Sentences with phrase «lot about game development»

Creative guy who knows a lot about game development.
We both care a lot about game development, about indie development, about the people already in the industry and the people trying to get into the industry.

Not exact matches

There aren't a whole lot of details about the project that Suda51 unveiled on the stream, partially due to the translator's own confusion but mostly due to the fact that this game is just now entering development.
It talks about how the team was made up of a lot of people who hadn't made a 2D Mario game before, how this game started getting developed after NSMB U was in development, and where some of the ideas came from.
The actor talks about how «Game Night» is more cinematic than a lot of other comedies, if the movie changed during development, and if Netflix shares viewing numbers of «Ozark» with him.
There's a lot we still have to learn about Death Stranding, Kojima Productions» next game currently in development for PlayStation 4, but Hideo Kojima himself may have dropped a big hint on one of the game's themes.
Reading through the press release, there aren't a whole lot of details about the game itself but it does state that Turn 10 has worked with Audi engineers on the development of the 2010 Audi R8 5.2 FSI model that will be featured in the game.
Ian Simpson's Chess Blog About - Insights into Romantic - style gambit systems aimed at quick development and working up attacking chances early in the game - particularly aimed at club level, for whom these lines can be a lot of fun..
«A lot of hard work and dedication by the entire City Interactive team went into the development of Sniper: Ghost Warrior, so we are understandably pleased about the worldwide success of the game,» said Marek Tymiski, CEO of City Interactive.
There's still a while to go before Dishonored releases and we've still got a lot to learn about the game, but it's reassuring to know that it will offer this much depth at this early stage in development.
DA: Yeah, I think a lot of Tom's philosophy in terms of game development is about not overloading the player with information.
Expect us to blog a lot about Return 2 Games development, but also the game development industry in general and unrelated stuff we think is awesome and simply want to share with the world.
You also need to realize a lot of what I'm about to discuss can not be discussed by a developer during the development process for various reasons, including legal contracts we have to sign to be allowed to release a game.
If graphics are all the claim these games have, then I have a lot of fears about the future focus of game development...
With a few exceptions, the company I work at (A development company with a lot of workers in a wide swath of ages and gaming make up with approximately 120 employees) couldn't care less because it's just a gaming machine, and most of us prefer good games, and we tend to get into that when speaking about consoles.
Game jams are generally crucibles for game developers, demanding a lot over a short period of time, and Vova has learned much about game development and dealing with the fraught nature of the game jams themselves, considering issue with mental exhaustion and limited tGame jams are generally crucibles for game developers, demanding a lot over a short period of time, and Vova has learned much about game development and dealing with the fraught nature of the game jams themselves, considering issue with mental exhaustion and limited tgame developers, demanding a lot over a short period of time, and Vova has learned much about game development and dealing with the fraught nature of the game jams themselves, considering issue with mental exhaustion and limited tgame development and dealing with the fraught nature of the game jams themselves, considering issue with mental exhaustion and limited tgame jams themselves, considering issue with mental exhaustion and limited time.
And our blog is for talking about game development, startup life, workflow, production practices... And then also a lot of Trent's stories about his first startup, first time being CEO, and the many, many ramblings that arise from everything.
Since it was announced back in the Summer of 2015, the development hasn't had a lot of details released about it, except for at specific shows such as GDC or the Tokyo Game Show.
We don't yet know a lot about the game, but it seems that development on it started a few years ago, but was then scrapped.
I know a lot of people will have a lot of questions about the game, and we look forward to getting into all of that as development progresses.
Starting small, and beginning by working with indie developers as a marketing consultant at first, Surprise Attack quickly became a significant player in the Australian independent development scene and worked with more than 100 indie studios over the next couple of years, learning a lot about indie games, indie developers and how to work with them.
With Criterion helping development on the game, a lot about Hot Pursuit felt familiar.
It's an interesting interview with lots of good information about the game and its development.
Microsoft always talk big about it explaining they have over 1000 games in development but I feel that a lot of them very rarely see the light of day.
a b c d e f g h i j k l m n o p q r s t u v w x y z