Sentences with phrase «lore built»

It would consist only of PvP matches completely divorced from the rich lore built for the game.
Thankfully, Berseria addresses most of my issues with their last iteration and even makes fantastic use of the lore built by its predecessor.
There has been so much lore built into the game it makes the story incredibly rich.

Not exact matches

According to company lore, one interviewee responded that he'd find the building's janitor and then offer the janitor the barometer — in exchange for information about the building's height.
Not only did Kalanick build a $ 70 billion empire and upend the taxi industry, he created a service so ubiquitous that its name has become a verb — an honor that gives Uber a place of distinction alongside Google in Silicon Valley lore.
Did you ever think that MAYBE god is not good, but evil, and he's fishing for suckers, so he built his house of cards, just to lore us in.
Talladega Superspeedway Local lore holds that the Alabama track — where huge wrecks are common — is built on a Native American burial ground.
Standard lore says the planet - building process began when dust particles orbiting the newborn sun stuck together, forming rocks that built still larger objects.
Hypertrophy, muscle building has always been something that has relied more on gym lore than on science.
Surfings deepest roots: in the subconscious; in ancient lore; in the craft of surfboard building; in mans perpetual quest for a joyful relationship with the natural world.
Whether you journey with the varl as they seek to return to their capital, or command a ranger as his village is razed by the dredge, the unique array of perspectives — alongside a staggering amount of lore and world building — provide an environment rich in legend.
From a distance the landscapes are beautiful and it's one of the most charming game worlds I've ever visited — with some amazing world building and intricate lore to boot — but when you get up close you'll start to see the cracks.
Fans of the Halo lore will appreciate Halo Wars 2 «s narrative and world building.
The Alpha titles (Street Fighter ZERO in Japan) not only added new characters and lore to the Street Fighter franchise, but developed and built upon gameplay mechanics that have shaped the series right up to Street Fighter V. For this highlights compilation, LiangHuBBB shows off a gathering of clutch moments and hilarious interactions from Street Fighter Alpha 2 and Street Fighter Alpha 3 — the titles that garnered the strongest competitive followings from the trilogy — that help remind us why these games are still fan favorites in Street Fighter history.
There are so many more touches that make Lore the accomplished film that it is — Max Richter's rhythmic score used to build intensity and Lore's chapped lips making it look like she is wearing lipstick, linking her physical hardship to her sexuality.
For fans of Pokémon lore this is a very neat and interesting look at Pokémon from all generations just existing in a world that isn't strictly built to get into random battles and fight.
Ramke and Howling bring an interesting twist to zombie lore, as the creatures prefer darkness to light, so they can hibernate, and the raw, blunt nature of the world they've built (suicide is a matter - of - fact solution presented by the government) is matched by the beautiful, but bare landscapes of Australia's outback.
* A new wandering boss: The Fanatic * Districts: 10 new buildings to upgrade your Town * Massive, sprawling maps with locked doors, prisoner rooms, and progress saves * Lore - driven trinket sets for all heroes - with set bonuses!
Its narrative, while simple, manages to build an interesting world's lore, and is plentiful of charm.
Soon, these structures will draw surviving humans seeking sanctuary; from here the game begins to open up as said NPCs explain the lore of Alefgard, gather more materials for the player to use and grant more tasks to engage in, such as building more complex facilities like an armoury.
For the first time ever two of the greatest names in Mustang - lore, Carroll Shelby and Jack Roush, will team up to build a one - off special edition Ford Mustang.
Sometimes they also bring along a spouse who has heard these old family stories and has also built up a grudge of some sort based often on lore more than fact.
Said to have been BUILT 500 YEARS AGO by a crew of little people called menehune, the oval - shaped pond, as lore has it, surfaced after one night of hard labor.
I like to piece together my own lore and wonder what heppened to the people who ancients who built the ruins, where did the sentinels come from?
This doesn't really hinder the plot of the movie, but the main setting for the rest of the film may confuse even hardened Resident Evil fans.The headquarters of WilPharma is the building that our protagonists will find themselves in most of the time and further confuses the Resident Evil lore.
«By creating a game built around the central concept of co-op gameplay, we're expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe,» is what Remy van Leeuwen, Brand Manager of Deep Silver, had to say about this focus on co-op.
While the game is based on actual D&D lore, it doesn't provide much but references for you to build upon.
Plus, Crowfall got a lore update, Albion updated its Kay build, Pantheon teased its pre-alpha, Project Gorgon detailed its Steam preparation, and mecha - shooter Pantropy updated its ongoing Kickstarter.
I hope one of the features is a built - in notepad (rather than the computer which saves up to 20 notes which is too limiting) so you can make a journal of the lore and environments, since they're used in potential puzzle solving.
The patch adds lore to the game in the form of new cinematics, rebalances the difficulty of Nightmare mode, and adds four new character builds.
Whilst there isn't much new information in this gameplay trailer, I like the way that Iron Galaxy have already started building the lore surrounding the game.
The game will also feature an episodic single - player campaign that will flesh out the lore and help build emotional connections to the characters.
A major selling point that 38 Studios has been pushing is the fact that R.A. Salvatore, the famed New York Times bestselling author was responsible for crafting not only the game's story, but the entire fictional universe that the Amalur lore was built upon.
It was liberating to think of those new things once the main concept was kept but after we built the lore.
It is liberating working on something completely new but the way we work is to work from the lore up usually for every game, we build up the world, what it looks it, why it behaves a certain way, build a pyramid of gameplay, visual and everything.
It's also there to build up the lore for the world of Splatoon 2 through the story of the Squid Sisters.
There is quite a bit of lore surrounding the tribes though, and unfortunately, it's built into quests that you have to read about through artifact collection.
I would personally love base building or having the option to play with friends or even just adding a nice story or some lore.
The brief glimpses of Titanfall «s lore suggest that there is material for a great, true singleplayer campaign in the future, one built upon the great gameplay mechanics, unless Respawn can somehow figure out a way to truly meld both worlds, though I remain doubtful that it can be done.
We're taking world building very seriously with Kynseed and we'll be packing as much of that world into the Lore Bible as we can.
Building upon the extensive lore of the franchise, this action - packed anthology is essential for all fans of the game.
Our team is full of artists, modders, and writers passionate about the lore and mythos of the Elder Scrolls games, and has worked hard to build on the foundation Bethesda Softworks laid, and to remain true to their vision.
Rise of the Raven Lord is the first part of a year - long journey for Heroes of the Storm to build up its lore and introduce new in - game skins and maps in the process.
Whether you journey with the varl as they seek to return to their capital, or command a ranger as his village is razed by the dredge, the unique array of perspectives — alongside a staggering amount of lore and world building — provide an environment rich in legend.
The writing is consistently solid, however, and the world itself is built upon an interesting lore that will grab you even if the supporting cast somewhat fails to do so in quite the same way.
Rather than delivering lore and characters via cinematic cutscenes, the stories are instead told through world - building, minor conversations and myriad things that you have to read, all culminating in the player having to piece together a puzzle.
These introductions are just the start of further world building that will take place throughout the game as you are given snippets of lore in a volume unexpected in what is a budget indie title that gives Earth War a surprising level of depth that really makes it feel like it's alive.
Story missions are split with exposition that builds the lore of the world, supports characterization, and clarifies the questions of the party (and the player).
I love some of the little bits of world building and lore, like Doc Louis being an alcoholic who managed to shake his addiction through his desire to train Little Mac.
I'm constantly clicking that right stick to highlight what's around me — what's useful, what's not (but obviously I'm picking up every digital watch left over from the Old Ones, and scanning all the audio / holo - logs I find, building up that lore and collecting tat to sell to traders).
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