The controls are explained during the abnormally
long loading screen, and they're pretty simple as they rely exclusively on the D - pad: Up to speed up, Left and Right to turn, and Down to «brake» (actually, to back up).
After an insanely
long loading screen (to the point I thought the game had crashed), I was instantly thrown into a race.
Waiting at 10 or 15 second
long loading screen three or four times to fill up your water tanks would have been a real deal breaker.
For example if i want to play this game 30 minutes a day, after 15 minutes i have to wait 1
long loading screen before the other 15 minutes and then play another game.
But because the time is 10 minutes i have to wait more
long loading screen.
It will reduce me from waiting
the long loading screen.
The game supports varying playstyles but the AI is at times inconsistent, forcing you to reload and sit through a terribly
long loading screen.
No tutorial,
long loading screen, not much check point.
The inhumanly
long loading screens of the Wii U version do put a damper on the experience, and Genesis skips plenty of important decisions from previous games that makes the story feel a little incomplete.
Very frequent and
long loading screens can easily make a game unplayable, IMO.
Long load screen to see the title screen.
Dishonored 2 isn't quite an open world game — expect
long loading screens between each area — but each level is meticulously designed with ample routes and strategies for success.
The GamePad's mediocre battery and outlet charging needs, and maybe even the inordinately
long loading screens are pain points you may just have to live with.
I assume any app that is running into
long loading screens is either not (completely) optimized (i.e. the programmers were incredibly lazy with memory allocation or the use of inefficient graphics algorithms) or else it contains far too many assets for its own good.
While things like
long load screens and some glitchy interface responses might get you down at first, I feel like players can adjust well enough to make up for some of these shortcomings.
Only available for PS3 on PSN for $ 24.99, you will start off meeting with some VERY
long load screens.
While the game is filled with
long load screens that are sometimes inexplicable, I would have been able to ignore those moments and regard them as forced breaks if that same lack of polish was not also applied to the cutscenes which completely destroyed any sense of immersion.
There are a few shortcomings, noticeably
the long loading screens, the poor and bland Arcade mode and the lack of proper character customisation, but overall,
There are a few shortcomings, noticeably
the long loading screens, the poor and bland Arcade mode and the lack of proper character customisation, but overall, Far Cry 5 is a fun, rip - roaring open - world gaming experience that few in 2018 will surpass.
Switching is real - time at these hub areas, so no
long loading screens as the character specific content loading are cleverly hidden in these areas.
Very frequent and
long loading screens can easily make a game unplayable, IMO.
That's made worse by the ridiculously
long load screens I experienced when BattleTech was installed on a hard drive.
There was an issue with
long loading screens, but a patch has made them much shorter and bearable.
Having the songs locked in a boring campaign and the inclusion of
long loading screens really took a lot of the fun away.
Add dreadfully
long loading screens, combined with the campaign, and you have some elements that somewhat take away from the experience.
I would have preferred
longer load screens between levels if it meant not having to deal with that unpredictable and repetitive mess, and it definitely took me out of the experience a few times as it breaks continuity somewhat.
It's not the inexplicably
long loading screens.
You can't just dole everything out between
long loading screens of a dopey spaceship that exists for no reason other than to adorn the loading screens.
Even though it may seem short to some, Bloodborne is all, but short, and its shortcomings are only because of those insanely
long loading screens that have been created in order for creatures to be re-spawned after a player dies.
My time with this was quite frustrating as unfortunately I found myself faced
long loading screens, connection issues, and errors.
Cons: — Insanely
long load screens — Multiplayer is restricted based on player progression (10 level difference)-- Armor and weapon variants are seemingly not - present
This also includes a fix for excessive SteamAPI overhead that causes unusually
long load screens and hitches during heavy texture streaming.
A much larger and seemingly permanent issue is archaically
long load screens.
A significant portion of that time was spent in
long loading screens and unskippable cutscenes.
Despite
the long loading screens and other issues, the amount of creative freedom you're given when it comes to causing chaos is hard to pass up.
There's far too much loading present, with a couple
long loading screens for a few second cinematic moments which is annoying.
Not exact matches
From the sometimes excruciatingly
long wait for websites to
load on smartphones to the annoying ads that hog
screens, surfing the web on a phone can sometimes be a chore.
AdColony is a mobile video advertising company whose proprietary Instant - Play ™ technology serves razor sharp, full -
screen video ads instantly in HD across its network of iOS and Android apps, eliminating the biggest pain points in mobile video advertising:
long load times and grainy, choppy video.
Once the data is decrypted, it will need to be
loaded in memory for as
long as it's displayed on -
screen.
A temporary popup window will
load and stay on -
screen as
long as the mouse is over the linked text.
Unlike the New Super Mario Bros series... The only two problems I have with this game is that the
loading screens are a little
longer than Returns, and there's no gamepad function, you can't even touch the gamepad
screen to select anything.
Because in - game none of them have very high
load times, I think the only possibility is to compare the time the splash
screen displays from the moment you press the button until the game boots (I seem to remember that Wind Waker's was sensibly
longer).
It's odd to me how much
longer the
loading time is for Tropical freeze, I'd think with so much more power in the Wii U it would be able to
load faster, I guess the levels in Tropical freeze could be alot bigger, either way It's odd, luckily I don't mind
loading screens.
I think that the only way to notice it is with games that have
long enough
load screens where differences are easily noticeable.
The game is still flick
screen, but moving from one to the other involves a bafflingly
long loading sequence, that's as frustrating as it is atmosphere - destroying.
So the fact that the Wii U version only takes about 30 seconds
longer to
load yet doesn't have to be installed to look good and has great V - sync with no
screen tearing is fine with me.
There's no doubt that the multiplayer gameplay in Battlefront II is top notch and can easily suck hundreds of hours from your life although several of those hours will be spent in overly -
long lobbies and
load screens.
That means that the overall flow of the game is similar — the game still features numbered map areas, for instance, but the different zones now no
longer feature clunky
loading screens between them.
This technology often has refresh rate issues which result in sometimes a bit
longer load times or ghosting of images / text on a
screen.
This Lenovo tablet is
loaded with features like a
long - lasting battery, a powerful processor and a huge 10 - inch
screen which make using it fun and interesting.