Sentences with phrase «lot of sound effects»

The aliens communicate with each other in a series of grunts, and a lot of the sound effects that you hear are faithful to the sounds you would expect to hear from an early 90's game.
To compliment the lush graphics, there's some great voice acting by both Mickey and the presenter with lots of sound effects and remastered versions of the original music from the Mega Drive version.
To compliment the lush graphics, there's some great voice acting by both Mickey and the presenter with lots of sound effects and remastered versions of the original music from the Mega Drive version.

Not exact matches

There are lots of light up toys and sound effects that are not only fun to play with, but help stimulate your child's senses as well.
Kim - it sounds like you have a lot of questions about the potentially harmful effects of CIO but you also sound so angry.
The recently published book Mind Over Medicine: Scientific Proof That You Can Heal Yourself, shares a lots of data regarding the placebo effect, providing sound evidence that our body has inherent self - repair mechanisms controlled by our minds.
All of these foods are great, they taste good, they are healthy and will help you get shredded a lot quicker, but their effect will be greatly diminished unless you complement your diet with a sound fitness regimen.
And despite being structurally sound, the material is not the type to suck you in - it's comfortable but it has a lot of give, so if you want that Herve Leger suck - you - in effect, you can probably comfortably size down.
«Seven» is also notable for an excessive running time and a lot of shrill or rumbling sound effects that deliver more jolts than the action can.
Sound effects are all okay and well synched (naturally there's lots of breaking glass, girly laughter, KY Jelly sploshing and such.
The overbearing sound effects do a lot of the heavy lifting.
This movie just gave me nightmares, the special effects the sounds, the creatures design were pretty well done, the acting was just good to decent at times, they could do better, the other thing is that they did» t gave a lot of screen time to the creature, it would been really good to see more about it.
This movie just gave me nightmares, the special effects the sounds, the creatures design were pretty well done, the acting was just good to decent at times, they could do better, the other thing is that they did» t gave a lot of screen time to the creature, it would been really good to see
The sound effects are horrible because they replaced a lot of Arcade sound effects with lower sampled and wimpy sounding effects.
Armored has a relatively bright soundscape, with a buzzing, percussive score (by John Murphy) driving lots of multi-channel sound in the high registers, not to mention copious sound effects involving metal banging on metal in a cavernous, warehouse - like environment.
A lot of you noticed that the Silent Hill 1 mandolin opening is one of Harry's ringtones... I'd probably like to go back and turn his text message tone into the «found an item» sound effect.
The entire film was shot on a sound stage, so the effects specialists had to do a lot of detailed work to make this film more believable.
Knowing is almost like a slow burn sci - fi so in that it doesn't take a lot of work to handle this load, but when the score and sound effects kick in the atmos track really keeps things lively!
On the other hand, the audio is fantastic with gratifying sound effects and a diverse soundtrack that consists of a lot of catchy tunes and appropriate dramatic orchestral pieces that suit the hectic action.
The sound effects are entirely effective but the score definitely has some sonic reach to it, having depth without a lot of bass activity.
As skilled a filmmaker as he is, the most explosive scene in the film isn't as impressive as it could have been — a lot of it is down to fantastic sound effects work.
The sound effects are extremely good, and there are many sing - along moments for those that enjoy films with lots of music (mostly pop tunes of the 70s, 80s, and 90s here).
«Independence Day» used a lot of practical effects, and, while the sequel has more CGI, it was shot on six different sound stages in Albuquerque.
The 5.1 DTS - HD MA track is fine as far as it goes; there's not a lot of character or definition to the dialogue, which occasionally gets lost in the clatter of sound effects and Foley work.
There is a lot of deep bass when it is needed and has sweeping effects around the sound field.
Shanghai Noon, slapped together by first - time director Tom Dey, repeats the formula of Rush Hour to lesser effect: this time Chan is a Chinese imperial bodyguard sent to the Old West to retrieve a kidnapped princess, and his partner is Owen Wilson (Bottle Rocket), who looks and sounds as if he wandered in from a stoner comedy being shot on the next lot.
I didn't notice a lot of separate effects in the back channels, but it is made up for in crisp and clear production of the dialogue, sound effects, and musical score.
The transfer looks little different from an upgrade DVD, while the extras consist of a few hastily assembled previews, a running commentary from the effects supervisors, a music video, and a montage of Godzilla's most famous battles which sounds a lot better than it is.
The latest mobile casino games have lots of stunning animated sequences with 3D rendered graphics and impressive sound effects for players to enjoy.
In terms of features we would do differently... Of course, if you are developing a kids comic for the iPad from the ground up then there are a lot of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecondof features we would do differently... Of course, if you are developing a kids comic for the iPad from the ground up then there are a lot of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecondOf course, if you are developing a kids comic for the iPad from the ground up then there are a lot of different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few millisecondof different ways you might approach it... But given that The Phoenix exists initially as printed item... I think we * might * have added more sound effects or different page transitions, and there are some timings that I would want to improve by a few milliseconds.
While manga has similarities to American comics, there are some stylistic aspects that distinguish them, such as bigger eyes on characters and more speed lines in action scenes, and they are typically done in black - and - white, with lots of cool visual sound effects.
Occasionally, I'd have to zoom in to catch some of the smaller sound effects (lots of munching and even some «nom» s), but otherwise the images and text were clear.
A couple of percent difference between nominal and real return may not sound like a lot, but it has a huge effect over time.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplesSound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samplessound stand out - check out sound effect samplessound effect samples here
The original Mass Effect was just trying to do a lot of things that clearly they weren't able to get done that it sounds like this game is able to achieve much more than the original considering the planets are larger and there's more of a focus on exploration in regards to allowing the user to level up based on what they've explored in terms of research and development.
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There are a lot of enemies in the game's ten chapters, but the moves and sound effects were what drove the edit, everything else was cosmetic.
As well as a lot of code cleanup, highlights include ES5510 DSP effects for Taito's Ensoniq - based sound hardware, improved graphics priorities in Sand Scorpion and Jackie Chan, graphical improvements in Data East MLC games (Skull Fang is closer to working), and K051649 support in the vgmplay driver.
Complete with special sound effects and boosts, there is no question Samus» Gunship vehicle is the best of the lot, with a sweet engine noise reminiscent of her actual hovering spacecraft.
I kind of went through the NG3 review, and a lot about it sounds like what should have been the Mass Effect 3 review.
For that reason, we chose a lot of different sound effects from the other Mario games.
When it comes to engine sound effects, Gran Turismo gets a lot of flack.
Games need sound effects to cover all of these situations — and a lot more besides.
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In my opinion it sounds quite good so far but seems like it needs a lot more work, The start of the track is awesome but I feel it needs to warm up a bit more maybe with the old KI start but slightly remixed with more sound effects like the original, Epic!
Graphics: The black and white stick figure style visuals might look simple at first, but definitely has a lot of charm Sound: Although the game doesn't feature any voice acting, it has a great soundtrack and plenty of sound effSound: Although the game doesn't feature any voice acting, it has a great soundtrack and plenty of sound effsound effects.
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