One of the most obvious is
the long load times between levels, but I also found that my Playstation 4 would completely crash on a few occasions too.
Negatives: -
Long loading times between levels - 3 to 4 minutes.
The graphics are both slower and less crisp than its Xbox 360 counterpart, but the worst thing of all is the incredibly
long loading times between levels, between cut scenes, while entering menus - and even whilst picking up objects.
When a game like Lego City Undercover plays so well, it's a huge shame that woefully
long loading times between chapters put such as dampener on it and destroy what flow it has.
It also helps that there is no
longer any load times between zones, so you can be able to enjoy the entire location you're at without getting constant loads.
Another sign of cross-gen game were the rather
long loading times between some areas.
Not exact matches
The negative aspect is that it takes a
long time to
load between games.
Loading times between levels are a lot
longer than on my iPad 4, but otherwise it plays just was well.
There is no correlation
between front -
loaded funds and their performance versus that of their benchmark even over very
long periods of
time.
Also, given a choice
between long load times and lots of space taken up, I'll take lots of space taken up.
Relatively
long loading times occur both initially and when teleporting
between portals.
With barely any
load times, you won't have to wait
long between failures and when you finally do achieve victory, it will feel very well - deserved.
It must also be noted that
load times between matches and
between menu screens are
long, and quite possibly the
longest I've seen in a Nintendo Switch title to date.
This might be exacerbated by a large
load time at the beginning of the game, but instead the developer chose to segment the city and make it really off putting to travel
between regions without meeting a
long loading splash screen.
Despite
load times being reduced so much so that you're no
longer able to practice combo's
between chapters, like you could in old versions of the game, you'll meet with enough enemies at both ends of the difficulty spectrum, that you'll quickly find your own way of ending battles.
I would have preferred
longer load screens
between levels if it meant not having to deal with that unpredictable and repetitive mess, and it definitely took me out of the experience a few
times as it breaks continuity somewhat.
Like the Demo beforehand, this allowed you to play moments in the past and the
load times between these are, unfortunately,
longer than they really should be.
Loading times on Xbox One are on the
long side, even on the much more powerful Xbox One X. Starting the game and switching
between mini games / rides can take several seconds, especially kids aren't known for patience so that's a shame.
On the version we tried, the
loading times between stages are also probably the
longest as well - at least since games moved on from tapes.
The lack of a campaign, poor balancing
between infantry and starfighters, a limited «Space Battle» mode, small number of maps and
long loading times were just a few things that led to people's poor opinions of the game.
The
long loading times are a down point
between games and the menus are over complex.
The
load times are a bit
long and are shown as travel
between planets.
The result is, after a rather lenghty initial caching, you'll never encounter
loading times longer than two seconds unless you
load a different save game or play another game in
between.
The Shield TV's X1 processor still tears through apps that can induce
long load times and choppiness on other devices — it offers the speediest PlayStation Vue experience you'll find outside of Sony's own PS4 console, for instance — and it never skips a beat when you're switching
between apps.