Sentences with phrase «lot about the developers»

Well, if a user puts more than 2 hours into the game they can't get a refund... says a lot about the developers game if you ask me if they are getting tons of refunds.

Not exact matches

There's a lot of talk about how it's more profitable for developers to create for tablets and smartphones than for dedicated handheld gaming systems.
Although Zuckerberg talked a lot about protecting user information, he did not mention why Facebook overlooked the potential problems inherent in giving developers such broad access to user data in the first place.
As businesses demand more complex website functionality, web developers may have to learn a lot more about XML — it's been around for nearly four years but now its time may have arrived.
At Juwai.com, we get lots of questions from real estate agents and developers about what others in the real estate... Continue reading >
At Juwai.com, we get lots of questions from real estate agents and developers about what others in the real estate... Continua a leggere >
Software developer here also - but as you, I have also been thinking a lot about this problem over past few years.
While it's long been known that developers donate a lot of money to state elections, the analysis shows for the first time just how tactical the industry is about bankrolling candidates across the state that are friendly to its cause.
Instead, the city - owned lot sat empty for more than a decade, even as other developers inquired about building on the land.
Yeah, I've made a few games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways to use the gamepad, and I've seen cool ways that even developers that aren't enthusiastic about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull up the full map on the gamepad (I'm still laughing when I discovered that many of the loading screens in that game can be skipped)
After the E3 conference, Nintendo had a series of developer interviews on their website, one of which being with Miyamoto and Aonuma talking about Skyward Sword revealed a lot of additional details, too.
As for developer Techland, they've «lots of ideas for the future but at this time we can't talk about any details,» said international brand manager Blazej Krakowiak.
Developers have always been dreaming about making open world games that could live up their expectations: we have had several great free - roaming titles in the past, but lots of them were lacking scope and size simply because consoles didn't have enough RAM memory to handle those features.
After two hours of hands - on time with the new Call of Duty - the inevitable Black Ops 4 from developer Treyarch - I think there's a lot to love about the game, even if it's all overshadowed by the promise of Blackout, the battle royale mode.
Fans of the beat em» up genre will find a lot to love about the combat, history enthusiasts will enjoy the story and lore, and fans of visually stunning experiences will be lost in the beautiful cel - shaded world that the developers created.
Both indie and mainstream developers can learn a lot about how to implement high quality audio by playing this game.
Experienced instructional designers and eLearning developers know a lot about creating effective and engaging courses.
Regardless of which path you take, be mindful that a lot of developers do not know a lot about marketing in general, and book marketing in particular, and that's what your author website is — a book marketing tool.
-- because InDesign exports «tags and styles soup» (disrespectful of HTML and CSS languages), files which have not been taken care of have created havoc in the EPUB ecosystem, a position quite a lot of reading engines» developers would indeed agree if you talked to them about InDesign.
It doesn't seem that developers really embraced the feature either, in 4 years there were only about 16,000 titles that took advantage of the service (which means lots of the apps users wanted to try weren't included, not to mention it was only available for those in the United States).
With every WordCamp, I learn a lot about the community of designers, developers and business owners using WordPress.
The Conduit was one of the most hyped titles to come out for Wii this year, and with such attention comes a lot of pressure about what comes next for the developers and the game itself.
- Aonuma thanks the audience for the award - Aonuma: The team did not want to simply adapt the old formula of Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several challenges while developing; worked hard to satisfy gamers; is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's experience has been applied to the game, that's why the whole team is very happy about the award - Dohta: The team created lots of fun elements for the players, and the whole technical team is very happy to see Germany loving the game - Aonuma: «We are honored to accept the price in the name of over 300 developers who worked hard and passionately on the game for years - Everybody: «Vielen Dank!»
If publishers and developers choose to not include a manual with their games then there is not a lot that us consumers can do about it.
Five, six, seven years ago, as we engaged with our developers and talked to them about Smash Bros. and what was happening, there was not a lot of understanding about this space.
A lot of developers feel that way and now here are other outlets where you can learn more about the back story or tell other events or show different points of view.
This month we got lots of good news from our favorite game developers with their quarterly reports, the Better Business Bureau paid a visit to Star Citizen, and of course, there was more to be said about lockboxes.
It was a very unusual step at the time for Sony to invite an independent developer like us to their console launch announcement — as far as I know, it was unprecedented — and it was a nice experience for us, and it probably helped a lot of new people find out about the game.
I can agree about making characters into blank slates who all eventually turn into the same class / character with a different skin, that was rather annoying in a lot of games, and way too many developers use that to take a shortcut on character creation.
With Sony's rich stable of first and second party developers, there'll be lots here for the PS - fan to cheer about - particularly in the form of The Last of Us, Kratos» latest adventure, and whatever masterpiece David Cage and co. have brought along to the show.
You can really tell the developer cared a lot about this hack by the way the story is told, about these legendary Pokemon.
I'm not worried at all about seeing continued dominance from the 3DS, but with 2013 being such a great year for the platform, developers have a lot to live up to!
«We learned a lot about ourselves and Upopa during the development process of making Mutation Mash», the developers conclude.
It can be very difficult to get your game noticed without some great contacts and a lot of money, but some lucky developers in Boston are about to...
As Phil Hornshaw at Game Front remarked, «While lots of game developers talk seriously about immersion... Extrasolar achieves its immersion not by drawing players into some other world, but by overlaying itself onto theirs.»
Despite appearing in two recent Directs and getting a lot of buzz, Nintendo and developer Sidebar Games have been frustratingly vague about Golf Story's general «September» release date.
Talking about my part and adding my knowledge working with the Nintendo Switch, there are a lot of opportunities for indie game developers.
Digital Foundry: There's been a lot of discussion amongst gamers about whether developers should be making new games rather than converting across your existing titles to Xbox One and PS4 - what's your response to that?
You also need to realize a lot of what I'm about to discuss can not be discussed by a developer during the development process for various reasons, including legal contracts we have to sign to be allowed to release a game.
Toxicity in popular multiplayer shooter Overwatch will likely never go away; but the developers over at Blizzard are about to make the fight against it a lot more obvious in the new Winter Wonderland patch.
A lot of developers have talked about how next - gen their recent games are but not a single one of them has actually fully lived up to that title.
This year's Game Developers Conference is about to end today, leaving behind great panel discussions and announcements, and also a lot of other cool stuff that was not shown on any stream.
You could just as easily say all of what you just said about any other developer that's made a past game that had lots of interest that wasn't / isn't successful.
As always, these developers rely a lot on your input and suggestions, so if you're at all excited about splattering zombies with up to four friends, be sure to grab this one and let the devs know what you think in the Early Access forums.
The fact that a lot of developers don't think about the impact their games make doesn't sit well with him.
As someone who plays a lot of games, and worked in a used game store, I have heard countless arguments where gamers immediately find changes in a new game (usually sequels), and complain about said changes, without stopping to think that the developers, who probably worked on the game for at least a year, have thought about this WAY LONGER, and have reached their own decisions for varying reasons.
Moders will make this game great in 6 - 9 months, but it needs developer support too and so far, we have gotten no idea about what they are going to add, outside of «base building» and a few other things they mentioned but I don't trust them, because if you followed Sean on the interviews, he promised lots of things, most of which was NOT delivered.
A lot of developers are now coming out and talking about this.
Thanks a lot guys, your pessimism about the developers killed the game despite the kickstarter and polls showing that people like me were willing to pick this up for Wii U...
But, the second thing I started thinking about, especially when talking to some independent developers here at E3, which is: the Switch is quickly becoming a home to a lot of independent games — Tumbleseed, Thumper, there's a big list of games coming — but, I didn't see any of those games in the Spotlight.
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