Sentences with phrase «lot of damage to enemy»

It will harshly lower the phial gauge, but deal a lot of damage to the enemy.
In Tekken 7, Rage Art and Rage Drive are very powerful attacks that deal a lot of damage to the enemy, and can help you change the tide of battle.
One button is for your bombs, which can do a lot of damage to enemies but are mainly for getting you out of horrible situations.

Not exact matches

Then, SEGA showed the Song Magic video for Moldimolt, which can put to sleep all nearby enemies (which is really useful to deal lots of damage):
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
There are lots of powerful combos, as well as lock - on and burst systems for maximum damage to enemies.
Sure, a lot of stuff boils down to doing damage to the enemies, but many others heal allies or increase someone else's die roll next round, so there is room for teamwork.
Brigades can attack at will with little regard to their defense and dish out loads of damage while sustaining lots of damage or can focus on their defense so as not to sustain too much damage too quickly while dishing out slightly less damage to enemies.
A lot of the time you'll be forced to give up a gun you like simply because it can't output enough damage to deal with enemies, only for you to find the exact same gun a few hours later that can, making you feel as though absolutely nothing has changed except..
From the very beginning of the game, players are taught to be cautious - enemies do a lot of damage, and after the first fight or two, gamers know to play defensively.
Kor will turn into a flash as he teleports around the enemy delivering devastating blows — you can even double team the enemy with another party member to deliver a lot of damage.
Mass Effect had shields, and monstrous enemies that could support lots of hit points — shifting the levelling focus to sci - fi skills that caused major damage.
Getting the rifle is going to make plenty of weapons a lot easier as you can target specific parts of the enemy to cause extra damage.
Collisions cause damage even if the enemy isn't attacking, but you'll have to get extremely close to use your sword, so a lot of unnecessary damage is dealt.
You will get into battles with a lot of enemies of different types in closed arenas where you have to give a lot of damage but can't take much.
These new augmentations range from an armoured layer of defense that will soak up a lot of damage, a built in stun gun that can take down 4 enemies at once, and the option to shoot blades from your arms to produce a satisfying and vicious death upon your enemies.
These abilities include «Killer» moves which look brutal and dish out a hell of a lot of damage, grabs which can be handy to get out of sticky situations and 360 attacks which are useful when you are being swarmed by too many enemies.
As well as being able to level up your Hero, upgrade their stats and even create a whole range of crests that work a lot like the badges from Hyrule Warriors, as they can be used to allow your character to learn more combos, take less damage from enemies of various types and even learn skills, they can also be promoted to new classes.
Besides action game regulars like health packs and a temporary force shield, there are lots of secondary weapons too: The Power Line, a vertical flash that departs from the hero to the left and right, grenades that do massive damage to everything on screen when they hit walls or enemies, and mines that can be released while ducking.
Killing enough of each enemy would give you a damage bonus against them, eating lots of food would give you a bonus to how much life you gained from doing so, and so on.
Sniper rifles, it seemed, were particularly underpowered in this game largely because no matter how much damage you do, it's gonna take a lot of shots to take down a majority of enemies in this game.
You get to make a lot of decisions during the course of the game, with three damage types (ballistic, energy, and explosive) in play, so you have to pay attention to which enemy types are resistant to which types of damage.
If the opportunity arises, try using a quick turn to ram an enemy ship to cause them a lot of damage (and less to you — but be ready to do quick repairs).
With that said, I found myself missing a lot of the attacks on certain enemies, but this was because I probably needed to use a certain magic spell on the appropriate enemy in order to cause a decent amount of damage.
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