Not exact matches
«I think there are
characters in the squad that just take care of their
game and try not to
lose energy, which is what you need.
«I don't think it was our best team performance, but we showed
character and dug
in at the end and if you can't win a
game, don't
lose a
game.
Which leads to the final point:
in each novel, the central
character finds himself
in a
game in which he suddenly plays beyond himself,
in which basketball ceases to be a
game to be won or
lost and becomes a private ballet of beauty and mystery.
Manhattan US Attorney Preet Bharara said the «colorful, coded term» was «apparently lifted from an episode of «The Sopranos»»
in which a
character lost 45 «boxes of ziti» — or $ 45,000 — during an all - night poker
game with players including the real - life Frank Sinatra Jr..
While the
game does offer a «classic» mode where
lost units are made unavailable for future missions,
characters are only injured and still participate
in story sequences.
That said, I still found myself trying to look after my
characters far more than
in any previous Warriors
game, as
losing someone at the wrong time can seriously scupper your next mission.
The converging plot threads offer an engaging reason to get
lost in the gloomy, atmospheric world, with exemplary voice acting, fonts seemingly ripped straight from hallmark adventure
games of the»90s, and
character models that wouldn't look out of place
in your favorite SCUMM VM title.
I just don't want to
lose any of the
characters in the transition, so if it is an update, that concern is at least dispelled for me, without it being limited by what the past
game was, if that makes sense.
Other
characters like William or the Man
in Black get
lost in the
game.
The fast paced nature of the story means that a lot of the emotional beats and
character development that are seen
in the anime
lose their impact here, but it also makes it easier to experience the
game if you are playing it as a fan, just to witness some of the epic boss fights.
Additionally, there is permadeath
in the
game; when a
character faints
in battle, they
lose LP which, when depleted, results
in that
character's death.
A scene
in which Milo's vaguely hilarious food allergy comes into play is curiously never resolved, two of Milo's hacker pals from the old days are so similar
in appearance and voice to one another that I was abstractedly surprised to see them on the screen together at the end of the film, the reveal of a secret molestation is abused
in an insulting and clumsy way, and a stock blue - collar cop
character is introduced as the worst kind of deus ex machina: the late -
in - the -
game triumph of a heretofore marginalized comic foil (see: Barnard Hughes
in The
Lost Boys).
It tries so hard to be Star Fox 64, that it kinda
loses it's own identity (I know it's technically a reboot, but it relies too much on nostalgia than having unique locations or
characters in the
game).
Honestly my main criticism towards the
game is that while the combat is fun, the story is a bit hard to follow and the motivations of the
characters are usually
lost in the convoluted nature of the conversations.
I decided that the scene with Heather talking about those events with Douglas
in their way to Silent Hill won't be enough (I consider that Silent Hill 3 was created specifically for the players that knew the first
game) and that I was going to
lose the opportunity to focus on the
character of Alessa.
Kojima Productions also stated that «every
character in the
game has
lost something», and Chico certainly fits the bill.
These aren't guys who once played «Space Invaders» but
lost interest: These are guys who know their source material like the back of their hand, who know the appeal and aren't just interested
in dressing up a standard action movie with settings and
characters from a
game.
Like long
lost relatives showing up one - by - one at a family reunion, the director gives us a chance to have a warm embrace with each
character prior to them getting back
in the
game.
Aonuma:
In past Zelda
games, when you wanted to look at the map, you'd have to change screens, but when you do change screens, the
character's direction and the map's orientation sometimes don't match, and people who are not accustomed to looking at maps end up getting
lost easily (laughs).
kz looks better imo just look at the how many
characters there are
in the demo!the more realistic
game always
loses why do something u can't perfect.aswell as journey has the best gfx ever
Pillars of Eternity is an unashamed throwback to those classic
games with a heavy emphasis on story which demands the player pays attention or become
lost in a whirlwind of
characters and information.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created
in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile
games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well
in the future - by using Nintendo IP
in mobile apps, the company wants to spread awareness about Nintendo's
characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile
games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia
Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times
in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
But for the most part this section is here to remind those with a terrible memory just who's
in the
game, and to provide newcomers with a bit of background info on the
characters so that they don't feel too
lost, and it does this well as each
character gets a short but well written segment.
Nitpickers might criticize her bracelets for not matching the spiked version the
character sports
in -
game, but others will wisely choose to keep such complaints to themselves, since it looks like Saiki could kick any killjoys through a wall should they do anything to make her
lose her smile.
Each one of these
characters represents a classic videogame
character, and when you play as them
in the
game's
Lost Levels Mode, they have their own music that is reminiscent of the
games they are from.
Obviously there are a number of story elements and
character references which may be
lost on those who haven't finished it, but that shouldn't spoil the experience, and how to play the
game is still explained for those who need it through
in -
game hints & tips.
It was the first
game with the
character that was not developed
in Japan, it also lacked any input from Shigeru Miyamoto, the first to use pre-rendered 3D graphics on a console, and most importantly — at 9 million units sold — it was the second best selling
game of the SNES,
losing only to Super Mario World.
Whenever someone
loses in Smash Bros., or any fighting
game in general, there's bound to be accusations of some
characters being stronger than others.
But you don't get to, the story dissolves into flat
characters, awful soliloquies, and the
game's fundamental premises is
lost in a sea of clunky combat and poor platform puzzling.
@sid Any news on multiplayer, MGO2 (from MGS4) was hands down the best multiplayer i have ever played due to the level of
character customization, the
in game currency to buy custom gear, the level ranking system which was based on recent form (which ment you could also
lose level if you were playing bad).
While
in -
game, from now until December 19th Uncharted 4 and Uncharted: The
Lost Legacy players can pick up the Uncharted 10th Anniversary
character skin bundle for free, which includes some classic skins for Nate, Elena, and Sully.
- GCG:
Game Narrative Review - Lost Odyssey «In the first of a series of student examinations of game story, we take a look at the narrative of Xbox 360 RPG Lost Odyssey, examine its characters, and see where it goes right and goes wrong.&ra
Game Narrative Review -
Lost Odyssey «
In the first of a series of student examinations of
game story, we take a look at the narrative of Xbox 360 RPG Lost Odyssey, examine its characters, and see where it goes right and goes wrong.&ra
game story, we take a look at the narrative of Xbox 360 RPG
Lost Odyssey, examine its
characters, and see where it goes right and goes wrong.»
You could stretch the
game out for months if you wanted to: level up every
character, map out each dungeon, get
lost in Mota and Dezo.
The
game jumps back and forth between timelines to fill
in the blanks from the original
game while adding even more story, but unfortunately, it gets a bit too convoluted and
loses most of its appeal half way through the
game thanks to some boring
characters and repetitive scenarios.
These initial illustrations of a video
game are known as «concept art» and are a way to bring a
character or landscape to life and to make life a little bit easier for the programmers (rather than having to pull the imagery from their mind and have things get
lost in translation).
While that means that we don't yet know the
game's release date, it does appear that the plan is for Dragalia
Lost to be a free - to - play title that will offer microtransactions
in the form of
in -
game character purchases.
Then, on Thursday, February 22, we'll be attending the 2018 DICE Awards, where Uncharted: The
Lost Legacy is up for five awards, including Adventure
Game of the Year, Outstanding Achievement
in Animation, Outstanding Achievement
in Character, Outstanding Achievement
in Sound Design, and Outstanding Achievement
in Game Direction.
This lead me to not care about any of the
characters, and any immersion I had
in the
game was
lost every time a
character spoke.
When the
characters, units
in your army, fall
in battle, players don't fail the level; they merely
lose that
character for the rest of the
game.
Hollow Realization brings back the «Dating Sim» aspect of previous entries
in the SAO
game series that was absent
in Lost Song, and when you have to actually interact with the
characters and you make mistakes due to translation errors
in agreeing or disagreeing during a «Date» it is very frustrating.
Lost Borders can be played and enjoyed without any knowledge of the previous
games in the series, but fans will recognize that the mysterious strangers are actually returning
characters from all of the mainline Summon Night
games.
Summon Night 6:
Lost Borders can be played and enjoyed without any knowledge of the previous
games in the series, but fans will recognize that the mysterious strangers are actually returning
characters from all of the mainline Summon Night
games.
Although the
game once again follows Nate and his mentor Sully across the world from England to Yemen
in search of another
lost treasure, the story also takes a dive into the past of both main
characters and how they partnered up.
- you can manually maneuver your
characters around the battlefield - if you have an energy wave that shoots forward
in a straight line, you can now move into the best place to strike - environments you visit
in The
Lost Sphear will offer more diversity when compared to I Am Setsuna - the world is composed of different cultural regions - one is based on machinery, while another is focused on magic - the imagery of the moon is still a consistent visual theme tying the
game together - the team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here - the
game will have inns where you can rest to restore your health and magic - there are more unannounced features to be revealed
Not because there weren't hints towards there being one but because,
in all fairness, Slimey looks more like the type of
game character who would be searching for his
lost teddy bear, not attempting to stop a centuries old war.
At this point you can either override an existing file or create a new file, now is when you can create your new license plate with either a new
character, new car color, or new name on the plate with out
losing anything you have unlocked
in the
game, finally all you have to do now is save you
game and enjoy.
At the start of the
game our hero Geralt, having
lost much of his memory, is currently helping out a king, despite the fact that Witchers aren't supposed to get involved
in politics, and enjoying the company of Trish Merrigold who is just one of the many fantastically written
characters within the
game, but we'll get back to that them, and her, later.
- Link doesn't have much of a
character in this
game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression
in this
game, and that was done on purpose - for Zelda
games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration
in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting
lost in a 3D world wasn't okay - this lead Aonuma to putting
in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get
lost - the first two years of development the devs created a
game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a
character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
While the actual gameplay
in the campaigns of both Bad Company
games was lacking, the sense of humour gave the story a sense of identity and uniqueness that has since been
lost in both Battlefield 3 and 4's boring
characters and stale plots.
Destiny 2 has many actors and actresses returning from the previous
game to produce more exceptional performances while bringing a certain charm to their respective
characters including Nathan Fillion voicing Cayde - 6 Hunter Vanguard having starred as Captain Malcolm Reynolds
in Firefly and Serenity, Richard Castle
in Castle and surely to be the on screen Nathan Drake
in the Uncharted film; Gina Torres voicing Ikora Rey and Warlock Vanguard having starred as Zoe
in Firefly and Serenity and Jessica Pearson
in Suits; and Claudia Black voices Tess Everis having starred as Aeryn Sun
in Farscape, Sharon Montgomery
in Pitch Black and videogame roles such as Chloe Frazer
in Uncharted 2, 3, 4 and The
Lost Legacy as well as Crysis, Mass Effect 2 and 3 and Diablo III.