Sentences with phrase «long sea monster»

Not exact matches

I switched seats with her so she could look out the window, and, for the first time in a long time, I too saw unicorns, sea monsters and peacocks in the clouds.
In 1892, the Dutch zoologist Anthonie Cornelis Oudemans argued in his book The Great Sea - serpent that such monsters were long - necked seals.
Elusive monsters have long been the inspiration for sea tales.
«Admission,» Stephen Trask, composer «Ain't Them Bodies Saints,» Daniel Hart, composer «All Is Lost,» Alex Ebert, composer «Alone Yet Not Alone,» William Ross, composer «The Armstrong Lie,» David Kahne, composer «Arthur Newman,» Nick Urata, composer «At Any Price,» Dickon Hinchliffe, composer «Austenland,» Ilan Eshkeri, composer «Before Midnight,» Graham Reynolds, composer «The Best Man Holiday,» Stanley Clarke, composer «The Book Thief,» John Williams, composer «The Butterfly's Dream,» Rahman Altin, composer «The Call,» John Debney, composer «Captain Phillips,» Henry Jackman, composer «Closed Circuit,» Joby Talbot, composer «The Company You Keep,» Cliff Martinez, composer «The Conjuring,» Joseph Bishara, composer «Copperhead,» Laurent Eyquem, composer «The Counselor,» Daniel Pemberton, composer «The Croods,» Alan Silvestri, composer «Despicable Me 2,» Heitor Pereira, composer «Elysium,» Ryan Amon, composer «Ender's Game,» Steve Jablonsky, composer «Enough Said,» Marcelo Zarvos, composer «Epic,» Danny Elfman, composer «Ernest & Celestine,» Vincent Courtois, composer «Escape from Planet Earth,» Aaron Zigman, composer «Escape from Tomorrow,» Abel Korzeniowski, composer «Evil Dead,» Roque Baños, composer «47 Ronin,» Ilan Eshkeri, composer «42,» Mark Isham, composer «Free Birds,» Dominic Lewis, composer «Free China: The Courage to Believe,» Tony Chen, composer «Fruitvale Station,» Ludwig Goransson, composer «G.I. Joe: Retaliation,» Henry Jackman, composer «Gangster Squad,» Steve Jablonsky, composer «Gravity,» Steven Price, composer «The Great Gatsby,» Craig Armstrong, composer «The Hangover Part III,» Christophe Beck, composer «Hansel & Gretel Witch Hunters,» Atli Örvarsson, composer «Haute Cuisine,» Gabriel Yared, composer «Her,» William Butler and Owen Pallett, composers «The Hobbit: The Desolation of Smaug,» Howard Shore, composer «Hollywood Seagull,» Evgeny Shchukin, composer «Hours,» Benjamin Wallfisch, composer «How Sweet It Is,» Matt Dahan, composer «The Hunger Games: Catching Fire,» James Newton Howard, composer «Identity Thief,» Christopher Lennertz, composer «The Incredible Burt Wonderstone,» Lyle Workman, composer «Insidious: Chapter 2,» Joseph Bishara, composer «Instructions Not Included,» Carlo Siliotto, composer «The Internship,» Christophe Beck, composer «The Invisible Woman,» Ilan Eshkeri, composer «Iron Man 3,» Brian Tyler, composer «Jack the Giant Slayer,» John Ottman, composer «Jobs,» John Debney, composer «Kamasutra 3D,» Sreejith Edavana and Saachin Raj Chelory, composers «Labor Day,» Rolfe Kent, composer «Lee Daniels» The Butler,» Rodrigo Leão, composer «Live at the Foxes Den,» Jack Holmes, composer «Love Is All You Need,» Johan Söderqvist, composer «Mama,» Fernando Velázquez, composer «Man of Steel,» Hans Zimmer, composer «Mandela: Long Walk to Freedom,» Alex Heffes, composer «The Missing Picture,» Marc Marder, composer «Monsters University,» Randy Newman, composer «The Mortal Instruments: City of Bones,» Atli Örvarsson, composer «Mud,» David Wingo, composer «Murph: The Protector,» Chris Irwin and Jeff Widenhofer, composers «Now You See Me,» Brian Tyler, composer «Oblivion,» Anthony Gonzalez and Joseph Trapanese, composers «Oldboy,» Roque Baños, composer «Olympus Has Fallen,» Trevor Morris, composer «Oz The Great and Powerful,» Danny Elfman, composer «Pacific Rim,» Ramin Djawadi, composer «Pain & Gain,» Steve Jablonsky, composer «Percy Jackson: Sea of Monsters,» Andrew Lockington, composer «Philomena,» Alexandre Desplat, composer «The Place beyond the Pines,» Mike Patton, composer «Planes,» Mark Mancina, composer «Prisoners,» Jóhann Jóhannsson, composer «R.I.P.D.,» Christophe Beck, composer «Reaching for the Moon,» Marcelo Zarvos, composer «Romeo & Juliet,» Abel Korzeniowski, composer «Runner Runner,» Christophe Beck, composer «Rush,» Hans Zimmer, composer «Safe Haven,» Deborah Lurie, composer «Salinger,» Lorne Balfe, composer «Saving Mr. Banks,» Thomas Newman, composer «The Secret Life of Walter Mitty,» Theodore Shapiro, composer «Short Term 12,» Joel P. West, composer «Side Effects,» Thomas Newman, composer «The Smurfs 2,» Heitor Pereira, composer «The Spectacular Now,» Rob Simonsen, composer «Star Trek Into Darkness,» Michael Giacchino, composer «Stoker,» Clint Mansell, composer «Thor: The Dark World,» Brian Tyler, composer «Tim's Vermeer,» Conrad Pope, composer «Trance,» Rick Smith, composer «Turbo,» Henry Jackman, composer «12 Years a Slave,» Hans Zimmer, composer «2 Guns,» Clinton Shorter, composer «The Ultimate Life,» Mark McKenzie, composer «Unfinished Song,» Laura Rossi, composer «Wadjda,» Max Richter, composer «Walking with Dinosaurs,» Paul Leonard - Morgan, composer «Warm Bodies,» Marco Beltrami and Buck Sanders, composers «We Steal Secrets: The Story of WikiLeaks,» Will Bates, composer «We're the Millers,» Theodore Shapiro and Ludwig Goransson, composers «What Maisie Knew,» Nick Urata, composer «Why We Ride,» Steven Gutheinz, composer «The Wind Rises,» Joe Hisaishi, composer «Winnie Mandela,» Laurent Eyquem, composer «The Wolverine,» Marco Beltrami, composer
Quirk Books has a special talent for classic literature mash - ups (a market no one could have seen coming) with their long list of bestsellers including Pride and Prejudice and Zombies, Dawn of the Dreadfuls, The Meowmorphosis, Sense and Sensibility and Sea Monsters and Android Karenina.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 monsters which are ranked A or below from DQM2 to DQMJ3 each day
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As morning mowers, who side by side slowly and seethingly advance their scythes through the long wet grass of marshy meads; even so these monsters swam, making a strange, grassy, cutting sound; and leaving behind them endless swaths of blue upon the yellow sea
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