of Shadows and Corpse Party: Blood Drive will be present and accounted for — though the opening themes will be presented in game - length versions only (partially due to space, as both CDs are right around 79 minutes in length, so the long versions simply wouldn't fit on the discs!).
Like the first game, the Japanese version of Dragon Quest utilized passwords, which grew to obnoxiously long lengths due to the game's complexity.
None of those three games are actually long, being no more than twenty minutes in length.
Anyone who has been in sales for any significant length of time can tell you that the long game is not about one sale.
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