Creative guy who knows
a lot about game development.
We both care
a lot about game development, about indie development, about the people already in the industry and the people trying to get into the industry.
Not exact matches
There aren't a whole
lot of details
about the project that Suda51 unveiled on the stream, partially due to the translator's own confusion but mostly due to the fact that this
game is just now entering
development.
It talks
about how the team was made up of a
lot of people who hadn't made a 2D Mario
game before, how this
game started getting developed after NSMB U was in
development, and where some of the ideas came from.
The actor talks
about how «
Game Night» is more cinematic than a
lot of other comedies, if the movie changed during
development, and if Netflix shares viewing numbers of «Ozark» with him.
There's a
lot we still have to learn
about Death Stranding, Kojima Productions» next
game currently in
development for PlayStation 4, but Hideo Kojima himself may have dropped a big hint on one of the
game's themes.
Reading through the press release, there aren't a whole
lot of details
about the
game itself but it does state that Turn 10 has worked with Audi engineers on the
development of the 2010 Audi R8 5.2 FSI model that will be featured in the
game.
Ian Simpson's Chess Blog
About - Insights into Romantic - style gambit systems aimed at quick
development and working up attacking chances early in the
game - particularly aimed at club level, for whom these lines can be a
lot of fun..
«A
lot of hard work and dedication by the entire City Interactive team went into the
development of Sniper: Ghost Warrior, so we are understandably pleased
about the worldwide success of the
game,» said Marek Tymiski, CEO of City Interactive.
There's still a while to go before Dishonored releases and we've still got a
lot to learn
about the
game, but it's reassuring to know that it will offer this much depth at this early stage in
development.
DA: Yeah, I think a
lot of Tom's philosophy in terms of
game development is
about not overloading the player with information.
Expect us to blog a
lot about Return 2 Games
development, but also the
game development industry in general and unrelated stuff we think is awesome and simply want to share with the world.
You also need to realize a
lot of what I'm
about to discuss can not be discussed by a developer during the
development process for various reasons, including legal contracts we have to sign to be allowed to release a
game.
If graphics are all the claim these
games have, then I have a
lot of fears
about the future focus of
game development...
With a few exceptions, the company I work at (A
development company with a
lot of workers in a wide swath of ages and gaming make up with approximately 120 employees) couldn't care less because it's just a gaming machine, and most of us prefer good
games, and we tend to get into that when speaking
about consoles.
Game jams are generally crucibles for game developers, demanding a lot over a short period of time, and Vova has learned much about game development and dealing with the fraught nature of the game jams themselves, considering issue with mental exhaustion and limited t
Game jams are generally crucibles for
game developers, demanding a lot over a short period of time, and Vova has learned much about game development and dealing with the fraught nature of the game jams themselves, considering issue with mental exhaustion and limited t
game developers, demanding a
lot over a short period of time, and Vova has learned much
about game development and dealing with the fraught nature of the game jams themselves, considering issue with mental exhaustion and limited t
game development and dealing with the fraught nature of the
game jams themselves, considering issue with mental exhaustion and limited t
game jams themselves, considering issue with mental exhaustion and limited time.
And our blog is for talking
about game development, startup life, workflow, production practices... And then also a
lot of Trent's stories
about his first startup, first time being CEO, and the many, many ramblings that arise from everything.
Since it was announced back in the Summer of 2015, the
development hasn't had a
lot of details released
about it, except for at specific shows such as GDC or the Tokyo
Game Show.
We don't yet know a
lot about the
game, but it seems that
development on it started a few years ago, but was then scrapped.
I know a
lot of people will have a
lot of questions
about the
game, and we look forward to getting into all of that as
development progresses.
Starting small, and beginning by working with indie developers as a marketing consultant at first, Surprise Attack quickly became a significant player in the Australian independent
development scene and worked with more than 100 indie studios over the next couple of years, learning a
lot about indie
games, indie developers and how to work with them.
With Criterion helping
development on the
game, a
lot about Hot Pursuit felt familiar.
It's an interesting interview with
lots of good information
about the
game and its
development.
Microsoft always talk big
about it explaining they have over 1000
games in
development but I feel that a
lot of them very rarely see the light of day.