Sentences with phrase «loot boxes»

"Loot boxes" refer to virtual items or rewards that players can obtain in video games. These boxes usually require real money or in-game currency to purchase, and the contents inside are randomly generated. Players may get valuable or rare items, or they may receive common or duplicate ones. It's like buying a surprise toy package, but in a video game context. Full definition
Although the system of loot boxes in the three other video games can be seen as a game of chance, there is always lack of protection for the players.
After a long study into the effect of loot boxes in games, Dutch lawmakers have published their findings which will prove troublesome for several major titles.
And, is there any criteria to scale a good loot box system over a bad one?
One thing they will look into is age verification for purchasing gift cards and currency cards and also a straight up ban on purchasing games with loot boxes for minors.
This game currency could then be exchanged for loot boxes in game.
I'll earn what I can, but I have not, and will not, spend money on loot boxes.
Angry fans are actively mad about loot boxes as a concept and swear off buying games that contain them.
Just to recap, the game allows you to buy loot boxes in order to unlock gear for the game.
Of course, should players be able to avail themselves of the ever - present loot box controversy surrounding the game, then they ought to enjoy themselves even more so.
The only positive is that gameplay skill isn't tied to stat boosts from loot boxes at all, unlike other current controversial games.
You acquire loot boxes containing several pieces of character - specific gear or abilities by simply playing the game.
Beyond that, the longer this conversation about loot boxes carries on, the more toxic it becomes.
The game allows for players to purchase loot boxes or loot crates, as these are also known in the gaming community, in hopes to find items that could boost their performance.
Speaking generally, do you think it's fair for full - price triple - A games to feature loot boxes like that?
The game series did not include loot boxes until the most recent title.
The Dutch and Belgian gambling regulators carried out separate investigations into loot boxes and released their findings last month.
Now, governments around the world are looking into whether loot boxes should stick around.
Before I continue, let me be clear: I don't like loot boxes in my video games.
These tokens have to be balanced through loot boxes in various activities and tie into vendor - specific loot, all things that can't be implemented in a day.
It's not a day in video game news if loot boxes don't come up at least once.
It will encompass all games that use loot boxes in the way that the legislation would target.
As in all competitive games these days, there is a progression system that rewards you with loot boxes at every season level up.
This is especially true considering what happened last year with all the backlash against loot boxes in games, which many constituted as a form of gambling.
Players hardly, if ever, know the actual odds of obtaining an item when a system is based on a random number generator, which itself gets loot boxes accurately compared to gambling.
If loot boxes didn't impact a game publisher's bottom line, they'd disappear before any slow - moving organization could get involved.
That's right, your favorite seasonal event will be making a return with all 100 loot box items and more.
To progress, you need to earn loot boxes through play or in - game currency.
You can buy more loot boxes without having to level up, with packs ranging from $ 1.99 for two boxes to $ 39.99 for 50.
Three Korean companies have been recently fined almost one million dollars over loot boxes practices.
So what makes loot boxes potentially akin to real - life gambling, and these items not?
If it becomes law to disclose loot box odds it's going to be interesting to see if any publisher's have been manipulating the odds under the hood to promote more purchase's.
A recent update added fortune cookies, loot boxes which contain items that can't be obtained anywhere else.
And that's the type of thinking we had when considering loot boxes — the intention of using that revenue to fund further gameplay development that ALL our players would benefit from.
What about cosmetic loot boxes, are they bad too?
I have a good sense of how loot boxes fit into the picture.
Nevertheless, the regulatory body decided to offer a word on where it stands when it comes to premium loot boxes.
Starting today, all players will get five free loot boxes just for logging in.
However, the game's biggest drawback comes in the form of unlocking loot boxes.
If you haven't, concerns over the pricing structure and that hero content will be earned via loot boxes rather than unlocked with the games once purchased has caused outrage among gamers.
Now multiple countries are seeking to regulate loot boxes and virtual gambling, hopefully we'll see more progress on it in 2018.
First shooters, now sports, I really wasn't kidding when I said loot boxes aren't going anywhere.
As always, the anniversary cosmetics will be contained in anniversary loot boxes.
This has sparked a debate in many countries regarding loot boxes.
All in game cosmetics are earned and unlocked through gameplay by purchasing random loot boxes using in game credits, not real money.
But ultimate league is only one mode out of many, kind of like a fantasy league, and that is where the so called loot boxes are in.
If you don't like the DLC or loot box model don't support it and they will stop.
As soon as they possibly can, they need to remove loot boxes from the game entirely.
The contents of a given loot box only become known to a player after they complete the purchase.
Its competitors would do well to note this example and, if they must implement loot boxes, find ways to do so without undermining the experience.
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