Sentences with phrase «long load times between»

One of the most obvious is the long load times between levels, but I also found that my Playstation 4 would completely crash on a few occasions too.
Negatives: - Long loading times between levels - 3 to 4 minutes.
The graphics are both slower and less crisp than its Xbox 360 counterpart, but the worst thing of all is the incredibly long loading times between levels, between cut scenes, while entering menus - and even whilst picking up objects.
When a game like Lego City Undercover plays so well, it's a huge shame that woefully long loading times between chapters put such as dampener on it and destroy what flow it has.
It also helps that there is no longer any load times between zones, so you can be able to enjoy the entire location you're at without getting constant loads.
Another sign of cross-gen game were the rather long loading times between some areas.

Not exact matches

The negative aspect is that it takes a long time to load between games.
Loading times between levels are a lot longer than on my iPad 4, but otherwise it plays just was well.
There is no correlation between front - loaded funds and their performance versus that of their benchmark even over very long periods of time.
Also, given a choice between long load times and lots of space taken up, I'll take lots of space taken up.
Relatively long loading times occur both initially and when teleporting between portals.
With barely any load times, you won't have to wait long between failures and when you finally do achieve victory, it will feel very well - deserved.
It must also be noted that load times between matches and between menu screens are long, and quite possibly the longest I've seen in a Nintendo Switch title to date.
This might be exacerbated by a large load time at the beginning of the game, but instead the developer chose to segment the city and make it really off putting to travel between regions without meeting a long loading splash screen.
Despite load times being reduced so much so that you're no longer able to practice combo's between chapters, like you could in old versions of the game, you'll meet with enough enemies at both ends of the difficulty spectrum, that you'll quickly find your own way of ending battles.
I would have preferred longer load screens between levels if it meant not having to deal with that unpredictable and repetitive mess, and it definitely took me out of the experience a few times as it breaks continuity somewhat.
Like the Demo beforehand, this allowed you to play moments in the past and the load times between these are, unfortunately, longer than they really should be.
Loading times on Xbox One are on the long side, even on the much more powerful Xbox One X. Starting the game and switching between mini games / rides can take several seconds, especially kids aren't known for patience so that's a shame.
On the version we tried, the loading times between stages are also probably the longest as well - at least since games moved on from tapes.
The lack of a campaign, poor balancing between infantry and starfighters, a limited «Space Battle» mode, small number of maps and long loading times were just a few things that led to people's poor opinions of the game.
The long loading times are a down point between games and the menus are over complex.
The load times are a bit long and are shown as travel between planets.
The result is, after a rather lenghty initial caching, you'll never encounter loading times longer than two seconds unless you load a different save game or play another game in between.
The Shield TV's X1 processor still tears through apps that can induce long load times and choppiness on other devices — it offers the speediest PlayStation Vue experience you'll find outside of Sony's own PS4 console, for instance — and it never skips a beat when you're switching between apps.
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