Sentences with phrase «lot of game mechanics»

That's based on multiple preview sessions, to date, and playing around with a lot of the game mechanics.
Add these three aspects together and a lot of game mechanics show their faults.

Not exact matches

Again, we want to borrow off a lot of the same game mechanics that make games enjoyable.
A lot of your favorite game mechanics are still there, some of the good one are gone, and a bunch of new both good and not so good are added.
A lot of love and care went into this game, and it shows in both the excellent mechanics and audio / visual package.
Sure, there's some choice mechanics that don't hold up, especially in the first game, but for the price, fans of the series or people looking to try this series out for the first time will get a lot for their money.
Each different mechanic in the game works together really well and when the game gets into full flow you end up having a lot of fun.
One of the best games ever made in 2000, it made a lot of great improvements of the first games mechanics, and as always has the same Blizzard formula that made Starcraft great.
This game had lots of promise, but is too easily broken by basic game mechanics intended to improve the gameplay.
It has a lot of the mechanics down well enough but the game doesn't have enough content to warrant the price tag.
I guess I can see what the fan base makes it out to be, its simply a slimmed down Paper Mario spin off with great creativite sticker visuals and a lot of missing mechanics from past games.
The animal crossing games have a great catalog of furniture / items and this game is a great little sandbox to utilize them in I hope for the next full animal crossing game, the design mechanics are included because it would make a lot things a whole lot easier
I'm guessing the difficulty will be on the lower side compared to something like GTA4 (although maybe not, since that's already a really easy game), but it looks like it will be a full adventure game with lots of unique gameplay mechanics and a charming and funny story.
A few tweeks to the gameplay mechanics and some shaping up of the fighting systems and there's a solidly good game with lots of replay value to be had here.
If you're looking for a game that features a lot of attention to detail and places a great focus on its handling mechanics, then DiRT 4 is a very worthy pick - up.
A lot of the same control and mechanic problems from the campaign exist here, as well, but the competitive multiplayer also has the game's coolest feature.
High Strangeness is a well constructed game which does a lot of things right with regards to its core mechanics and presentation.
In fact, the other MGS games either omit or streamline a lot of the mechanics found here, making them feel a bit easier by comparison.
It features a lot of Pokemon like aspects in that you find and catch yokai to add to your team, but the battle mechanics for the game are more like the Shin Megami Tensei and Persona series.
is still a racing simulator at its heart and offers a lot of polish in terms of both game mechanics and visuals.
For the first time ever, thanks to the previously revealed third gameplay mechanic Sonic Forces possesses, players will actually get to create their own personal character in a Sonic game and wield a whole bunch of powerful unique weapons and as well as the press release I'll be sharing below, there's also a video and a few screenshots, so make sure you're comfy, because there is a lot to get though:
utilizes some absolutely fantastic strategic mechanics that put it head and shoulders above the strategic elements of a lot of other tower defense games we've played.
That's not necessarily a bad thing in itself, but the game crams a lot of gimmicks and mechanics found in classic JRPGs into the pot.
Sure, it has some pacing issues and some questionable puzzle mechanics, but Linelight is a puzzle game that stands alongside some of the greats in its genre and it deserves a lot more recognition.
A lot of the mechanics have been directly taken from past Zelda games.
The game mechanics look stellar and I know there will be a lot of interesting levels to come out of it.
This takes a lot of the frustration out of the often wonky jumping segments, however, I can't help but think the devs were forced to put this instant restart mechanic into the game to make up for the substandard platforming.
The game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario game or simply a fairly transparent means of padding the length of the game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
The multiplayer support is a lot of fun, but unfortunately the game mechanics aren't all that impressive, or different from any other game on the market already.
There are a lot of fighting games that try to diversify their style but Nidhogg 2 attempts to up the ante and uses death as a mechanic to a create a...
The game retains a lot of the same gameplay mechanics from the previous Digimon Story game.
Normally, participants in game jams come to it with a lot of prior knowledge, although many game jam teams have members with very little knowledge of these mechanics.
This introduction serves as the tutorial to the game, your in - game Uncle explaining some of the mechanics you'll be using a lot throughout the rest of your time with your jalopy - primarily, tasks required for fixing it.
A whole lot of development probably went into all the new elements and mechanics, and there probably was just not enough time to complete the game, polish things up and bring balance to this whole new world.
I've got a soft - spot for worker - placement games, anyway, but this one does exceptionally well by having a relatively simple and easy to learn set of mechanics that deliver a lot of strategic depth.
Looking pretty, being funny and having a wonderful twist on a solid mechanic means that despite the fact you will be playing this game in short bursts you will be playing a lot of it.
For a game that prides itself on giving a realistic war experience there sure is a lot of arcade mechanics that make the game just too easy to be of much enjoyment.
My issue is that the games built around those rosters do not do a whole lot with them and are brought down further by some really poor decisions: There were no good reasons to remove the little post-fight achievements screen, kneecap the number of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot mechanics.
This title really sounds like one of those games that you need to put in a lot of time to understand the play mechanics.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
While it was claimed that fisticuffs would take precedence I did end up in a lot of firefights, and while the mechanics were okay they definitely weren't up to the same standard as the rest of the game.
not al lot of shooters got their own good unique gameplay mechanics But this way epic games will develop an brand new IP with great gameplay mechanics going multiplatform.
There's a lot of reasons why game reviewer's opinions often differ: they tend to play a lot more games and therefore have a broader experience of mechanics.
There are a lot of elements that go into it but when you have a game mechanic that wants you to go as fast as possible but the level design does the opposite, your game has failed.
Infinite Warfare takes place in outer space, and a lot of new elements and game mechanics are expected to be introduced.
Objectively speaking it was a well designed game as far as mechanics were concerned and it had a lot of unlockable content that wasn't premium DLC.
There is not a lot of games in the same caliber as Uncharted 4 due to mismanagement, greed, and too much focus on the superficial not on gameplay mechanics or game content.
There are lots of creative choices they made with the light mechanics that really set Glo apart, and I feel that if the storytelling had been a bit more polished this game would be getting a lot more attention.
All - in - all, I find this an incredibly fun game with a lot of innovative mechanics.
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