Sentences with phrase «longer than developers»

Not exact matches

Developers of eLoran — the descendant of the loran (long - range navigation) system created during World War II — say it is difficult to jam as the average signal is an estimated 1.3 million times stronger than a GPS signal.
Since it is built by a trader and long - time investor rather than by a developer.
As representatives of a region where relationships between real estate and Democrats have had less acrimony than in New York City, the Long Islanders would likely be more receptive to developers» entreaties than their city colleagues.
Last November, game developer Niantic made it so players can no longer interact with Pokestops when moving faster than a quick run.
None has the sheer volume of the iPhone's store yet, but few technology analysts think Apple will remain the dominant purveyor of apps for long: Android offers significantly more freedom for developers than Apple, so could lure many of them away from the iPhone; Palm has been in the apps game for years; Research in Motion has the business market cornered with its Blackberries; Nokia has legions of loyal European customers; and Microsoft is, well, Microsoft.
I believe that its developer and the team behind it have taken a long and dedicated time to actually make such a useful app for all gay men, which is different than other apps out there that are almost useless and expensive.
According to Finkel, «developers of matching algorithms have tended to focus on the information that is easy for them to assess, like similarity in personality and attitudes, rather than the information that relationship science has found to be crucial for predicting long - term relationship well - being.
The developers at zSlide have tried their hardest to make it all seem original and fresh but it doesn't take long to work out they've really not done a whole lot more than attempt to slip an ill - fitting urban skin over gameplay mechanics borrowed wholesale from the Nintendo classic [«WarioWare»].
Conan Exiles developer Funcom has said that it doesn't expect the new survival adventure game to be in Early Access for longer than a year.
A poster child for the idea that Japanese developers are more interested in making movies than games, Metal Gear is notorious for making players spend as much time sitting through long, exposition - heavy cutscenes and codec conversations as they do actually playing the game.
Though we're assuming that the above image is a target screen rather than an actual in - game image, developer City Interactive is promising that the use of Epic Games» ubiquitous engine is allowing them to create an Xbox Live Arcade title that boasts «visually stunning, large - scale environments with impressive long - range vistas and expressionistic lighting.»
«They've told select developers that as long as they build their apps to support full screen resolution — rather than a fixed 320x480 — their apps should run just fine,» our source says.
As a long - time developer, I'm doing my best to tell others about what RIM is doing and why it's so much better than the competitors.
Obviously having to wait even longer to play a fantastic looking game sucks, but quite frankly in this day and age it's actually nice to see developers and publishers delay games for quality reasons, rather than simply adhere to their deadlines and deliver to us games that require several updates to reach a decent degree of stability.
This is an argument with many sides, one with the 360 being out longer than the PS3 and thus developers have had more time with the system.
Our review took a little longer than expected because of a few issues regarding our developer registration.
While speaking at the Developer Jury Service, Jon Burton, founder of developer Traveller's Tales, questioned how long Sony's download - only PSPgo handheld will last if UMD games are still cheaper to buy than downloadablDeveloper Jury Service, Jon Burton, founder of developer Traveller's Tales, questioned how long Sony's download - only PSPgo handheld will last if UMD games are still cheaper to buy than downloadabldeveloper Traveller's Tales, questioned how long Sony's download - only PSPgo handheld will last if UMD games are still cheaper to buy than downloadable titles.
Update: The Order 1886 developer Ru Weerasuriya has confirmed during the PlayStation Keynote that the demo will be more than 30 minutes long.
It's worth noting that the Minecraft group includes more studios than just Mojang, which was started by developer Notch, or Markus Persson, who is no longer with the company.
Long story short: the whole thing ended up being a much larger project than anticipated, and in order to make sure quality isn't sacrificed in order to get it out on time, the developers simply chose to delay the game altogether.
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
Rather than long lines and huge crowds, attendees got a chance to experience three floors of gaming with developers right by their side, chatting them up and helping them explore new titles.
That's the best praise I can give developer Sidebar Games «first effort, which is simple, teetering on incessant, and cheapened when playing in session long than a subway trip or bus ride.
This means that as long as Sony wants the early years of the PS5 to have any games at all, their developers need to have started working on them already - or the PS5's early years will be barer than the PS4's and PS3's were.
The rest are either smaller indie games (e.g. Rochard) where Word of mouth and developer reputation are MUCH more valuable in the long term than the money from a sale; OR they are games that can survive on sales of DLC (e.g Sleeping Dogs) even if you don't actually buy the initial game.
Coupled with the realisation that in - game purchases were bringing in greater revenue than in - game advertisements, games developers began creating a hierarchy that could be bought, as much as it could be earned through hard hours playing the games (and being exposed to the ads for longer).
When Robert works with a developer, they recognize that it will always take longer than expected to develop the game.
What started as a great flagship program that Microsoft grew envious of has turned to little more than a way for struggling developers to push their weak games into the IGC (which no longer exists, a move that obviously held no consideration for your loyal customers).
PS3 on the other hand uses variable installation techniques depending on the developer - the reason Devil May Cry 4 takes so long to install is that it's copying across multiple files rather than just one sustained write.
Long - time video game player and developer Clara Reeves is President of Hipster Whale — the local games company behind runaway indie success Crossy Road which has been played by more than 150 million people worldwide.
The Philippines has long been associated with outsourcers and service firms rather than dedicated development studios, as Alvin Juban, president and chairman of the local Game Developers Association of the Philippines chapter and director of business development at Synergy88 Digital, recounts.
Chelsea's situation is extremely common in the games industry, with a new report confirming what many already know: that the majority of game developers are forced to work vastly longer hours than their contract suggests, in hugely exploitative conditions, or on short - term contracts with no job security or career prospects.
This month is a very symbolic month for me, it marks the point at which I've now been an indie game developer longer than any other job I've ever held.
Developer Intelligent Systems incorporated every appealing gameplay element from the entire, long - running Fire Emblem series into Awakening, propelled by the sense of urgency that it would be the last installment if it didn't sell more than 250,000 copies.
If you're looking for a fast - paced, Metroidvania platformer with a deep historical guiding influence, then look no further than this little gem, made with dedication by developer Long Hat House.
While it is sad to see a project that has been in development for as long as it has simply die, it is good to know that there are developers and publishers that have more than their bottom line in mind.
Yes, Sea of Thieves can feel a little like an Early Access title at times — the Beta's cut content is as much to blame for this than anything — but there isn't, nor should there be, a long developer roadmap plotting the addition of base - building or resource gathering.
From a design standpoint, we demonstrated the multiplier rule that every game developer should keep in mind — everything takes at least ten times longer than it seems like it should.
Despite only being an introduction to the technology, the hour - long presentation at the 2014 Game Developers Conference (GDC) had more riding on it than members of the VR community would care to admit.
Director Ted Timmins pitched the idea during developer Lionhead's annual Creative Day in 2012, and while the update process proved longer and more complex than had been anticipated, Saber Interactive's fine work on Halo: Combat Evolved Anniversary was the inspiration to stick at it.
Driving long - term retention is starting to become more important (and cheaper) for these developers than just acquiring new users.
After a successful Kickstarter and a longer - than - advertised development process, developer Gears for Breakfast released A Hat in Time this month, a 3D platformer that takes aim at the legacy of games like Banjo - Kazooie and Psychonauts.
After our new interview with Deck13, the developers have confirmed that the game is longer than they previously thought and should last at least 25 hours of gameplay.
Just like Final Fantasy XV, Kingdom Hearts III is another Square Enix RPG that's been in development for a lot longer than fans (and probably the game's own developers, too) would have liked.
UBM Game Network's 2016 Game Developers Conference, the world's largest and longest - running event serving professionals dedicated to the art and science of making games has set a record for event attendance, with more than 27,000 game industry professionals at last week's conference in San Francisco's Moscone Center... Read More >>
UBM Game Network's 2016 Game Developers Conference (GDC), the world's largest and longest - running event serving professionals dedicated to the art and science of making games has set a record for event attendance, with more than 27,000 game industry professionals at last week's conference in San Francisco's Moscone Center.
Thus, when nonprofit developer Broadway Housing Communities decided to celebrate the construction of their David - Adjaye - designed apartment building for low - income families, they couldn't have found a more appropriate arts organization than No Longer Empty, which specializes in site - specific art.
The need for the «pipeline tax» arose because power plant owners have been buying natural gas on the spot market, rather than through long - term contracts, which pipeline developers need to have to obtain federal approval.
Over the last few weeks there has been an uptick in chatter about long dormant wind farm projects being resurrected, which has more to do with anxious developers hoping to offload their projects than any kind of renewed confidence in Australia's precarious renewable energy policies.
This commitment to maintaining the highest standards of operation has been recognized by developers and operators of offshore wind projects throughout the U.K. and Europe, with the business frequently named as a preferred supplier, and more than two - thirds of the fleet locked down in long - term charter agreements for 2018.
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