Shapes of Gray is an interesting
looking game concept that I'm keeping my eye on.
Not exact matches
The company is
looking to go public, and they say they're seeking a $ 7.6 billion IPO, because «value» is a very fluid
concept in the iPhone
game app industry.
For decades, sci - fi movies like Minority Report created fantastic pictures of what a world powered by augmented reality could
look like, but it was the simple smartphone
game that provided the initial firsthand introduction to the
concept of augmented reality for millions.
look wengerball is merely a
concept borrowed from total football of the dutch, tiki taka from barca, an it does nt work if your missing key pieces as we always are.it had its time an it does not work anymore, possession football with no end product is why we
looked rubbish last two seasons except the odd
game - an i do stress odd,
I recommend tons of character building books on the blog (here are over 30 +
concept books and here are some recommended storybooks) and there are lots of
games, CDs, room decor and resource ideas on this page if you are
looking for gift ideas.
It may
look simple, and you might wonder why no one thought of this
concept before now, but let me assure you, this thing is a
game changer.
and the
game just
looks like
concept art in motion.
Although the main
game is short — there's a prize for beating it in under four hours — there's a speedrun mode and an even harder difficulty that both offer some interesting
looking concept art.
PES 2015 could be more intuitive and precise in some regards, but this
game as a whole represents a huge improvement over last - gen iterations and more importantly, it returns the series to a competitive standard with a defined
concept to
look forward to.
In short bursts, or for younger
gamers, Gravity Ghost is worth a
look, but considering the style and polish applied to such a basic central
concept, I'm far more excited to play Ivy Games next
game rather than this one.
Other
games in the PlayLink series
look to do far more interesting things with your mobile phone, but as far as a proof of
concept goes, That's You!
Based on the three trailers and various screenshots Red Dead Redemption 2 is going to be one good
looking game, and video
game concept art is almost universally beautiful, so we're extremely on - board with the idea of an art book.
Kawade brainstormed many ideas for a new Paper Mario
game that would retain the series» humor, puzzles and leveling system while featuring a new twist, eventually settling on the
concept of switching between 2D and 3D (an idea which came to him during a train ride, where Kawade was thinking about the Bowser platforming segments in The Thousand Year Door while
looking at the other end of the train [2]-RRB-.
«The
concept of a racing
game that effortlessly integrates multiplayer
looks great on paper, but the execution just doesn't cut it.»
Aqua Moto Racing Utopia is
looking to bring new life to the water sport with some familiarity to what we've seen in past
games all while introducing new
concepts of its own.
But if it
look like it could be, that's because it was drawn by Yoji Shinkawa, who's done
concept art for Metal Gear
games since 1997 (and who's now at the end Kojima Productions studio as we know).
That
concept never entered our minds, no when we imagined
games in the future we thought they'd
look just like the animated movies we'd see at the cinema.
His next
game, the prison - break drama A Way Out, flips that
concept completely; it can only be played as a two - person cooperative experience, and early
looks show it's taking an innovative approach to how multiplayer stories are presented.
Beautiful
concept art for Retro Studios» Donkey Kong Country Returns shows that this Wii
game could have been a different
looking beast.
Tender loving care isn't a
concept often applied to reproducing an almost twenty year old
game, but take one
look at Sonic CD running on a nice television and you'll undoubtedly agree.
If you're
looking for a sequel full of all new ideas and regenerated
concepts, this isn't the
game.
Sometimes we get a
look at a
game in Early Access where the developers simply iterate on their
concept until a more...
It
looks like Kia is also trying to step up its cabin - tech
game, as the
concept shows off an Audi - like infotainment touchpad and a fingerprint scanner, which Kia says can be customized to control setting for different drivers.
Finding a balance between versatility, features, and affordability has always been the core
concept behind the Fit, and it's a mission that continues on with the 2018 Honda Fit as the automaker
looks to keep the car at the top of its
game with a mid-cycle refresh.
The NISMO
concept aims to
look like a vintage car in a computer
game, while the Freeflow's white and flax colors are intended to evoke the casual appeal of a t - shirt and khakis.
Again, we're always
looking for attention - grabbing
concepts, such as the Harbinger Wars mobile
game, that allow Valiant to showcase its distinctive voice.
The commercial
concept also mentions a «blazing graphics card for on the go gaming» which could indicate some Nvidia Tegra integration, but could also just be marketing speak for «
Look, it plays
games!».
Starbucks wanted to introduce the
concept in renovated locations that were in busy neighbourhoods, with the intention that it would appeal to both the soccer mom
looking for a glass of wine while their child is at a
game and the group of friends meeting up for a beer after work, Williams said.
Flip's Twisted World was also a
game that
looked somewhat interesting, but — and I'll be completely honest here — the
concept of a platformer developed by a Western studio kind of turned me away from the
game.
Shannon takes a
look back at the saga of Boss Key Productions from beginning to end with a little peek at what could have been with some previously unseen
concept art for other CliffyB
games.
Besides, we also thought that the idea of interchangeable cartridges was interesting but because of the Microvision's limitations, all the cartridges
looked the same, both with their graphics and the
concept of the
games.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the
game's engine and play it - that early
concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might
look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a
look to ensure that it
looks good and is consistent to the
game as a whole - levels get played hundreds of time by the
game's completion
NI no kuni 2 literally
looks a whole different
game than its predecessor... i really couldnt get into the first one, smthing was not right (for me)... but for this sequel i m hyped, seems far more close to traditional JRPGs and far more cohesive in
concept
Originally, the design started around just basic, nasty
looking creatures, but as the
concept for the
game started to develop, the idea that the creatures are horribly mutated human bodies became far more prevalent.
Totally the same, the original
concept art
looked like this amazing mature Mickey mouse
game, using the characters in ways we've never seen.
When I want to play a
game, I play it to be entertained, not to
look at some guys «
concept portrait».
the
concept art
looks so good... please make them available in the
game like you guys did with Heavy Rain....
Most recently, he originated the Digital
Game Canon
concept with folks like Steve Meretzky and Warren Spector - and
look out for some Gamasutra - related news on that front pretty soon which should help bring further prominence to the
concept.
Due to control issues the forced usage makes motion controls
look ill suited for use in «real»
games and the fact that the casual titles are the only
games that actually use the
concept well has associated motion controls with casual gaming.
The critically acclaimed title
looked unlike any previous Gearbox release, and immediately distinguished itself as a groundbreaking Unreal Engine 3 powered
game with its unique
concept art visuals and innovative gameplay.
Preview impressions of the
game have been out as well as details about the additional content packed in its various editions, Tomb Raider
games have always pushed the visual presentation to the limits and have always been very demanding
games on the PC, take a
look at some of the screenshots and
concept art of the
game below
U is a sublime proof of
concept for how great
games can
look on the Wii U. Although the area types are largely the same as what you've seen on the DS, Wii, and 3DS, all of it is realized at a level of detail never seen in Mario before.
It's a simple
game in
concept - and while you could definitely do better if you're
looking for difficulty, I doubt you could do much better with regards to presentation and fun.
That
concept alone, of showing just how far the player has come while also making the rest of the
game look easy in comparison, is one that makes replaying Devil May Cry incredibly rewarding and enjoyable.
When you say that a
game is 80 % complete and that a company has bought the rights to the
game, and the one picture you provide can only be found by you and at the bottom of it is the chicanery of having a Kinect logo, then you post a story with pics that, again, only you have and
looks like
concept art from a
game that's already out, you're clearly making up the news yourself.
It also introduces players to the
concept of fair adventure
game and how that plays out i.e. not having to
look up everything in a walkthrough, building up patience and trust in the dev (+ the site) etc..
There's a great deal of video
game concept art and
game design artwork created every year that goes unseen by the masses, and a large percentage of it is cool -
looking art.
As I said in my above comment, some of the art
looked like it came from Dark Souls that doesn't convince me it's a new
game since that art could have been
concept for part 2.
Looking at the challenges they faced in communicating the
game to this many people of varying understanding, Hello Games» No Man's Sky core pitch is a little masterclass in explaining an abstract
concept to the largest possible audience.
If you're
looking for a darker video
game art book, you'll want to check out the disturbing
concept images contained with The Art of Dead Space.