Sentences with phrase «lot about the single player»

Not exact matches

and to the guys who now single out rsh and goonster yeah i did nt like the opinion of goonster about özil either but lets be honest goonster was somebody who supported the rest of the bunch a lot more than this fickle and hypocritical soopa, and i wont believe you guys that you never hated on some player who then played brilliantly given time to him..
The single player aspects are short but this game is all about the online multiplayer competition, with lots of subtle depth that will make any Korean pro go crazy.
I know there was a lot of concern initially about putting multiplayer into the Mass Effect experience but it actually works really well and it ties in to the single player experience.
In particular, E3 is often reserved for things like the reveal of Zombies mode, and Activision will likely have a lot to say about the rumored decision to drop the single - player campaign from the game entirely in favor of a battle royale mode.
1, Epic's learned a lot between this and Bulletstorm about how to make fun single - player.
The review is part of an ongoing series titled Single - Player, which as the name implies is all about checking out games that can be played solo and with friends, because for a lot of people getting people together to play a tabletop game can be an infrequent event, leaving those expensive games gathering dust in a cupboard.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
I'm talking maybe 8 hours short, and that is only if you haven't mastered the art of the FPS (I could probably get a lot more playtime out of the single player campaign than most of you, if that says anything about my abilities).
I do worry a bit about the single player experience which I confess I haven't spent a lot of time in.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
I know a lot of European players have been annoyed about having not a single SpotPass house.
There has been a lot of discourse this year about the future of the single player game, about the place of loot boxes and microtransactions.
The rumor about single - player DLC for GTA V says that gamers will be able to play as all - new character Anthony Miller and that a lot of their time will be spent in casinos and riding horses.
There have been a lot of rumors about changes to the series for the next game, including the possibility that it will have a battle royale mode and no single - player campaign.
It's an old single player game on PS2, I bet theirs lots of PS2 games people don't talk about in Japan.
id Software and Bethesda have not yet offered too many details about the single - player campaign, but as always, gamers will have to battle a lot of demons to keep Earth safe.
Star Wars Battlefront had never really been about single player, outside of being able to string together bot matches into a Galactic Campaign, and yet the 2015 reboot got a lot of flak for not having a story mode.
I won't go into much detail about the single player campaign controversy here, but I will say that you get to kill a lot of virtual people.
We got a lot of information about Splatoon 2 in this Nintendo Direct — from eSports championships to new updates, all the way to a brand new single player expansion.
There have been a lot of things said and written about Kingdom of Loathing as a purely single - player experience already, so I'm not going to dwell on that too much.
The addition of the single player campaign, which takes about seven hours on normal difficulty which beneficial to Titanfall 2 for players who may not be interested in a lot of multiplayer mayhem.
Even though the single - player campaign isn't anything to write home about, the new additions to the roster make everything a lot more colorful.
Happily, we've found out quite a lot about it, after an extensive single - player hands - on session, plus an interview with Producer Motohiro Okubo.
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