Sentences with phrase «longer experiencing dropped»

For some users, the real benefit will come from no longer experiencing dropped calls.

Not exact matches

Short duration bond strategies tend to have lower yields than long duration bond strategies, but when interest rates rise, short duration strategies will experience a smaller price drop.
Your only reason to follow the program you chose is because someone else said that it works and you are choosing to follow it just long enough to experience the results you set forth in your mind, to drop 30 pounds, fit in a smaller pair of jeans, get in perfect shape for your wedding day, lose * the baby weight, get your cholesterol or blood pressure down to where the doctor says it should be.
Drawing on drop - out crisis research at the national level, as well as author Robert Balfanz's decade - long experience working with middle and high schools that serve low - income students, this report provides a unique guide to tackling the issue locally.
Short duration bond strategies tend to have lower yields than long duration bond strategies, but when interest rates rise, short duration strategies will experience a smaller price drop.
These are the steps I would take in the event I sorely underestimate the expense of our retirement lifestyle, experience «sequence of return» risk (i.e. a significant drop in investments during my first 10 years of retirement), or the long term growth of my investments pales in comparison to historical returns for miscellaneous reasons or black swans.
The recent drop in the market following a (very) long growth run can leave even the most experienced investors feeling a bit nervous.
Short duration bond strategies have historically had lower yields than long duration bond strategies, but when interest rates rise, short duration strategies may experience a smaller price drop.
The long term average shows that equity funds experience a monthly drop below 3 % about twice a year and fixed income funds experience a drop below 1 % about three times every two years.
For the long - term investor, experiencing gains from high valuations means experiencing even larger drops in future days than you anticipated when buying into the asset class.
Just as the name implies, this extreme caving experience also involves a long black hole drop into a cave.
Included in your fully - organized South African Long Weekender surf trip are two nights of accommodation in shared dorm rooms (Friday & Saturday night) in our beach house in Arniston, all transport from the pick - up in Cape Town on Friday morning to the drop - off on Sunday evening, three surf lessons with experienced surf coaches and all surf equipment (surfboard, wetsuit & leash) during surf lessons, 2 healthy breakfasts, lunches and dinners each as well as surf photography.
The entire experience is about 3 hours long from the time we pick you up from your hotel or condo along Seven Mile Beach to drop off.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
Sniper Ghost Warrior 2 wasn't challenging, it was boring, and it had one of the worst online components I encountered last gen.. As a big fan of sniping games — especially ones that treat the genre's signature long - range combat as a difficult skill to master, forcing would - be marksmen to take bullet drop and wind trajectory into consideration before pulling the trigger — I was severely disappointed in CI Games failure to bring an exciting shooter experience to the market.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
If you want a satisfying Destiny experience I suggest not buying the game until year 3 again because it will take about that long to replace all the content they dropped from the franchise.
After this experience I feel like we need more indie games like this to pick up the torch for co-op and local couch gaming where the AAA scene has dropped the ball, because I felt more togetherness this holiday season through playing a bunch of $ 15 indie games than I have in a long time.
Some countries in eastern and southern Europe would experience a drop in trade because of the comparatively longer distances their exports and imports would need to travel, according to the report.
That is below the long term average by 0.3 degrees and suggests that since 2005 — when temperatures are shown as «static» that we have actually been experiencing a slight drop in temperature since 2005.
While not suitable for every area of practice (and you will on occasion experience poor voice or video quality and dropped calls), some lawyers are using Skype or Google Talk to avoid long - distance charges — both improving the bottom line for their office and making clients happy about avoiding long - distance charges for calls to their lawyer.
Released in late October, the Pixel and the Pixel XL, Google's first foray in self - branded flagship territory after dropping the Nexus template it had long used for proprietary handsets, is a marvelous smartphone with a vanilla Android experience.
RTT - ELC will also evaluate the long term effects of early learning — do fewer children drop out and are more children graduating as a result of quality early learning experiences?
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