Having
loot box systems like this are an obvious way to make large amounts of revenue through player micro-transactions from people who either don't have the time or the effort to put in the grind that is necessary to progress in the game.
Instead of opting for
a loot box system like in Overwatch, where players spend real money to unlock virtual cosmetic items, EA's plans were to allow players to purchase weapons and upgrades that would give players a huge advantage over their competition.
Not exact matches
The
loot box system isn't as bad as some may lead you to believe» The
loot boxes thing gets overblown just
like any microtransactions topic.
Not wanting to leave anyone out, they also recommend that platform holders
like Sony and Microsoft restrict their
systems so that those underage can not make any payments into a game that has
loot box mechanics.
Like a lot of games this one has it's
loot box system.
I do
like how the game will only ever make you wait for about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the game also features a leveling
system with
loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
With various unlockables from
loot boxes that are earned through the levelling
system, vehicles can be customised to a players»
liking including sound bites and destruction stickers too.
The hesitation to call
systems like loot boxes «gambling» has led to a lack of understanding within the games community and the psychiatric community alike.
With Belgium saying that even Overwatch's
loot boxes are gambling, despite them often being pointed to as a benign example of the
system, it looks
like they're going to have to adapt and make changes so as not to fall foul of fines in the millions.
Next to a clear - cut
loot box system with purely cosmetic rewards
like, say, Overwatch's, Forza 7's prize crates and mods seem overdeveloped.
Most triple - A games now have some sort of «pay virtual / real money for randomized gear»
system, and the way
loot boxes have been added to games
like Middle - earth: Shadow of War and Star Wars Battlefront II has stirred a fair amount of controversy.
Crucially, some elements of the
system like loot box contents were randomized — meaning even players who chose to give EA more money could still walk away frustrated.
Let's begin with the topic that's sweeping through the industry
like wildfire — the
loot box system.
The Nemesis
System is so systemic — and the game world itself so impressively vast — that
loot boxes serve no purpose, so you never feel
like you're being sold a half - finished product.
Stuff
like Battlefront 2, doesn't implement such a
system (probably because the card set is so limited and once received they are permanent perks to the character / class / ship they apply to as opposed to time - lapsed usage in Madden) but they do provide in game currency for duplicates (albeit arguably far too low in relation to what a
loot box costs and the rarity of the card).
The
system still required players to level up individual characters and though there were randomized items in
loot -
box -
like packs, the stats they gave players were different rather than better.