If the Belgian Gaming Commission finds that
the loot box system in «Star Wars Battlefront II» is considered as gambling, EA could be asked to pay a fine that might cost hundreds of thousands of euros.
Not exact matches
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This major shake - up by the ESRB comes
in the wake of the increasing political pressure on the agency to address the predatory nature of
loot boxes and other monetized
systems in gaming.
As
in all competitive games these days, there is a progression
system that rewards you with
loot boxes at every season level up.
EA plans to bring
loot boxes back
in Star Wars Battlefront 2
in coming month, DICE has worked
in revamping the progression
system.
The customization part comes
in the form of a
loot boxes system, which doesn't imply spending real money.
Instead of opting for a
loot box system like
in Overwatch, where players spend real money to unlock virtual cosmetic items, EA's plans were to allow players to purchase weapons and upgrades that would give players a huge advantage over their competition.
Not every game needs some shoe - horned
in loot box system.
The questions revolved around the effects of Common Supply Drops
in future Call of Duty titles, asking those who were answering the survey what they would and would not be interested
in having included
in the notorious Call of Duty
loot box system.
«
In the German debate this term [loot box] refers to a broad variety of different in - game or even just game - related purchase systems with more or less randomized item
In the German debate this term [
loot box] refers to a broad variety of different
in - game or even just game - related purchase systems with more or less randomized item
in - game or even just game - related purchase
systems with more or less randomized items.
Subscribe to PCGamesN on YouTube Two of Destiny 2's biggest controversies to date have been the changes to its shader
system, and the gameplay - affecting mods
in its
loot boxes.
The
looting system in Dying Light could use a little work the balance of items you receive seems fine, but just about everything is
in a yellow tool
box or a rusted looking crate, which is ok but there are so many other locations
in the environment to spawn
loot it seems silly that every other balcony has the same crate and tool
box.
Having
loot box systems like this are an obvious way to make large amounts of revenue through player micro-transactions from people who either don't have the time or the effort to put
in the grind that is necessary to progress
in the game.
Both Star Wars Battlefront 2 and Middle - Earth: Shadow of War are full priced games that contain
loot box systems, both being released
in 2017.
We can expect those same
loot box rewards
systems in Anthem, with the ability to spend real world money
in order to boost your progression and give you an advantage within the game, over the environment and other players.
I do like how the game will only ever make you wait for about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't
in skirmish games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the game also features a leveling
system with
loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
The gameplay
systems were confusing, the story was going nowhere and I could already see how the late - game grind for
loot boxes was going to be a pain
in the butt.
«
Loot box systems are gambling
in my view,» Griffiths says.
Considering that they intentionally put a
system in place, that suppressed the rewards for all the work you did,
in an effort to push you into buying
loot boxes, I am inclined to believe it's straws we're talking about, not reforms.
With Belgium saying that even Overwatch's
loot boxes are gambling, despite them often being pointed to as a benign example of the
system, it looks like they're going to have to adapt and make changes so as not to fall foul of fines
in the millions.
The multiplayer has odd balance issues and of course, the progression
system is led by the worst
loot box structure
in a premium game to date.
The progression
in the multiplayer being so intrinsically tied into a
loot box heavy
system took away a lot of what made the first game so pick - up - and - play, with a great deal of the game being left to chance.
Much has been made about how Shadow of War brings
in the industry's favorite money - making
system,
loot boxes and microtransactions.
In the case of FIFA 18, Overwatch and Counter Strike: Global Offensive, the Gaming Commission decides that the
system of
loot boxes forms a game of chance that is subject to Belgian gaming law.
The developers are being heavily criticized within the community because of issues such as the
loot box system and the VIP membership, which was silently changed to a consumable limited to 25 users from the permanent boost it granted
in previous Forza Motorsport games.
After receiving a fair amount of criticism for the structure of
loot boxes and progression
in the beta for Star Wars Battlefront 2, EA has announced some changes to the
system before the launch of the game.
The Commission said that developers of Star Wars Battlefront II have addressed the issue following the controversy the game was embroiled
in and that its
loot box system no longer violated Belgian gaming regulations.
In Forza Motorsport 7 they can be obtained as rewards from a new loot box system, which is also the best (if not only way) to acquire some of the rarest cars and driver gear in the gam
In Forza Motorsport 7 they can be obtained as rewards from a new
loot box system, which is also the best (if not only way) to acquire some of the rarest cars and driver gear
in the gam
in the game.
The car rarity
system also plugs into another, less welcome addition
in Forza 7: prize crates, or to call them by their true name,
loot boxes.
In other news, the Netherlands have banned four games with
loot boxes, and here's hoping to other countries finally cracking down on the gambling
systems trying to weasel their way into gaming and distracting developers from making art into making more money.
We could do with a JQ episode breaking down this game (or another that does it, but Shadow of War would obviously be the prime example), detailing the ways
in which the
loot box system clearly HAS impacted the game's design.
The
system isn't overtly negative, as nothing here impacts the game
in a meaningful way, but locking cosmetics away behind
loot boxes and providing no way to buy the outfits you actually want just feels a little pointless.
The reason for this is because the developers claim that the grinding will feel more «meaningful» and give players a sense of «accomplishment», which is similar to what EA and DICE said about implementing the
loot box progression
system in Star Wars: Battlefront II.
Stuff like Battlefront 2, doesn't implement such a
system (probably because the card set is so limited and once received they are permanent perks to the character / class / ship they apply to as opposed to time - lapsed usage
in Madden) but they do provide
in game currency for duplicates (albeit arguably far too low
in relation to what a
loot box costs and the rarity of the card).
Without that guard rail
in place,
loot box systems not connected to Steam's ecosystem would be almost exclusively designed for price - insensitive heavy monetizers.
For instance some
loot box systems do allow for players to work towards acquiring what they want by buying / selling from a user marketplace using
in - game currency, Madden's Ultimate Team model with their auction house comes to mind.
Valve, the developer of games such as Half - Life and creator of the Steam digital distribution
system, swapped Team Fortress 2 over to free - to - play with
loot boxes in tow back
in 2010.
In other words, the
loot box system remains the same.
However I do have some concerns with the proliferation of
loot box systems which I consider to be gambling
in all but name and the move away from single player experiences.
Warmind will also usher
in some big changes to the way the core game works, including a much - requested revamp of the
in - game
loot box system.
Some
loot box systems go even further than that, from the aforementioned advantages gained from Battlefront II's
loot boxes to Call of Duty: WWII turning
loot boxes into a public spectacle by having them descend from the sky
in the game's social spaces as Eurogamer reported.
Söderlund indicates that EA has seen players coming back
in large numbers after the publisher fixed the game's
loot box system.
At minimum, the rating
system should denote when
loot boxes are utilized
in physical copies of electronic games.
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loot boxes,
in - game currency and crafting
systems that affect gameplay Continue Reading →
Star Wars Battlefront II's beta left a sour taste
in many players» mouths as the
loot box system and progression turned out to be vastly disappointing.
UPDATE 25/11/17 9.30 pm: It's the weekend here
in the UK, and arguably the biggest public holiday of the year over
in the US - but Bungie has responded to the discovery of a
system within Destiny 2 which fans say constrains XP progression towards your next free
loot box - style Bright Engram.
Do you love the trend of online multiplayer games having
loot boxes,
in - game currency and crafting
systems that affect gameplay directly, letting some users have an inherent advantage over others online?
You see, before EA was inundated with so much bad press that big daddy Disney had to step
in and ground them, Battlefront 2 was infamous for its
loot box system.
«Star Cards,» which were used
in the first game to customize your special abilities
in multiplayer, will return
in Battlefront II, and the game has implemented a
loot box system similar to Overwatch for acquiring them.
While Middle - earth: Shadow of War mostly escaped the intense scrutiny and anger directed at two of 2017's biggest
loot box / microtransaction cautionary tales, those being the much - maligned Destiny 2 and the even - more - widely - detested Star Wars: Battlefront II, the game was nonetheless «review bombed» on platforms such as Steam and Metacritic by gamers who were unhappy about Middle - earth: Shadow of War's monetization
system, and it thus went on to become a popular example among pundits of the dangers behind poor implementation of microtransactions and
loot box economies
in triple - A video game releases.