This family is very eco-conscious, so that was also a consideration that drove
a lot of the design decisions.
Now, Tequila Works and Grey Box have released their latest Dev Diary for RiME that details
a lot of design decisions that construct what the experience of the game will be.
Not exact matches
With one key
decision (and a
lot of work
designing and implementing a workable strategy following the
decision), Buffer has shown startups around the world just how much is possible through the employment
of a great content marketing strategy.
In an illustrated audio interview on release
of Ang Lee's chilly tale
of suburban dysfunction, Friedberg goes into fascinating detail about the
decisions that went into the film's meticulous
design, from the interiors
of the homes to how they achieved all that ice (hint: there was a
lot of hair gel on set).
Custom eLearning is not merely interactive, involving
lots of clicks and drag and drops; instead it includes well -
designed interactivities that encourage recall, reflection, analysis, and
decision making.
Some approved Jeep's
decision to step out
of the box and offer a bolder
design, but FCA also received a
lot of heat for the scrunched up headlamps, the narrow grille, and the somewhat generic rear end.
Choosing to self - publish your novel means you'll have total control over the end result, so you'll have a
lot of important
decisions to make — from formatting to font to cover
design elements.
It's a great
design concept that allows for
lot of decisions that can influence the course
of a match.
Though the penalty - based scoring system is still a terrible
design decision that sucks a
lot of fun out
of the racing, it's a game we now recommend without hesitation.
Battleborn has a
lot of potential, but odd
design decisions look like it'll ultimately derail the experience.
Maintaining this solid frame - rate drives a
lot of the
design and technical
decisions made during the early phases
of a game project.
Pros: Incredible amount
of customization, good soundtrack,
lots of complexity and depth Cons: Lackluster story, barebones tutorial, some frustrating
design decisions
According to SEGA the game will feature «revolutionary dynamically deformable terrain», so basically we should expect a
lot of mud, gravel, snow and dust effects, with proper ruts in the courses on repeated contact with tyres, which seems like an obvious and justified
design decision.
There's a
lot to cover in this Nintendo Developer Direct, but it's interesting stuff and highlights some
of the
design decisions that players take for granted when enjoying the finished product.
In order to implement input masks, designers have to make a
lot of small interaction
design decisions that don't have universally accepted correct answers.
There's a
lot of really cool deliberate sound
design decisions that reinforce storytelling or cinematic presentation in the game's racing courses.
From a lack
of quality control to bad
design decisions done to exploit players or artificially extend the play time beyond belief, it seems a
lot of the same issues come up over and over again, and often wreck even the best quality video games in the process.
There are a
lot of plan
designs to consider and you want to make sure you make the best buying
decision.
The Galaxy S9 Plus takes a
lot of design cues from the S8 Plus, with the exception
of some key
decisions that fix some
of our issues with the older
design.
The move ostensibly led to a
lot of backlash, and OnePlus CEO Pete Lau took to the company's forums to discuss the
decision, stating that the notch was borne out
of a pursuit
of «optimal phone
design.»
This shouldn't be a surprisin
decisions to you and no, not because we're Android Headlines but, because the Nexus 10 comes with a
lot of powerful hardware packed into a well
designed shell.
I should note, a
lot of re-blogs
of this news took the opportunity to bring up things like the Smart Battery Case, Apple Pencil's ability to charge from iPad Pro, and other recent
design decisions that they claimed showed something was wrong with Apple in the interim.
In fact, the way your resume looks can say a
lot about you — your choice
of fonts, use
of formatting,
decision to add colour (or not), and your overall presentation all lend themselves to projecting your personality, so it's vital that you pay as much attention to
design and layout as you do to the content
of your resume.
Last week we did a
lot of planning and prepping, and this week is all about making final
design decisions, working on
lots and
lots of projects, and filling in all the remaining blanks.
Aside from the actual
design aspect, a big part
of this challenge is knowing how to budget the six weeks, which means a
lot of decisions need to be made quickly.
We are just at the stage where we need to make a
lot of design - kitchen
decisions!
He had a
lot of input on
decisions surrounding the
design and colours used in the room, so when the time came to move in he was excited that everything was just the way he likes it.
We often see kitchen trends come and go and making the right
decisions when
designing your kitchen can save you thousands
of dollars and
lots of time!