Not to mention the hours
lost building character relationships and taking part in the daily duties of my character.
Not exact matches
Some of the vocal tracks were just recorded onto the computer.For the most part, the whole thing was on four - track, giving it a scratchy feel.The new album will probably cover the whole experience of trying to get my thing off the ground,
losing hope and finding hope.So, I think there will be a theme to the whole record, but it won't be as story - driven as the last one.Like in The Novelist, there's a specific «on this song this is happening, and on the next song such - and - such is happening,» along with the
character building.
«You don't
build character by
losing,» he says.
If Mr wenger
built a team who never
lost it tells me he can
build a team remember a team consists of 11 different
characters with different back grounds beliefs and aspirations and problems with another 11 to back them up I remember years ago the press used to talk about arsenal and not having English players on the field never the less I know off our own fatalities as such we were somehow always coming up little short by injuries to such Edwardo vanpercie and even gas diaby ramsy rosiscky carzola and many more and others that did nt seem to gel well I am not blind and I know we are not doing well but to suggest that Mr wenger docent have a clue is totally preposterous and disrespectful
Kids will love the
characters and Mom will love the one piece lid; the spill proof valve is
built right into the lid, so it's easy to clean and there are no small parts to
lose at daycare or down the garbage disposal.
It's really geared to younger kids in terms of storyline and
character, so while he thought the objects -
built - out - of - letters concept was cool, and liked the animation, it
lost him at a certain point.
«I think they get into their 20s and 30s and they really feel
lost — they feel like they never had those
character -
building experiences as adolescents, as kids, that really make a difference when they get to adulthood.»
Sport
builds self - esteem,
character, confidence and the ability to understand how to
lose - all those vital things.»
But the trap - jaw ants had
built more of a sprawling nest, one that would
lose real
character — and data — if it was incomplete.
The delicate relationship Robbins»
character builds with suspect Samantha «Minority Report» Morton reminds of «
Lost in Translation», two somewhat lonely souls connecting in a big, strange city.
«A film without main
characters where the lives of
characters that have
lost their head intertwine in a dramatic and less dramatic way in an ordinary concrete panel apartment
building.»
It's only as the movie charges into its comparatively disastrous midsection that the viewer's interest begins to wane, with the pervasive emphasis on Valentin's downfall (ie the
character loses his career, his house, his wife, etc, etc) lending the proceedings a palpably stagnant feel that persists right up until around the one - hour mark - after which point The Artist slowly - but - surely recovers in the
build - up to its admittedly engaging (and appropriately feel - good) finale.
It's frustrating to have the writer / director expand his ambition only to somewhat
lose sight of his own gifts of
building detailed and fully realized
character insights.
Relationships are just part of the
character building, but if they ever become the focus, than this show will have
lost it's magic and be done.
Developed by Rayark Games, Implosion: Never
Lose Hope is a hack - and - slash in the mold of God of War and Bayonetta, featuring fast - paced combat that focuses on combo -
building attacks and
building up your
characters abilities and weapons using resources gathered from fallen enemies.
You get
characters to interact with, relationships to
build, many other tasks besides farming that you can, like fishing, mining, fighting monsters... and then the soundtrack... the soundtrack will make you
lose your mind.
Meet memorable
characters, explore a strange old
building packed with secrets and
lost memories, and absorb yourself into the thick atmosphere of a soundtrack wholly integrated into the game's world.
Environments are quite detailed in certain areas as are
character models, but the insides of the
buildings all had a bit of a copy and paste look to them as they all looked the same and I
lost track of
buildings I'd been in and
buildings I hadn't because of how similar they all looked so I
lost track of where I had already raided at times which was frustrating.
Swapping
characters and
building defenses are both quite fiddly and adding the tension that comes with tower defense meant that a lot of the time I just
lost control of the situation.
Meet memorable
characters, explore a strange old
building packed with
lost memories, and absorb yourself into the thick atmosphere of a soundtrack wholly integrated into its world.
I
lost count of how many random people would show up in the most random places — on top of
buildings, in weird alleyways, in a frozen wasteland — only to fight your
character for seemingly no reason and then vanish into the unknown.
Visitors and exhibitors were enthusiastic in their praise for the fair's design, which once again — thanks to elegant interventions by Tom Postma — transformed the Park Avenue Armory into something akin to an intimate salon, without
losing sight of the ornamental details that give former regimental
building such
character.
The work depicts a «society» trapped inside a deteriorating interior where the
characters explore what happens when objects
lose their functions and meanings, whilst being hidden from the crumbling, abandoned world outside: rusting boats, collapsing piers and rollercoasters, and deserted
buildings rising from the sea.
«I hope it serves to not only remind people of all the aesthetic design, beauty and
character we've
lost from our classic malls at this point,» Milford says, «but, also that there's a need to consciously appreciate and celebrate those places, as well as the people who designed and
built them.»