The gaming industry's new focus on
a loot box model for monetisation may have many gamers up in arms — but one dopamine - addicted meat golem is...
If you don't like the DLC or
loot box model don't support it and they will stop.
I like Overwatch but I feel they get too much of a pass from many and yet
their loot box model while not the worst I've seen is pretty bad.
The gaming industry's new focus on
a loot box model for monetisation may have many gamers up in arms — but one dopamine - addicted meat golem is taking a stand against the critics.
To make it even better, the game steers clear of those ever - problematic
loot box models that have caused headaches and controversy elsewhere.
Not exact matches
EA's season pass
model was scrapped in favour of free DLC, seemingly funded by
loot boxes and premium currency.
To me, THAT is what the real controversy should be, as it includes business
models from big games out there, often not even using
loot boxes, that ruin the concept of an even playfield in competition.
The random
loot model, popularly known as
loot boxes, is a microtransaction that players can buy of which the outcome is «random».
But if Star Cards came out then something else would have to go in, as
loot boxes are EA's way - as Jorgensen put it - of «layering in another economic
model to try and make up for some of the economics you lose» by not selling DLC.
If the
loot box business
model is going to continue being used in future, more gaming companies will consider the cosmetic
loot box route to avoid Battlefront 2-esque backlash.
The on - going
loot box controversy has spiralled even further out of control today, with some gamers now claiming that our entire capitalist economic
model may offer an unfair advantage to the rich.
Less positive is the fact the female
models are unlocked randomly inside
loot boxes (though since you can also craft them out of the currency you get inside said
loot boxes, you should be able to obtain one after only a few hours of play).
The rise of DLC, micro-transactions, and
loot boxes have made this a sustainable
model for some games.
In a move which is sure to warm players hearts, executives from across the game industry have come together to issue a powerful statement about the exploitative
loot box monetisation
model.
Loot boxes in video games like Forza Motorsport 7 and Middle - earth: Shadow of War are raising a debate about business
models in the gaming community, and some people are now trying to get their governments to do something about it.
Christopher Weaver says players should expect AAA game prices to rise if
loot boxes & freemium
models are phased out.
Loot boxes and games geared towards a «service»
model have seemingly reignited the debate over the monetisation of in - game experiences - one that we faced years ago when free - to - play titles first reared their heads but are now barging into our games in more obvious, conspicuous ways.
The success of Blizzard's Overwatch has led to many imitators, both in terms of its gameplay and in terms of its
loot box - led business
model, and the multiplayer shooter has left a deep mark in the world of gaming as a whole.
For instance some
loot box systems do allow for players to work towards acquiring what they want by buying / selling from a user marketplace using in - game currency, Madden's Ultimate Team
model with their auction house comes to mind.
Games like Overwatch, Hearthstone, and Heroes of the Storm have all adopted this
model, because they need to ensure that, after a certain amount of
loot boxes, players will get what they want.
There was little to make players sit up and take notice this time around, with one exception: the use of a
loot box business
model that was eerily similar to that utilized in Star Wars: Battlefront II.
Games like Middle - earth: Shadow of War and Forza Motorsport 7 have seen a significant backlash over their crates of in - game prizes, with fans concerned about gambling business
models, and it's why many fans were disappointed to learn that Assassin's Creed Origins will also feature
loot boxes.
The gaming community has made it clear time and time again that they don't want microtransactions or
loot boxes in their $ 60 games, but it's painfully clear these business
models aren't going away.
Since it was EA who stirred up this controversy surrounding
loot boxes, it only makes sense to use another of their bigger franchises, FIFA, to illustrate the drastic shift towards a profit - driven
model.
Games like Overwatch, Hearthstone, and Heroes of the Storm have all adopted this
model, because they need to ensure that, after a certain amount of
loot boxes, players will get what they want.
Review aggregation site OpenCritic is looking to implement a game's business
model and how it utilizes
loot boxes into its scoring system.