Sentences with phrase «lot of action on the screen»

There were only occasional dips when there was a lot of action on screen, but it was never enough to deter my enjoyment of the game.
There is often a lot of action on the screen, with parts of the environment and enemies falling about the place all the time.
Action Being a Bullet Hell shooter you expect to see a lot of action on the screen and that is exactly what you get with this game.
First, when there is a lot of action on screen, there tends to be a slight delay from the time you tap till the time it is recognized by the device.
Games ran without any hitches at all — including Civilization VI, though we did see a few frame drops on titles such as Inside when there was a lot of action on the screen.

Not exact matches

Not necessarily, it looks like DK Tropical Freeze is not some mere «2D cartoon platformer», but has multiple tiers of action, with level interaction and very large intricate enemies attacking from the foreground and background, a lot of very highly detailed and fluidly animated elements within each level, not to mention who knows how advanced the enemy AI is for each character on the screen possibly acting independently or interdependently of each other, all this requires lots of processor power to pull off let alone maintain a steady 60 fps.
But although the corny script leaves a lot to be desired, few action epics have looked so spectacular, with director Zhang Yimou making sure that every cent of the $ 150m budget can be seen on screen.
Yes, audiences should expect a dramatically different big screen interpretation of the iconic Hasbro action figure when the film goes into production next month, mainly because it is set in the 1980s and Bumblebee will be the sole focus of the film — meaning a lot less money will likely be spent on visual effects.
Sandler generally prefers to simply talk about the obvious on - screen actions, but since he enlivens his chat with a lot of humor, I didn't mind this trait.
Though this becomes a screen - specific chat, it covers on - screen action fairly infrequently - which is fine with me, as Gordon and Friedman provide a lot of good notes even without a tight movie - oriented take.
For everyone else who actually likes to care about what's happening on the screen in front of them, «G.I. Joe: Retaliation» is a lot of senseless filler sandwiched in and around one impressive action set - piece.
Directed by Joe Johnston (Jumanji), Captain America proves to be a riveting roller coaster ride from beginning to end, basically because it relies on a winning recipe featuring all the fixins needed to hold an audience's undivided attention, from a compelling plot which ratchets up the tension all the way to the final showdown, to eye - popping action and special effects, to a sweet romance between likable leads exhibiting screen chemistry, to lots of unexpected moments of levity (with much of the hilarious comic relief arriving courtesy of Tommy Lee Jones).
Director Kathryn Bigelow gives the proceedings a hefty dose of style, using a lot of dreamy slow motion and quick editing, and staging the action scenes with great energy; her most brilliant work here are the on - screen recreations of the SQUID clips, shot in long takes and with appropriately edgy and shaky handheld camera work.
Truth is, if you can suffer through Roos's device of insouciant half - screen captions that periodically comment on the action, critique his characters, broadly clarify his themes, and make predictions about their futures (a lot like the video for Van Halen's «Right Now») without punching the person in front of you, you're made of sterner stuff than I. They've honestly handed out Purple Hearts for less.
Quite often I'll play with the lights out to better highlight the on - screen action, so every time I moved one of the analogue sticks, and let's face it, that's quite a lot, I'd get a flash of light at the bottom of my eyes.
One thing that I will say about Turok: Dinosaur Hunter is that the gameplay is very fast on the PC and I hardly ever got any lag when a lot of action was taking place on screen.
This is a game with a lot on the screen and we made the choice to be at 900p because we wanted to push the level of detail, action, the size of the city and the views you can experience as move around.
Performance leaves a lot to be desired, there's just too much action on screen, the controls seem poorly thought - out, the power - ups lack balance and above all the whole experience of playing the game is devoid of a sense of satisfaction.
A lot of the game's action takes place on the map screen, where you can see cutscene events which offer interactions between you party.
While id is known to push hardware to its limits, they generally don't push out a lot of on screen action.
It definitely looks like a graphical improvement over the last Call of Duty title, and there seems to be a lot more action on the screen at once, including the whole skyline of New York City being destroyed as the player tries to avoid enemy fire.
You are always in a situation where you will be faced with a lot of enemies so there's a lot of action happening on your screen.
But there is bad news for those of us who haven't yet opted to upgrade to a PS4 Pro — I noticed screen tearing when there was a lot of action with multiple cars on screen, and it recurred multiple times whilst I was playing, accompanied by frame stuttering.
Besides action game regulars like health packs and a temporary force shield, there are lots of secondary weapons too: The Power Line, a vertical flash that departs from the hero to the left and right, grenades that do massive damage to everything on screen when they hit walls or enemies, and mines that can be released while ducking.
As they play through the game, a lot of things happen in the player's mind: they experience a variety of emotions, they develop perceptions and interpretations of characters and events, and they form relationships between their own actions and the on - screen results.
So that means that although you don't get the full features of running Android on your iPhone, you get a lot of Android's most popular elements, such as the Google search bar, the action bar buttons, the notification center, lock screen notifications, Android's power menu, the music playback widget and Android volume sliders.
Playing games on a bigger display also make them more immersive, and runner games (like Super Mario Run), where a lot of the action is at the bottom of the screen, especially benefit from having that top - bottom design.
Actions created for the Google Home speaker should also work fine on phones, and there will be a lot of additional things developers can do now that they have full access to a screen for their chatbots.
The game maintains a steady 30 fps throughout, although there are moments when that drops — usually when you're playing on a TV and there's a lot of on - screen action.
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