Sentences with phrase «losing characters in this game»

Not exact matches

«I think there are characters in the squad that just take care of their game and try not to lose energy, which is what you need.
«I don't think it was our best team performance, but we showed character and dug in at the end and if you can't win a game, don't lose a game.
Which leads to the final point: in each novel, the central character finds himself in a game in which he suddenly plays beyond himself, in which basketball ceases to be a game to be won or lost and becomes a private ballet of beauty and mystery.
Manhattan US Attorney Preet Bharara said the «colorful, coded term» was «apparently lifted from an episode of «The Sopranos»» in which a character lost 45 «boxes of ziti» — or $ 45,000 — during an all - night poker game with players including the real - life Frank Sinatra Jr..
While the game does offer a «classic» mode where lost units are made unavailable for future missions, characters are only injured and still participate in story sequences.
That said, I still found myself trying to look after my characters far more than in any previous Warriors game, as losing someone at the wrong time can seriously scupper your next mission.
The converging plot threads offer an engaging reason to get lost in the gloomy, atmospheric world, with exemplary voice acting, fonts seemingly ripped straight from hallmark adventure games of the»90s, and character models that wouldn't look out of place in your favorite SCUMM VM title.
I just don't want to lose any of the characters in the transition, so if it is an update, that concern is at least dispelled for me, without it being limited by what the past game was, if that makes sense.
Other characters like William or the Man in Black get lost in the game.
The fast paced nature of the story means that a lot of the emotional beats and character development that are seen in the anime lose their impact here, but it also makes it easier to experience the game if you are playing it as a fan, just to witness some of the epic boss fights.
Additionally, there is permadeath in the game; when a character faints in battle, they lose LP which, when depleted, results in that character's death.
A scene in which Milo's vaguely hilarious food allergy comes into play is curiously never resolved, two of Milo's hacker pals from the old days are so similar in appearance and voice to one another that I was abstractedly surprised to see them on the screen together at the end of the film, the reveal of a secret molestation is abused in an insulting and clumsy way, and a stock blue - collar cop character is introduced as the worst kind of deus ex machina: the late - in - the - game triumph of a heretofore marginalized comic foil (see: Barnard Hughes in The Lost Boys).
It tries so hard to be Star Fox 64, that it kinda loses it's own identity (I know it's technically a reboot, but it relies too much on nostalgia than having unique locations or characters in the game).
Honestly my main criticism towards the game is that while the combat is fun, the story is a bit hard to follow and the motivations of the characters are usually lost in the convoluted nature of the conversations.
I decided that the scene with Heather talking about those events with Douglas in their way to Silent Hill won't be enough (I consider that Silent Hill 3 was created specifically for the players that knew the first game) and that I was going to lose the opportunity to focus on the character of Alessa.
Kojima Productions also stated that «every character in the game has lost something», and Chico certainly fits the bill.
These aren't guys who once played «Space Invaders» but lost interest: These are guys who know their source material like the back of their hand, who know the appeal and aren't just interested in dressing up a standard action movie with settings and characters from a game.
Like long lost relatives showing up one - by - one at a family reunion, the director gives us a chance to have a warm embrace with each character prior to them getting back in the game.
Aonuma: In past Zelda games, when you wanted to look at the map, you'd have to change screens, but when you do change screens, the character's direction and the map's orientation sometimes don't match, and people who are not accustomed to looking at maps end up getting lost easily (laughs).
kz looks better imo just look at the how many characters there are in the demo!the more realistic game always loses why do something u can't perfect.aswell as journey has the best gfx ever
Pillars of Eternity is an unashamed throwback to those classic games with a heavy emphasis on story which demands the player pays attention or become lost in a whirlwind of characters and information.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
But for the most part this section is here to remind those with a terrible memory just who's in the game, and to provide newcomers with a bit of background info on the characters so that they don't feel too lost, and it does this well as each character gets a short but well written segment.
Nitpickers might criticize her bracelets for not matching the spiked version the character sports in - game, but others will wisely choose to keep such complaints to themselves, since it looks like Saiki could kick any killjoys through a wall should they do anything to make her lose her smile.
Each one of these characters represents a classic videogame character, and when you play as them in the game's Lost Levels Mode, they have their own music that is reminiscent of the games they are from.
Obviously there are a number of story elements and character references which may be lost on those who haven't finished it, but that shouldn't spoil the experience, and how to play the game is still explained for those who need it through in - game hints & tips.
It was the first game with the character that was not developed in Japan, it also lacked any input from Shigeru Miyamoto, the first to use pre-rendered 3D graphics on a console, and most importantly — at 9 million units sold — it was the second best selling game of the SNES, losing only to Super Mario World.
Whenever someone loses in Smash Bros., or any fighting game in general, there's bound to be accusations of some characters being stronger than others.
But you don't get to, the story dissolves into flat characters, awful soliloquies, and the game's fundamental premises is lost in a sea of clunky combat and poor platform puzzling.
@sid Any news on multiplayer, MGO2 (from MGS4) was hands down the best multiplayer i have ever played due to the level of character customization, the in game currency to buy custom gear, the level ranking system which was based on recent form (which ment you could also lose level if you were playing bad).
While in - game, from now until December 19th Uncharted 4 and Uncharted: The Lost Legacy players can pick up the Uncharted 10th Anniversary character skin bundle for free, which includes some classic skins for Nate, Elena, and Sully.
- GCG: Game Narrative Review - Lost Odyssey «In the first of a series of student examinations of game story, we take a look at the narrative of Xbox 360 RPG Lost Odyssey, examine its characters, and see where it goes right and goes wrong.&raGame Narrative Review - Lost Odyssey «In the first of a series of student examinations of game story, we take a look at the narrative of Xbox 360 RPG Lost Odyssey, examine its characters, and see where it goes right and goes wrong.&ragame story, we take a look at the narrative of Xbox 360 RPG Lost Odyssey, examine its characters, and see where it goes right and goes wrong.»
You could stretch the game out for months if you wanted to: level up every character, map out each dungeon, get lost in Mota and Dezo.
The game jumps back and forth between timelines to fill in the blanks from the original game while adding even more story, but unfortunately, it gets a bit too convoluted and loses most of its appeal half way through the game thanks to some boring characters and repetitive scenarios.
These initial illustrations of a video game are known as «concept art» and are a way to bring a character or landscape to life and to make life a little bit easier for the programmers (rather than having to pull the imagery from their mind and have things get lost in translation).
While that means that we don't yet know the game's release date, it does appear that the plan is for Dragalia Lost to be a free - to - play title that will offer microtransactions in the form of in - game character purchases.
Then, on Thursday, February 22, we'll be attending the 2018 DICE Awards, where Uncharted: The Lost Legacy is up for five awards, including Adventure Game of the Year, Outstanding Achievement in Animation, Outstanding Achievement in Character, Outstanding Achievement in Sound Design, and Outstanding Achievement in Game Direction.
This lead me to not care about any of the characters, and any immersion I had in the game was lost every time a character spoke.
When the characters, units in your army, fall in battle, players don't fail the level; they merely lose that character for the rest of the game.
Hollow Realization brings back the «Dating Sim» aspect of previous entries in the SAO game series that was absent in Lost Song, and when you have to actually interact with the characters and you make mistakes due to translation errors in agreeing or disagreeing during a «Date» it is very frustrating.
Lost Borders can be played and enjoyed without any knowledge of the previous games in the series, but fans will recognize that the mysterious strangers are actually returning characters from all of the mainline Summon Night games.
Summon Night 6: Lost Borders can be played and enjoyed without any knowledge of the previous games in the series, but fans will recognize that the mysterious strangers are actually returning characters from all of the mainline Summon Night games.
Although the game once again follows Nate and his mentor Sully across the world from England to Yemen in search of another lost treasure, the story also takes a dive into the past of both main characters and how they partnered up.
- you can manually maneuver your characters around the battlefield - if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike - environments you visit in The Lost Sphear will offer more diversity when compared to I Am Setsuna - the world is composed of different cultural regions - one is based on machinery, while another is focused on magic - the imagery of the moon is still a consistent visual theme tying the game together - the team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here - the game will have inns where you can rest to restore your health and magic - there are more unannounced features to be revealed
Not because there weren't hints towards there being one but because, in all fairness, Slimey looks more like the type of game character who would be searching for his lost teddy bear, not attempting to stop a centuries old war.
At this point you can either override an existing file or create a new file, now is when you can create your new license plate with either a new character, new car color, or new name on the plate with out losing anything you have unlocked in the game, finally all you have to do now is save you game and enjoy.
At the start of the game our hero Geralt, having lost much of his memory, is currently helping out a king, despite the fact that Witchers aren't supposed to get involved in politics, and enjoying the company of Trish Merrigold who is just one of the many fantastically written characters within the game, but we'll get back to that them, and her, later.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
While the actual gameplay in the campaigns of both Bad Company games was lacking, the sense of humour gave the story a sense of identity and uniqueness that has since been lost in both Battlefield 3 and 4's boring characters and stale plots.
Destiny 2 has many actors and actresses returning from the previous game to produce more exceptional performances while bringing a certain charm to their respective characters including Nathan Fillion voicing Cayde - 6 Hunter Vanguard having starred as Captain Malcolm Reynolds in Firefly and Serenity, Richard Castle in Castle and surely to be the on screen Nathan Drake in the Uncharted film; Gina Torres voicing Ikora Rey and Warlock Vanguard having starred as Zoe in Firefly and Serenity and Jessica Pearson in Suits; and Claudia Black voices Tess Everis having starred as Aeryn Sun in Farscape, Sharon Montgomery in Pitch Black and videogame roles such as Chloe Frazer in Uncharted 2, 3, 4 and The Lost Legacy as well as Crysis, Mass Effect 2 and 3 and Diablo III.
a b c d e f g h i j k l m n o p q r s t u v w x y z