Sentences with phrase «looking game concept»

Shapes of Gray is an interesting looking game concept that I'm keeping my eye on.

Not exact matches

The company is looking to go public, and they say they're seeking a $ 7.6 billion IPO, because «value» is a very fluid concept in the iPhone game app industry.
For decades, sci - fi movies like Minority Report created fantastic pictures of what a world powered by augmented reality could look like, but it was the simple smartphone game that provided the initial firsthand introduction to the concept of augmented reality for millions.
look wengerball is merely a concept borrowed from total football of the dutch, tiki taka from barca, an it does nt work if your missing key pieces as we always are.it had its time an it does not work anymore, possession football with no end product is why we looked rubbish last two seasons except the odd game - an i do stress odd,
I recommend tons of character building books on the blog (here are over 30 + concept books and here are some recommended storybooks) and there are lots of games, CDs, room decor and resource ideas on this page if you are looking for gift ideas.
It may look simple, and you might wonder why no one thought of this concept before now, but let me assure you, this thing is a game changer.
and the game just looks like concept art in motion.
Although the main game is short — there's a prize for beating it in under four hours — there's a speedrun mode and an even harder difficulty that both offer some interesting looking concept art.
PES 2015 could be more intuitive and precise in some regards, but this game as a whole represents a huge improvement over last - gen iterations and more importantly, it returns the series to a competitive standard with a defined concept to look forward to.
In short bursts, or for younger gamers, Gravity Ghost is worth a look, but considering the style and polish applied to such a basic central concept, I'm far more excited to play Ivy Games next game rather than this one.
Other games in the PlayLink series look to do far more interesting things with your mobile phone, but as far as a proof of concept goes, That's You!
Based on the three trailers and various screenshots Red Dead Redemption 2 is going to be one good looking game, and video game concept art is almost universally beautiful, so we're extremely on - board with the idea of an art book.
Kawade brainstormed many ideas for a new Paper Mario game that would retain the series» humor, puzzles and leveling system while featuring a new twist, eventually settling on the concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the Bowser platforming segments in The Thousand Year Door while looking at the other end of the train [2]-RRB-.
«The concept of a racing game that effortlessly integrates multiplayer looks great on paper, but the execution just doesn't cut it.»
Aqua Moto Racing Utopia is looking to bring new life to the water sport with some familiarity to what we've seen in past games all while introducing new concepts of its own.
But if it look like it could be, that's because it was drawn by Yoji Shinkawa, who's done concept art for Metal Gear games since 1997 (and who's now at the end Kojima Productions studio as we know).
That concept never entered our minds, no when we imagined games in the future we thought they'd look just like the animated movies we'd see at the cinema.
His next game, the prison - break drama A Way Out, flips that concept completely; it can only be played as a two - person cooperative experience, and early looks show it's taking an innovative approach to how multiplayer stories are presented.
Beautiful concept art for Retro Studios» Donkey Kong Country Returns shows that this Wii game could have been a different looking beast.
Tender loving care isn't a concept often applied to reproducing an almost twenty year old game, but take one look at Sonic CD running on a nice television and you'll undoubtedly agree.
If you're looking for a sequel full of all new ideas and regenerated concepts, this isn't the game.
Sometimes we get a look at a game in Early Access where the developers simply iterate on their concept until a more...
It looks like Kia is also trying to step up its cabin - tech game, as the concept shows off an Audi - like infotainment touchpad and a fingerprint scanner, which Kia says can be customized to control setting for different drivers.
Finding a balance between versatility, features, and affordability has always been the core concept behind the Fit, and it's a mission that continues on with the 2018 Honda Fit as the automaker looks to keep the car at the top of its game with a mid-cycle refresh.
The NISMO concept aims to look like a vintage car in a computer game, while the Freeflow's white and flax colors are intended to evoke the casual appeal of a t - shirt and khakis.
Again, we're always looking for attention - grabbing concepts, such as the Harbinger Wars mobile game, that allow Valiant to showcase its distinctive voice.
The commercial concept also mentions a «blazing graphics card for on the go gaming» which could indicate some Nvidia Tegra integration, but could also just be marketing speak for «Look, it plays games!».
Starbucks wanted to introduce the concept in renovated locations that were in busy neighbourhoods, with the intention that it would appeal to both the soccer mom looking for a glass of wine while their child is at a game and the group of friends meeting up for a beer after work, Williams said.
Flip's Twisted World was also a game that looked somewhat interesting, but — and I'll be completely honest here — the concept of a platformer developed by a Western studio kind of turned me away from the game.
Shannon takes a look back at the saga of Boss Key Productions from beginning to end with a little peek at what could have been with some previously unseen concept art for other CliffyB games.
Besides, we also thought that the idea of interchangeable cartridges was interesting but because of the Microvision's limitations, all the cartridges looked the same, both with their graphics and the concept of the games.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
NI no kuni 2 literally looks a whole different game than its predecessor... i really couldnt get into the first one, smthing was not right (for me)... but for this sequel i m hyped, seems far more close to traditional JRPGs and far more cohesive in concept
Originally, the design started around just basic, nasty looking creatures, but as the concept for the game started to develop, the idea that the creatures are horribly mutated human bodies became far more prevalent.
Totally the same, the original concept art looked like this amazing mature Mickey mouse game, using the characters in ways we've never seen.
When I want to play a game, I play it to be entertained, not to look at some guys «concept portrait».
the concept art looks so good... please make them available in the game like you guys did with Heavy Rain....
Most recently, he originated the Digital Game Canon concept with folks like Steve Meretzky and Warren Spector - and look out for some Gamasutra - related news on that front pretty soon which should help bring further prominence to the concept.
Due to control issues the forced usage makes motion controls look ill suited for use in «real» games and the fact that the casual titles are the only games that actually use the concept well has associated motion controls with casual gaming.
The critically acclaimed title looked unlike any previous Gearbox release, and immediately distinguished itself as a groundbreaking Unreal Engine 3 powered game with its unique concept art visuals and innovative gameplay.
Preview impressions of the game have been out as well as details about the additional content packed in its various editions, Tomb Raider games have always pushed the visual presentation to the limits and have always been very demanding games on the PC, take a look at some of the screenshots and concept art of the game below
U is a sublime proof of concept for how great games can look on the Wii U. Although the area types are largely the same as what you've seen on the DS, Wii, and 3DS, all of it is realized at a level of detail never seen in Mario before.
It's a simple game in concept - and while you could definitely do better if you're looking for difficulty, I doubt you could do much better with regards to presentation and fun.
That concept alone, of showing just how far the player has come while also making the rest of the game look easy in comparison, is one that makes replaying Devil May Cry incredibly rewarding and enjoyable.
When you say that a game is 80 % complete and that a company has bought the rights to the game, and the one picture you provide can only be found by you and at the bottom of it is the chicanery of having a Kinect logo, then you post a story with pics that, again, only you have and looks like concept art from a game that's already out, you're clearly making up the news yourself.
It also introduces players to the concept of fair adventure game and how that plays out i.e. not having to look up everything in a walkthrough, building up patience and trust in the dev (+ the site) etc..
There's a great deal of video game concept art and game design artwork created every year that goes unseen by the masses, and a large percentage of it is cool - looking art.
As I said in my above comment, some of the art looked like it came from Dark Souls that doesn't convince me it's a new game since that art could have been concept for part 2.
Looking at the challenges they faced in communicating the game to this many people of varying understanding, Hello Games» No Man's Sky core pitch is a little masterclass in explaining an abstract concept to the largest possible audience.
If you're looking for a darker video game art book, you'll want to check out the disturbing concept images contained with The Art of Dead Space.
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