They almost
look like artwork to me instead of closet doors.
They look like artwork in your ears and make any simple, pulled - back hairstyle look chic.
Breuning's 2011 Metro Pictures show «The Art Freaks,» which depicted nudes painted to
look like artworks, included a polka - dotted nude, after Hirst.
They look like code,
they look like artworks in the sky, and their other reality lives, too: the absence of advertising, no commerce at this post.
Not exact matches
Just as I might take a closer
look when I see something in the world I
like (from
artwork to stylized writing to a company culture): When I run across people I
like, I talk to them.
Yes, organizing, and well - organized areas can
look like a piece of art and provide the same joy that
artwork does.
First, it
looked like Santa Fe — the furniture, fixtures, and
artwork were authentic.
One distinctive «
artwork «consists of 78 sheets of plain paper that
look like they «ve been slightly wrinkled and stuck to the wall.
Sprinkle items such as fennel, lentils, rice, or grains over the top of the picture to create a natural
looking piece of
artwork like our mandalas.
People
like cool things to
look at, so think about
artwork and video.
Infrared mages created from data taken by the Jovian Infrared Auroral Mapper (JIRAM) instrument
look almost surreal,
like cosmic
artwork.
No wonder the
artwork looks like perfection!
when i made
artwork like this, it
looked like a child did it.
It's
like artwork in dress form You
look great Kim!
Artwork by Sam Toft C is for Contact Online dating is much the same as dating in the real world: in both situations, when you notice someone you
like the
look of, you make contact and strike up a conversation.
Calling all fans of said genre,
looking for something
like... Game title Mike Inel (also known as his hentai alias Manyakis) is a Filipino digital artist, 2D and 3D animator who does fanart and original
artworks on YouTube
Recently: The Les Machos cover this kidnapping
artwork comes from
looks for all the world
like a New
Monster Hunter X comes out in less than three days in Japan (on November 28th), and it
looks like Capcom isn't quite done with screenshots and
artworks for it.
The game plays well on the PS4 but some of the UI elements feel
like they are upscaled and not rendered in native HD resolution, which
looks odd next to the crisp clear
artwork.
Artwork from BossLogic imagines what Scott Eastwood could
look like as Wolverine, now that the actor has repeatedly expressed interest in the role.
What Fire Emblem Warriors lacks in story originality, it greatly makes up for it with superb
artwork that makes characters from previous Fire Emblem games
look exactly
like we always pictured them and as for the cut - scenes, they're
like miniature movies.
I missed Wind Waker on the Gamecube and I just started playing it two nights ago for the Wii U. I really
like the
artwork and I think it was a refreshing step away a more traditional Zelda -
look.
The disc itself has
artwork that niftily makes it
look like a golf ball.
Blue Underground did release some
artwork and it
looks like we will be getting a 3 - disc limited edition set.
The sleeve
artwork, however, is designed to
look like a countertop at the Pie Hole both inside outside and inside the clear case.
The children will learn about who the artists are, where they are from and
look at their
artwork — deciding whether or not they
like / dislike their work.
Based on the vastly improved new Grand Cherokee and the related Dodge Durango, it's planned for the 2014 model year and might
look like our spy illustrator's
artwork here.
I include references to artists,
artworks, music and so forth — some of my readers
like looking those up.
What I
liked the most though was the
artwork which
looks really sharp, especially the stronger use of black.
Phoenix Wright however had really low resolution
artwork on the cover that was pixelated and fuzzy — it
looked like a bootleg product.
And of course, they added that the
artwork of the superheroes as trick - or - treating children «
looked like fun to draw!»
The
artwork on this title is nice, a chunk of pages feeling
like an older 1980s manga layout, but still
looking sharp.
From this point the game will be available in both physical and digital formats, so if you
like to hold the box and
look at the pretty
artwork no worries there.
The FightStick was first shown and demonstrated at E3 this year during a demonstration of the Xbox One exclusive Killer Instinct (which is being developed by Microsoft Studios and Double Helix Games and NOT original developers Rare, * sobs *), and will
look like the picture shown below, except with official Killer Instinct
artwork and button mapping tailored specifically for the game.
The cartridge is really sturdy, with slightly beveled edges and
artwork printed on both sides, so it
looks good coming and going... just
like me.
The
artwork is rough and ready, almost
looking like it was drawn by a person drinking waaaaay too much caffeine.
While these components won't necessarily apply to the iPad, the
artwork for the tabletop game
looks like it will be directly imported into the digital version.
It
looked like a take - off of the enjoyable Monster Strike [Free], had some nice -
looking artwork, and its status as a Final Fantasy 15 spin - off, the first playable non-demo anything based on Final Fantasy 15, lulled me into thinking it was going to be of a certain level of quality.
From an initial
look Sonic Time Twisted
looks to be
like many other Sonic fan games, but don't be mistaken — the reason why I said it was «ambitious» was because all the
artwork in the game is said to be custom - made (i.e. brand new to the game)-- though very in keeping with traditional Sonic titles.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket -
like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are
like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner
liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just
like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels
like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound
like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall
looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Seems
like a pretty fresh take on the whole JRPG and even the
artwork looks a bit more original than much of what you see in that genre.
Nearly a year after the rumored title began, it began to
look more & more
like a (then) unfortunate reality, as a couple of months prior to E3 2017 a Mario / Rabbids crossover was once again brought into light, this time, however it was all but confirmed as the year one plan for the title was leaked, as well as gameplay mechanics and
artwork.
It just
looks like a 3rd grader did the
artwork, and before anybody says anything about «that's the style they wanted», it's not a style — it just comes across as lazy and halfhearted
Daedalic Entertainments upcoming point & click adventure is starting to
look like one amazing experience if we are to judge by these latest screenshots and
artworks released
If the characters in the
artwork look like they don't care, that should be a pretty clear indication, shouldn't it?
I
like that
artwork, it
looks like a trading card If corrin was in smash that alt in the picture will be perfect
If you are still deciding what your
artwork will
look like or just need a hand in some of the finer details of the characters we have a treat for you.
The
artwork on the album jacket is created by Randy Ortiz, and it features a hand with what
looks like the «strands» that will play a role in the game somehow.
The
artwork in the game wasn't to my
liking, to me it
looked like something from a Nintendo 64, this doesn't take away from the game being quite addictive and I've always said a game is as good as it's gameplay, not its graphics but as we grade on graphics I found them quite poor by today's standards.and didn't think it was very suited.
With the
artwork looking like it came straight from Metal Gear, and the senior talent behind the game, we've no doubt this will be something special.