Sentences with phrase «lot about enemies»

All in all these add up to a Sniper Rifle that is ridiculously easy to handle and can reveal a lot about your enemy.

Not exact matches

Your invective throughout and acknowledgement of «enemies» says a lot about who you are.
You gave a lot of blather about seeing god and Jesus dying because he refused to hate his enemies.
If the Twins are within three games of first place at the end of August, I will write fan fiction about Joe Mauer's twins being rivals with Buster Posey's twins at summer basketball camp, only to realize they have lots in common, which helps them band together against a common enemy, Mr. McGarnle, the mean - spirited counselor from across the lake.
«Ego Is The Enemy», a great book by Ryan Holiday, in which I've been more and more discovering things that suggest that perhaps a big part of a lot of what I do is based on me wanting to achieve a lot of things in life and that's great, if it's about affecting change in other people's lives, but I think that there may also be, potentially, a little bit of an unhealthy obsession with being great.
The cast go from room to room discussing stuff, from location to location looking at stuff, explaining scenarios to each other, lots of driving around and of course the other obligatory scene where everyone watches an old educational news film reel about their enemy and how it lives.
And so the movie has a lot of dingy, grungy battle sequences, with modern - day martial arts fighting techniques, featuring enemy warriors we don't know and care little about.
Rapper Chuck D of Public Enemy in the Foreword (page 13) I have read a lot of love advice books in my lifetime, but never one that Offered such a compelling history lesson in the process of talking about how to have a successful relationship.
Indeed, there's a lot to love about Public Enemies, just not much to chew over once it's finished and, unlike other Manns (Heat, or, hell, Ali), there's no one set - piece that justifies the rest of the time it spends admiring itself like the proverbial weightlifter in a gym's mirror.
Enemy which also stars Jake Gyllenhaal was an enigmatic thriller that left a lot of people scratching their heads about its meaning, especially the ending.
(Going faster than about 50 mph creates a lot of aerodynamic drag, which is the enemy of electric range.)
- Western FPS thus revolve a lot around controlling the space of a given room, utilizing cover, flanking, and chokepoints to manage the enemy presence in order to avoid becoming overwhelmed — whereas in Prime, things thus become more about watching enemy behavior, navigating through the maze of their attacks and watching for moments of vulnerability.
If you want to see more about God of War, you can enjoy a lot of info on the combat system shared a couple of days ago, the latest gameplay presented at Paris Games Week, a trailer showing the Dead Giant Stone Mason, another clip showcasing the enemy creatires named Revenant, a similar video focusing on the Draugr, and one showing off the fire troll.
Spectre has dual energy blades that can one hit kill any enemy, making it entirely possible that Bladedancer hunters and Spectre would have a lot to talk about.
During its Diablo III panel at BlizzCon 2009 last weekend, Blizzard took some time to talk about the game's Sandwasp enemy, which isn't very dangerous when you encounter just one but can deliver a lot of hurt in swarms.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy fire from reaching your mech, though it's use will reduce your combo meter.The only type of weapons - fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time while you're trying to pilot your craft.
SquareXO: Vikings: Wolves of Midgard is more Diablo RPG than Skyrim and it's a decent game at that, offering good depth, fun combat and lots of enemies to bash about.
EA: So initially when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons and we tried it out and it was a lot of fun and we wanted to expand on it and we tried different things and we found the idea of having to go out and collect things and search for things was very fun and we thought what about what would be the most fun and what can we apply this concept to and we could get the most out of this and we realized that weapons is where it is, because in a world filled with enemies losing your weapon is such a crucial mistake and you lose your way of fighting and encourages the player to carefully use their weapons and not swing it every which way however they want.
Green is all about huge rampaging monsters and pummeling the opponent into submission, while White tends to offer a lot of healing and powerful defensive options, along with plenty of flying creatures which can attack the enemy player directly, bypassing most types of creature that could normally block the attack.
Even if it's a strong enemy, there are a lot of strategies, and it's not just about battling.»
Thinking about some sort of Binding of Isaac's gameplay (with lots of random stuff) or Another Castle, but endless with the objective of keeping alive the most as you can (this could be a «colisseum» scenario and enemies appearing constantly) or reaching as far as you could (similar to Jetpack Joyride, for example, but with your unique gameplay).
It was actually a lot of fun to play like this because I could figure out the vertical platform puzzles without having to worry about enemies sneak up on me.
Not to mention the balance between shooting enemies along with dodging attacks and you have a lot to think about.
The details of the fighting system is quite incredible as it all revolves around stamina and what your characters stance is as if you are hit and are stunned it becomes a lot easier for your enemy to pull off a chain of attacks and you can even be hit or pushed off the map if you are not careful about your surroundings and are aware of what stamina you are on.
There is often a lot of action on the screen, with parts of the environment and enemies falling about the place all the time.
I'm not really sure how I feel about it's removal, on the one hand I used the mini-map a lot in the previous games, on the other hand it does make for an interesting change in gameplay, and harder game play; as you can not see oncoming enemies!
-- No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be be about his boss moves or character outline as general — If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars or even enemies — With the legendary baton from Wind waker, Zelda can command winds and fight by playing songs — You can blow enemies away with wind or the sound can turn into lightning bolts — You can also summon tornados to snatch enemies away — After you select a character for a stage you select the weapon — You can't change weapons in battle — Weapons differ a lot from each other and it is part of the fun to test which one suits you
Dark Souls» mesmerising rewarding scheme is based completely on dying a lot, learning about the enemy, and redeeming for those 40 odd deaths with one swing of the sword, at the right moment, at the right time.
You can only make text so small on an 8 - bit system without getting into serious VRAM issues, and this interface packs in a lot of information that most RPGs didn't even bother with, like details about the enemies» current HP and health bars for the player's party members to help them better visualize how their party is holding up.
«A lot of the time we're our own worst enemies because we have lots of great records in the organization that describe all the great things we're doing and this is an opportunity to think more proactively about getting it out to the public,» says Evans.
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