Sentences with phrase «lot as a single player»

Not exact matches

But when people are saying we should sign X-player who contributed well last season while playing every single game for «depth» sure, on paper it looks great, but a lot of players hit patches of form that may not necessarily be given that opportunity here, as there may be someone else in the squad who hits the ground running and contributes straight away... If Coquelin, Arteta, Flamini, Wilshere, Ramsey, AOC, Ozil, Cazorla, Rosicky are all fit and firing, I think you're sorely mistaken if you think anything but a truly world - class midfielder would be looking at those names and not potentially evaluating their first - team opportunities.
Now I think there is still reasons to be cheerful, I agree Man C & Chelski have spent & bought some good players, we all understand that 5 of those teams might be in the CL proper which is a huge distraction for those 4 - 5 teams.Chelsea will not be able to field the same 13 - 14 players all season, as for Man C they were very frail at the back last season, add to that 2 flying wing backs and I'm not sure they will be any better this coming season.LFC will most probably have CL as well if they qualify and haven't exactly bought great players apart from Salah who could be a good aquasistion for them.Spuds have sold a good player & strengthened a rival & still not bought a single player yet, Man U have bought 2 good players & in Lukaku have a proven goal scorer in the PL but if they play the same dour way they did last season & with the added games the CL brings will they perform week in week out in the league??? As for Everton yes they have released a lot of players and also brought in a lot too to give better quality in the squad as they have Europa league the same as US the big difference is I think we will play squad players & youngsters maybe with a few senior players all the way up to the QF This tells me most of our rivals will pave the way for us to field pretty much the same side every weekend in the PL thus giving us an advantage over all the other 5 teams playing in the CL & Europa, just remember the League has been won in the last 2 seasons by teams NOT in Europe YES we are this season but I think Wenger will put all his eggs in the League basket and field an under strength side in all comps hence focusing on the League until we are no longer in the racas for Man C they were very frail at the back last season, add to that 2 flying wing backs and I'm not sure they will be any better this coming season.LFC will most probably have CL as well if they qualify and haven't exactly bought great players apart from Salah who could be a good aquasistion for them.Spuds have sold a good player & strengthened a rival & still not bought a single player yet, Man U have bought 2 good players & in Lukaku have a proven goal scorer in the PL but if they play the same dour way they did last season & with the added games the CL brings will they perform week in week out in the league??? As for Everton yes they have released a lot of players and also brought in a lot too to give better quality in the squad as they have Europa league the same as US the big difference is I think we will play squad players & youngsters maybe with a few senior players all the way up to the QF This tells me most of our rivals will pave the way for us to field pretty much the same side every weekend in the PL thus giving us an advantage over all the other 5 teams playing in the CL & Europa, just remember the League has been won in the last 2 seasons by teams NOT in Europe YES we are this season but I think Wenger will put all his eggs in the League basket and field an under strength side in all comps hence focusing on the League until we are no longer in the racas well if they qualify and haven't exactly bought great players apart from Salah who could be a good aquasistion for them.Spuds have sold a good player & strengthened a rival & still not bought a single player yet, Man U have bought 2 good players & in Lukaku have a proven goal scorer in the PL but if they play the same dour way they did last season & with the added games the CL brings will they perform week in week out in the league??? As for Everton yes they have released a lot of players and also brought in a lot too to give better quality in the squad as they have Europa league the same as US the big difference is I think we will play squad players & youngsters maybe with a few senior players all the way up to the QF This tells me most of our rivals will pave the way for us to field pretty much the same side every weekend in the PL thus giving us an advantage over all the other 5 teams playing in the CL & Europa, just remember the League has been won in the last 2 seasons by teams NOT in Europe YES we are this season but I think Wenger will put all his eggs in the League basket and field an under strength side in all comps hence focusing on the League until we are no longer in the racAs for Everton yes they have released a lot of players and also brought in a lot too to give better quality in the squad as they have Europa league the same as US the big difference is I think we will play squad players & youngsters maybe with a few senior players all the way up to the QF This tells me most of our rivals will pave the way for us to field pretty much the same side every weekend in the PL thus giving us an advantage over all the other 5 teams playing in the CL & Europa, just remember the League has been won in the last 2 seasons by teams NOT in Europe YES we are this season but I think Wenger will put all his eggs in the League basket and field an under strength side in all comps hence focusing on the League until we are no longer in the racas they have Europa league the same as US the big difference is I think we will play squad players & youngsters maybe with a few senior players all the way up to the QF This tells me most of our rivals will pave the way for us to field pretty much the same side every weekend in the PL thus giving us an advantage over all the other 5 teams playing in the CL & Europa, just remember the League has been won in the last 2 seasons by teams NOT in Europe YES we are this season but I think Wenger will put all his eggs in the League basket and field an under strength side in all comps hence focusing on the League until we are no longer in the racas US the big difference is I think we will play squad players & youngsters maybe with a few senior players all the way up to the QF This tells me most of our rivals will pave the way for us to field pretty much the same side every weekend in the PL thus giving us an advantage over all the other 5 teams playing in the CL & Europa, just remember the League has been won in the last 2 seasons by teams NOT in Europe YES we are this season but I think Wenger will put all his eggs in the League basket and field an under strength side in all comps hence focusing on the League until we are no longer in the race.
But players like Ramsey, Wilshire, Gibbs, where all hugly successful at an early age shwoing lots of promiss (could throw Ox and Theo in there as well I guess) but strangely not a single one of them developed in a geniuinly world class player and that is not down to their injuries IMO.
As with my experience with the Diablo series, Torchlight offers a lot of fun with single player dungeon crawling.
Multiplayer is also a key aspect of the game and despite a single player campaign full of gorgeous graphics and set pieces clocking in over at 14 - 16 hours, the developers have spent a lot of time and effort in improving the multiplayer as well.
As you play you'll see that the developer had put a lot of effort into making the single player experience more then just a shooting gallery.
As was the case with MC4, there's a lot to look it with this latest sequel, so this first part of the review focuses primarily on the single player campaign and underlying gameplay mechanics.
Surprisingly though the main single - player mode is a lot more engaging, as it works very much like a roguelike.
It's unclear from the information provided if these missions will reward players with new NPCs that can staff up their home base Hopefully it will as it sounds like there aren't a lot of opportunities in the single - player to get new staff, so this would be a more ideal way to buff up your base.
As it is now, it's heavily focused on the single - player component rather than on multiplayer, which is a lot different from what we've been advertised so far, through promoting materials and those betas.
There are still a lot of people who think of their console as a single player machine or offline multiplayer.
A lot of work always seemed to be put towards the multiplayer feature of the Call of Duty franchise, but in addition to the multiplayer campaigns, Black Ops and Black Ops II were stronger due to having engaging single player campaigns as well.
The review is part of an ongoing series titled Single - Player, which as the name implies is all about checking out games that can be played solo and with friends, because for a lot of people getting people together to play a tabletop game can be an infrequent event, leaving those expensive games gathering dust in a cupboard.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Overall, Dead Effect 2 is recommended for fans of gory sci - fi action horror games as the single player has a lot to offer, although the removal of all multiplayer content in the home console versions ultimately lets it down by preventing it from shining as much as it would have.
As a single player experience it's hard to recommend Iron Crypticle due to its somewhat basic design and lack of innovation, but when played with friends it was a hell of a lot of fun.
First off, Ghostly Horizon is a multiplayer game with authoritative server, therefore all the code from day 1 is written as multiplayer code, and this is a lot different and more difficult than programming a single - player game with the same features.
I like this as a single - player title a whole lot, though.
Not only are the majority of people who purchase this game not going to have the time or effort to grind for the final ending, but it being a single player game, makes grinding even harder and less fun as when you're not playing with your friends, doing the same quests and missions repeatedly get boring a lot faster.
As a fan of the Uncharted games (but not quite as large a fan as some of you lot... that would scarcely be possible) but one that engaged in the single player campaigns only, my hope is that UC4 is a worthy successor to the others, with a size - able, well paced campaign with a beautiful visual palettAs a fan of the Uncharted games (but not quite as large a fan as some of you lot... that would scarcely be possible) but one that engaged in the single player campaigns only, my hope is that UC4 is a worthy successor to the others, with a size - able, well paced campaign with a beautiful visual palettas large a fan as some of you lot... that would scarcely be possible) but one that engaged in the single player campaigns only, my hope is that UC4 is a worthy successor to the others, with a size - able, well paced campaign with a beautiful visual palettas some of you lot... that would scarcely be possible) but one that engaged in the single player campaigns only, my hope is that UC4 is a worthy successor to the others, with a size - able, well paced campaign with a beautiful visual palette.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The campaign mode, in both single - player and cooperative, is a lot smoother, but that shouldn't come as a surprise given that Army Men: Air Combat generally looks pretty average.
Featuring some impressive visuals, lots of single players content and multiplayer game modes as well, Anomaly 2 is a very entertaining and polished game heading our way soon.
The rumor about single - player DLC for GTA V says that gamers will be able to play as all - new character Anthony Miller and that a lot of their time will be spent in casinos and riding horses.
Gamers who want to conquer the single - player campaign in Nom Nom Galaxy will have to create areas where they will grow their own flora (oxygen helps a lot for that) and they will carefully consider the placement of elevators and conveyor belts to make them as efficient as they can be.
In the video version of this week's show, Brent and Ben are a two - man act as they get together to discuss Sony's 2018 slate of games, Destiny 2's narrative, Jim Ryan's latest controversy, Halo 6's future reveal, May's NPD results, Skull & Bones» single - player campaign, Rocket League on the Switch, and lots more!
Although it's a hell of a lot of fun in and of itself, the real benefit single - player offers is that it acts as a four - to five - hour tutorial on how to properly strategize and utilize the game's Build & Battle mechanic in multiplayer and co-op.
I found multiplayer matches even more daunting than the single player game, as I was no longer fighting bots, but it was a welcome challenge that will take lots of practice and skill in order to be a valuable member of the pack.
The game's single - player campaign leaves a lot to be desired, but like Metal Slug, the real fun comes in when you grab some friends (three in this case) and blaze your way through the levels as a four - strong unit.
I doubt it's possible now, but it would have made a lot more sense if the single - player mode of Destiny was offline, allowing for people enter the persistent world if you were connected to the internet, but now it's Bungie and Activision's job to try and mitigate any issues and get their servers up as soon as possible, and it's been hours since parts of the servers have been down and people have been unable to connect to the game that they paid $ 60 / # 40 for!
Learning how to use that as a tactical element — to block off portions of the map, to set fire breaks that will help you defensively or prevent vehicles from getting through — it's just been a whole new layer of my own understanding of taking those dynamic elements from a lot of single player development and folding them back into a multiplayer setting.
One of our level designers on the multiplayer side had a lot of experience as a single - player level designer and was absolutely frustrated by the randomness.
So in addition to the 135 cards with the set that goes out, the dungeon crawl experience is our new single player content with the aim to recreate going through dungeons with your friends, that's new to Hearthstone as a whole and should be a lot of fun!
id Software and Bethesda have not yet offered too many details about the single - player campaign, but as always, gamers will have to battle a lot of demons to keep Earth safe.
As Sir Galahad Grayson, you are going to be playing across quite a lot of stunning vistas not just limited to the cities but also the skies in some serious action sequences across the roughly 10 hours of single - player storyline.
A single player mode or other challenges would have done a lot to add much more to the experience, but as it is now, it's a simple, fun, but ultimately lacking experience.
As you can gather, I played a lot of single player games.
There's a lot of different weapons here to use as everything is carried over from single - player as well as some extras.
So we're working a lot with very dynamic environments, atmospheric effects, weather effects, as well as using an underlying disaster theme throughout the entire game, both in single - player and multiplayer.»
There have been a lot of things said and written about Kingdom of Loathing as a purely single - player experience already, so I'm not going to dwell on that too much.
Seems like it might be a video that'll be included with the game itself as a quick primer for those who haven't played through the single - player campaign, and as a result it does «spoil» a lot of the gameplay that'll be available.
In fact, I'd go so far as to say that a lot of the single - player gameplay was probably balanced to perfection in the multiplayer environment before being integrated into the story.
Though I still enjoy single player games, co-op is important to me as I play a lot of games with my other half.
It can be a lot easier to sucker your friends into playing with you on the spot and it works just as well as the single player does.
While the single player of the game was lackluster and was a mixed plate for a lot of people, the multiplayer of the game is where the game truly shined and that portion of the game was developed by Raven Studios who did a spectacular job of making an amazing multiplayer experience, I certainly hope that the multiplayer is just as engaging and exciting as the previous part.
Regardless, multiplayer was just as intense as the single player part, so it was a lot of fun.
There are a lot of people start playing MMOs with the same mindset as single player games where cheating and quick routes are many times built into the game.
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