There were only occasional dips when there was
a lot of action on screen, but it was never enough to deter my enjoyment of the game.
There is often
a lot of action on the screen, with parts of the environment and enemies falling about the place all the time.
Action Being a Bullet Hell shooter you expect to see
a lot of action on the screen and that is exactly what you get with this game.
First, when there is
a lot of action on screen, there tends to be a slight delay from the time you tap till the time it is recognized by the device.
Games ran without any hitches at all — including Civilization VI, though we did see a few frame drops on titles such as Inside when there was
a lot of action on the screen.
Not exact matches
Not necessarily, it looks like DK Tropical Freeze is not some mere «2D cartoon platformer», but has multiple tiers
of action, with level interaction and very large intricate enemies attacking from the foreground and background, a
lot of very highly detailed and fluidly animated elements within each level, not to mention who knows how advanced the enemy AI is for each character
on the
screen possibly acting independently or interdependently
of each other, all this requires
lots of processor power to pull off let alone maintain a steady 60 fps.
But although the corny script leaves a
lot to be desired, few
action epics have looked so spectacular, with director Zhang Yimou making sure that every cent
of the $ 150m budget can be seen
on screen.
Yes, audiences should expect a dramatically different big
screen interpretation
of the iconic Hasbro
action figure when the film goes into production next month, mainly because it is set in the 1980s and Bumblebee will be the sole focus
of the film — meaning a
lot less money will likely be spent
on visual effects.
Sandler generally prefers to simply talk about the obvious
on -
screen actions, but since he enlivens his chat with a
lot of humor, I didn't mind this trait.
Though this becomes a
screen - specific chat, it covers
on -
screen action fairly infrequently - which is fine with me, as Gordon and Friedman provide a
lot of good notes even without a tight movie - oriented take.
For everyone else who actually likes to care about what's happening
on the
screen in front
of them, «G.I. Joe: Retaliation» is a
lot of senseless filler sandwiched in and around one impressive
action set - piece.
Directed by Joe Johnston (Jumanji), Captain America proves to be a riveting roller coaster ride from beginning to end, basically because it relies
on a winning recipe featuring all the fixins needed to hold an audience's undivided attention, from a compelling plot which ratchets up the tension all the way to the final showdown, to eye - popping
action and special effects, to a sweet romance between likable leads exhibiting
screen chemistry, to
lots of unexpected moments
of levity (with much
of the hilarious comic relief arriving courtesy
of Tommy Lee Jones).
Director Kathryn Bigelow gives the proceedings a hefty dose
of style, using a
lot of dreamy slow motion and quick editing, and staging the
action scenes with great energy; her most brilliant work here are the
on -
screen recreations
of the SQUID clips, shot in long takes and with appropriately edgy and shaky handheld camera work.
Truth is, if you can suffer through Roos's device
of insouciant half -
screen captions that periodically comment
on the
action, critique his characters, broadly clarify his themes, and make predictions about their futures (a
lot like the video for Van Halen's «Right Now») without punching the person in front
of you, you're made
of sterner stuff than I. They've honestly handed out Purple Hearts for less.
Quite often I'll play with the lights out to better highlight the
on -
screen action, so every time I moved one
of the analogue sticks, and let's face it, that's quite a
lot, I'd get a flash
of light at the bottom
of my eyes.
One thing that I will say about Turok: Dinosaur Hunter is that the gameplay is very fast
on the PC and I hardly ever got any lag when a
lot of action was taking place
on screen.
This is a game with a
lot on the
screen and we made the choice to be at 900p because we wanted to push the level
of detail,
action, the size
of the city and the views you can experience as move around.
Performance leaves a
lot to be desired, there's just too much
action on screen, the controls seem poorly thought - out, the power - ups lack balance and above all the whole experience
of playing the game is devoid
of a sense
of satisfaction.
A
lot of the game's
action takes place
on the map
screen, where you can see cutscene events which offer interactions between you party.
While id is known to push hardware to its limits, they generally don't push out a
lot of on screen action.
It definitely looks like a graphical improvement over the last Call
of Duty title, and there seems to be a
lot more
action on the
screen at once, including the whole skyline
of New York City being destroyed as the player tries to avoid enemy fire.
You are always in a situation where you will be faced with a
lot of enemies so there's a
lot of action happening
on your
screen.
But there is bad news for those
of us who haven't yet opted to upgrade to a PS4 Pro — I noticed
screen tearing when there was a
lot of action with multiple cars
on screen, and it recurred multiple times whilst I was playing, accompanied by frame stuttering.
Besides
action game regulars like health packs and a temporary force shield, there are
lots of secondary weapons too: The Power Line, a vertical flash that departs from the hero to the left and right, grenades that do massive damage to everything
on screen when they hit walls or enemies, and mines that can be released while ducking.
As they play through the game, a
lot of things happen in the player's mind: they experience a variety
of emotions, they develop perceptions and interpretations
of characters and events, and they form relationships between their own
actions and the
on -
screen results.
So that means that although you don't get the full features
of running Android
on your iPhone, you get a
lot of Android's most popular elements, such as the Google search bar, the
action bar buttons, the notification center, lock
screen notifications, Android's power menu, the music playback widget and Android volume sliders.
Playing games
on a bigger display also make them more immersive, and runner games (like Super Mario Run), where a
lot of the
action is at the bottom
of the
screen, especially benefit from having that top - bottom design.
Actions created for the Google Home speaker should also work fine
on phones, and there will be a
lot of additional things developers can do now that they have full access to a
screen for their chatbots.
The game maintains a steady 30 fps throughout, although there are moments when that drops — usually when you're playing
on a TV and there's a
lot of on -
screen action.