Sentences with phrase «long load times as»

The game has long load times as players wander from room to room.

Not exact matches

I simply made a huge batch of the dressing ahead of time and loaded up the rolls with simple sliced veggies I purchased at the store, as long as you have at least avocado, lettuce, and cucumber, you are good to go.
All this has been coming for a long time now, Arsene Wegner knows that the majority of the fans want him out, and he refuses to leave, because Arsenal FC is the only club that would allow him that amount of time, because he makes them loads of money, so as long as he pleases the pay masters, why should he care about people who has no power, and like most big organisations they continue to shit on us knowing full well that we are incapable of organising ourselves, so as long as he's at this club I'll be WEGNER OUT.
Loads of mums use their chair later for toddler story time, for relaxing in after a long day — or even as an extra armchair in the sitting room.
As a search engine, it's pointless — Google was already returning better search results than a pre-selected list of political sites in the year 2000, as some of us found out painfully, and the long loading time required by the extensive video makes this site frustrating to use for anything practicaAs a search engine, it's pointless — Google was already returning better search results than a pre-selected list of political sites in the year 2000, as some of us found out painfully, and the long loading time required by the extensive video makes this site frustrating to use for anything practicaas some of us found out painfully, and the long loading time required by the extensive video makes this site frustrating to use for anything practical.
Measuring 165 feet long, a behemoth at the time, it was loaded with luxury items probably picked up at eastern Mediterranean ports, as well as livestock and scores of travelers, Foley says.
To get as many renewables as possible operating on the grid, these renewables are much different again in characteristic than the current generation mix in that we have primarily base - load plants that are operating over long periods of time that don't vary much, like a coal plant, for example.
I basked in the freedom of not obsessing about, or even thinking much about food and food prep — which I did in batches to simplify the time - consuming process of loading up and cleaning the juicer — and I settled into the newfound simplicity of juicing as if it were a long - awaited meditation.
One big issue for dieters are carbohydrates, which can be divided into slow - digesting and fast - digesting ones: the first group which includes foods such as yams, wild rice, beans, whole grains, red potatoes and certain types of fruits are loaded with fiber and nutrients and produce slow and gradual increases in blood glucose and modest insulin release, keeping us full and satisfied for longer periods of time.
And I'm NOT just talking about the obvious healthy fats that you hear about in the news all the time, such as almonds, walnuts, avocados, fish oil, and our beloved olive oil... all of those examples ARE definitely healthy and contain loads of beneficial nutrients that can help you to live longer, healthier, and leaner...
With the liver unable to handle the toxic load at a high pace, our other organs can slow down as well, making transit time longer.
Urban Decay loaded this formula with an insane amount of pigment (about three times as much as Naked Skin Liquid Makeup), so a little goes a long way.
A mysterious and varied world, as well as inventive puzzles, make Soul Axiom definitely worth checking out, even if long loading times, annoying bugs and clumsy controls don't exactly turn it into a must - have.
When a game like Lego City Undercover plays so well, it's a huge shame that woefully long loading times between chapters put such as dampener on it and destroy what flow it has.
Though the frame rate for Dead Rising 4 was all over the place and the loading times felt minutes long, remember: Dead Rising 3 was fun as heck.
Buggy as hell and long load times that put me off just dipping in and out of games... Quite often get frustrated and go and play Counter Strike Source.
It was the first truly open - world LEGO game, which explains some of the technical flaws (such as the extremely long loading times), but also one of the most beloved.
As you can see on the comparison video below, provided by Nintendo World Report, while there are some noticeable improvements (especially when heading to LEGO City), the loading times are still abnormally long.
But some issues still niggle: the long loading times of discs; how Hollywood is still enforcing the pathetic regional coding standards (luckily this disc will play on all players, but some discs - the recent Planet of the Apes BLU - RAY for example - doesn't); how it doesn't represent the same clear upgrade path as DVD did over VHS, etc..
These load times ranged from 1 minutes to as long as 3 - 4 minutes depending on how long the player had played the game.
As seen above, the improvement is dramatic and we can no longer see the 3 - 4 minutes load times in Just Cause 3.
There are also some other technical issues such as the bad frame rate when too much stuff is onscreen (which has affected Goat Simulator since its PlayStation 4 launch), some camera problems, and an incredibly long initial load time.
As a 17MY Vantage, it also benefits from Aston's new and long - awaited «AMi III multimedia and sat nav system, which offers features including easier address input, faster loading times and updatable maps, plus Apple CarPlay iPhone integration.
The 2014 GMC Terrain includes most of what you would want as standard, but the options list includes the 3.6 - liter V6 engine (which is heartily recommended for those who will be carrying heavier loads or spending long times on the highways) and 19 - inch alloy wheels.
As the Independence Day festivities carry over for many people due to the long weekend, it's time to load up the e-reader with Amazon's list of best books for July.
Sometimes, the BlackBerry took two or three times longer to load the same pages as the iPhone — and overall, the Wi - Fi speeds were little better than 3G speeds.
Even basic browsing can a bit of a chore as doesn't seem to be any forward or back buttons with some pagestaking a long time to load.
Long load times of image - heavy and / or large files have been reported, as well as unwieldy navigation of zoomed documents.
Fortunately, it's not as if you really have to load up on stocks to improve the chances that your savings will last a long time.
As long as you make payments for any joint accounts on time and don't load u.As long as you make payments for any joint accounts on time and don't load u.as you make payments for any joint accounts on time and don't load u...
As a long - term individual investor, I am very saddened by these developments and believe this to be a very important issue among long - time market investors like me who would prefer to keep consolidated investment portfolio information loaded and backed up on a personal computer rather than some public Web site.
This is the opposite of a load fund, which charges a commission at the time of the fund's purchase, at the time of its sale, or as a «level - load» for as long as the investor holds the fund.
The breeders of these dogs required that the animal could pull a light load for long distances with a small amount of food and as the breed has a high metabolism, a little food will last them a long time but it should be the correct nutrition.
Prepare yourself for some long loading times, too, as the randomization system takes a while to construct even a few planets.
With loading times likely to be around at least as long as we're storing data on magnetic, spinning hard drive platters, the fixes will probably keep coming (if they come at all) after release.
Moving around the operating system was a bit sluggish as well, along with longer loading times when gaming.
Still, gaming was generally hampered by some seriously long loading times, such as about a minute just to get into a race in Asphalt 8.
I don't remember seeing Low - scored reviews on Bloodborne though solely because of the long loading times which could be viewed as a drawback to a great game, or as if the scores were negatively impacted by any of Bethesdas AAA games, Fallout 3, Vegas, Oblivion and Skyrim all launched with terrible bugs that are infamous amongst any Bethesda game - did those crippling bugs help ruin the review scores?
Well, actually we finished on the core of OlliOlli in late September 2013 — which seems like a LONG time ago now... We were exhausted and somewhat broken — but we had learned a whole load about both OlliOlli AND PlayStation development as a whole.
Loading times are actually worse than those in the late 80's, you spend nearly as long awaiting to enter a level as it does to play through some of them.
For some time now, consistent feedback has been given about the difficulty of finding full lobbies, as well as long queueing times before being loaded into a lobby at all.
Loading challenge levels, restarting missions, it's hit and miss, but we've seen load times as long as 2 - 3 minutes which is excessive.
The greatest benefit of the PC port isn't the sharper graphics or rock steady framerates, as the loading times that would often go on for longer than twenty seconds in the PS3 version were reduced to mere two - three seconds at the longest when the game was installed on my solid state drive.
Switching is real - time at these hub areas, so no long loading screens as the character specific content loading are cleverly hidden in these areas.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Square Enix's port shares more than a few similarities with their efforts for Final Fantasy VII, with slightly enhanced visual quality, improved loading times and a handful of boosters available to help alleviate the aspects of the game that some gamers may no longer have the patience for or view as too anachronistic to be enjoyable.
Load times are also a little longer than I'd have liked, but end up as passable enough.
These aren't short load times either, with some lasting as long as a minute.
As reviews trickle in for this title, it seems the game suffers from longer - than - expected load times, some gimmicky control schematics, and some polarizing opinions.
There are also sometimes annoyingly long load times and the loading screen as you enter a level often stutters — nothing to really right home about, but lacking the true polish I expect from a flagship Nintendo game.
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