Not exact matches
Roll each
of the 16 dough
pieces into a 5 - inch
long rope.
Roll each
piece of dough into a
long, thin
rope (about 20 inches
long), and twist each
rope into a pretzel.
Then, take about a walnut sized
piece of dough from each
of the two batters and separately roll them each into a
rope shape, that is about 4 - 5 inches (10 - 12.5 cm)
long.
I sometimes will roll the dough into a
long rope and tie a knot but this time I decided to divide each
piece of dough into 3 equal
pieces and roll each
piece of dough into a ball.
Roll each
piece of dough into 18 - inch
long ropes.
Roll out each
piece of dough into a
long rope then twist.
Roll each
piece of dough into a
long, thin
rope (about 28» to 30»
long), and twist each
rope into a pretzel.
I dissolve a few tablespoons baking soda in a bowl
of warm water, take (large sized) egg - sized
pieces of dough and roll into ~ 12 ″
long ropes.
If it was freestanding, it was attached to a
long or a short
piece of rope, or no
rope at all.
Roll each
piece into a
long rope, then coil the ends
of the
rope towards the center from opposite sides.
This is just a ten foot
long piece of light
rope attached to the collar, and let drag.
I would like to see all
of these things, plus a renewed focus on innovative set
pieces, a la the helicopter
rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so
long... I don't necessarily want a fairly interactive movie, but true jaw dropping set
pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some
of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge
of your seat thrill in games more often
Remember back in 2005 when your paragraphs were
longer than a
piece of rope and fatter than Jabba The Hutt?