Not exact matches
I have a
lot of problems with watching movies in 3D, especially action movies, and this was one of the few films in a while that actually held up well
during the action packed
sequences.
It's a
lot of skill and talent expended on a spat a good lawyer could probably have sorted out
during the opening credit
sequence.
«Rampage» feels like a cross section of different films, it opens like a
sequence out of «Gravity», briefly looks like Johnson's 2017 winter hit «Jumanji»,
lots of «Jurassic Park Lost World» and «King Kong» moments thrown in there with a splash of «San Andreas», since we see three planes crash
during the two - hour film.
During its 136 minutes, «Captain America: The Winter Soldier» unleashes a
lot of what the MPAA refers to as «intense
sequences of violence, gunplay and action.»
But renowned Hong Kong action director Woo puts a striking new spin on the chaos, using
lots of slow motion, freeze frames, and dissolves
during the many well - staged action
sequences.
The first, by George A. Romero, his wife and assistant director Chris Romero (née Forrest) and Tom Savini, reveals that almost all the cast were friends, family or local Pittsburgh volunteers (even the mall was owned by personal friends of Romero), that the original script had a far bleaker ending (everybody dies) which was changed
during the shoot because the film was «too much fun» for it, and that the fourth film, should it ever get made, is a larger - scale affair set in a down - town area, with
lots of action
sequences and an overarching theme of «ignoring the problem».
Perversions of Science generally peaks
during its opening credit
sequence, an uninterrupted shot of a camera swooping in from the outside of a typical suburban home into a living room where a similarly typical family is watching television, a la The Simpsons opening credits, an association strengthened by another Danny Elfman's theme, which, not surprisingly, sounds an awful
lot like the Tales from the Crypt theme with a
lot of theremin thrown in.
(On the other had, his nighttime eyeballing of Tierney
during a communal dance
sequence, with vocal chanting, male grunting, and thumping drums punctuating
lots of hip - swinging is surprising for its unsubtle eroticism
during Hollywood's subjugation to the dominant Production Code.
The QTE responses were sluggish and sometimes unresponsive causing me to die (a
lot), which was not helped by the frustrating camera angles
during the some of the
sequences.
- characters are drawn in the main screen in a super-deformed style - features a
lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a
lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing
during the battle
sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a
lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
One of my big problems with all this was the sheer lack of risk and reward that occurred
during the quick time event
sequences, I messed up a
lot over the course of the story in these
sequences but yet the game still worked itself out most of the time.