Sentences with phrase «lot of big bosses»

Throughout the missions in DMC, you will encounter a lot of big bosses that will blow your mind.

Not exact matches

The problem with a lot of these fads, and offices in general, is that many are made at the behest of the big boss making assumptions about what their people need to work their hardest.
The Reds boss told Liverpoolfc.com: «We're very pleased because Marko is a big talent and we've seen him a lot of times.»
Mert looked like a CB in this match, he was not the meek big german today, Kos was the boss as per usual and Debuchy has a lot of fight in him.
Even if they turn out to be just the usual sort of spurious rumours that we will be seeing a lot more of in the coming months, the Arsenal boss still looks set to have a big problem with his star striker, all because of the strange decision to hold another Copa America tournament this summer, even though the last one was held less than a year ago, with Alexis scoring the winning penalty against Argentina to win it for the first time.
Arsenal fans may well argue that the Gunners and Arsene Wenger have not been spending big money to win the title at all, and there has been a lot of anger that the boss only signed Petr Cech in the summer and then Mohamed Elneny in January, but you can not argue that our squad cost a lot more than that of Leicester.
McLaren's big boss Zak Brown was recently interviewed by Reuters and had quite a lot to say about its supplier of seemingly underpowered and unreliable power units.
In that respect the boss already has one big advantage, as Mbappe has been compared to our club great Thierry Henry and Wenger gets a lot of credit for the way he turned the young Henry from a wide player into one of the dealiest strikers the game has ever seen.
Two struggling big names meet at Goodison Park with home boss Martinez under a lot of pressure.
«I think that as a state, we need to connect those who benefit big time, those who are up there taking a lot of the profit, and make sure that when we arrest those on the ground, we are able to tie the labourers to the oga [boss],» Mr. Sowatey stated.
There are a lot of big, attention - getting films in 2012, and one that I forget about once in a while is Gangster Squad, the film in which Zombieland director Ruben Fleischer follows the efforts of a squad of LA cops (Josh Brolin, Ryan Gosling, Nick Nolte, Giovanni Ribisi, Anthony Mackie) to stop the incursion of organized crime into LA, led by Sean Penn as famed mob boss Mickey Cohen.
When battle with big daddy, a lot of enemies, final boss frame dropped harsh.
From my point of view, one of the biggest changes is that the game now contains a lot of new types of enemies: from elite soldier, flying drones and various mutants to unique bosses.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Actually, argument is putting it lightly; there was a big argument, lots of threats and finally a lawsuit before the two bosses of Infinity Ward, Jason West and Vince Zampella, walked out, taking quite a few Infinity Ward guys with them and forming a brand new company called Respawn who are working with none other than EA.
I remember spending a lot of my pocket money when I was young to play Golden Axe in my local arcade, often enjoying the combat mechanics of the title, but I was often frustrated by the fact that my coop often failed to coordinate enough to beat big mobs of enemies or bosses.
It was originally designed as a purely boss fights game, but when it got a lot of attention at the 2014 E3, StudioMDHR decided to make something bigger and better.
Taking down big bosses together with a lot of people can be very fun, but also seem some lag issues when everyone is storming.
^ I thought it was revealed to be extremely open, a direct quote being that a veteran player could choose finish the game / beat the big boss within 30 minutes, skipping a lot of stuff...
Big boss battles, lots of items to find, and occasional in - game cut scene moments are also included.
Except for the brand new location, The Surge: A Walk in the Park will add new enemies, a new big boss, sixteen new weapons and a lot of other goodies.
And then you shoot a lot of stuff, and you sometimes run into a recurring boss robot named «Big Asia» (大亜).
The general rule of thumb is the bigger the enemy, the more of a bullet sponge it is, and that results in a lot of protracted firefights where you're trying to unload as much laser fire into a boss ship as possible.
In both cases, those games accomplished a neat trick: creating vast, beautiful worlds that seemed endless from the start, having a lot of gameplay that led you to what seemed like the final boss, having you beat that boss, and then throwing in a plot twist that made it so that not only did you have a LOT more gameplay, but the world got even bigger as a resulot of gameplay that led you to what seemed like the final boss, having you beat that boss, and then throwing in a plot twist that made it so that not only did you have a LOT more gameplay, but the world got even bigger as a resuLOT more gameplay, but the world got even bigger as a result.
Narrow corridors, open sandy spaces and frozen planes, lots of varied weapons, responsive controls, fast - paced action, big bosses, even bigger explosions - ah, there's nothing like it after a lonesome hour of inventive crayon puzzles and 8 - bit gravity flips made to jolly chiptunes.
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