Sentences with phrase «lots more gameplay»

There are lots more gameplay mechanics to discover, and we also include achievements and challenges, the latter used to encourage replay and experimentation.
As you probably already know if you've been reading our stories, we are getting a brand new Harry Potter game called Harry Potter: Hogwarts Mystery, and today we got to see a new trailer that shows a lot more gameplay than previous teasers have.
While I did love the gameplay unveiling of the title last year, the footage Bend Studio showed at E3 2017 gave us a lot more gameplay information about the post-apocalyptic title.
In both cases, those games accomplished a neat trick: creating vast, beautiful worlds that seemed endless from the start, having a lot of gameplay that led you to what seemed like the final boss, having you beat that boss, and then throwing in a plot twist that made it so that not only did you have a LOT more gameplay, but the world got even bigger as a result.

Not exact matches

I know it's not what a lot of people were expecting, a return to the slower BF2 style gameplay, it's still leaning more towards BC2's gameplay, and that has disappointed some people.
There is certainly more of a focus on the challenge and an engrossing story, which a lot of gamers don't appreciate as being fun, but the gameplay itself is relatively flawless for it's genre.
However, its repetitive gameplay is something that will turn a lot of people off, even if it is more polished than it's ever been.
The developers at zSlide have tried their hardest to make it all seem original and fresh but it doesn't take long to work out they've really not done a whole lot more than attempt to slip an ill - fitting urban skin over gameplay mechanics borrowed wholesale from the Nintendo classic [«WarioWare»].
Stardew Valley is a charming farm simulator with the essence of classics Harvest Moon, but with a lot of more content and new gameplay mechanics.
FIFA 14 at the gameplay level plays great, with a lot more of variety thanks to the new Ignite Engine.
Motorsport Manager was released on PC with a better graphic aspect and a lot of new gameplay elements which create a more realistic managerial experience.
I played about 5 hours and concluded that the story is at an 8th grade level and the gameplay is a mix of a lot of better, more entertaining games of the genre.
The length, difficulty, and corny story will turn a lot of people off, but the incredible gameplay and thrill of climbing the leaderboards is more than enough to keep this gamer engaged.
The gameplay with the GamePad is great and works great, but as it has many ghosts, the gameplay seems a lot more action than horror.
Great combat system, nice graphics with very low requirements, a lot of warriors and balanced gameplay What do you want more?
I love resident evil series, i du n no why the 0 game is not very loved like others but this game has innovated with the elimination of item boxes, this means that is more difficult do speedruns and will need a little more strategy to beat the game without backtracking a lot, is also the only game of the ancient gameplay where «hard» is really f*ck * ng hard, i love this game more than 3 entry.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
With its balanced class - based, teamwork orientated gameplay, great graphics and slick mechanics that keep you playing into the wee hours of the night, Evolve itches that competitive urge and feels a lot more evolved that your standard, run - of - the - mill shooter.
It's a hell of a lot more niche — only really appealing to Zelda fans who don't mind a big change in the gameplay style — but Hyrule Warriors is to Zelda what Mario Kart is to the Super Mario series, and that's brilliant news for dedicated fans.
It is challenging but such a form gives the player a lot more fun than a simple linear gameplay and that is most important to us.
«Knack is a game with some solid core mechanics which cry out for a bit more polish and a lot more variety in the gameplay,» said Blair in his review when the game launched.
The basic gameplay blends puzzle and adventure elements and it's generally pretty easy to figure out which items you can interact with in each level but figuring out the proper way to use them is a lot more challenging.
The actual gameplay feels good, and the single player portion of the game is actually a lot of fun, but it would have been nice to have seen more to this mode.
Well this isn't really the case with Midnight Club 2, which appears to have a lot more emphasis on the gameplay rather then the graphics.
Here's just a little bit more of Super Monday Night Combat, the recently announced, free - to - play sort - of - sequel to Uber Entertainment's Xbox 360 and PC game that (this time) draws a lot more influence from DotA - style gameplay.
Once you go online though, it starts to make sense and the gameplay is a lot more enjoyable although the fact that you can only communicate via USB keyboard sucks.
The core gameplay of choosing the right gems to match (to increase your energy, coolant or ammo) and right actions to take (increase walking speed, be defensive or press the enemy) is a lot more fun than it may sound on paper.
The gameplay story is also lot more engaging as compare to other games of the same genre.
And with a solid gameplay, an engaging cast of characters and lots of hours of adventures, Devil Survivor 2: Record Breaker is a more than worthy entry in the long running series.
In trying to enhance its cinematic quality and shove its set pieces down your throat, it sacrifices a lot of gameplay freedom in favour of a more linear experience.
It's here you can enable PvP gameplay, turn the sandstorm on and off, decide what players lose when they die, as well as full access to the admin panel for a lot more control.
One thing Death Road to Canada does a bit differently from its peers is that it provides more action - based gameplay for a lot of its scenarios.
This new style changes the typical, «find the right path to complete the mission,» gameplay that a lot of tactical shooters fall prey to into a more natural approach of letting you choose how and when to attempt a mission.
Street Fighter IV has done a lot to make the fighting - game experience a more enjoyable one, and Ultra's roster additions, gameplay tweaks, and new online modes make a great game even better for a reasonable upgrade price.
By trimming the fat Ubisoft have sidestepped a lot of the issues that plague their open world games, and progression and discovery both feel much more dynamic and natural here; the combat and other gameplay elements may remain essentially the same but when they're as tight and polished they are here, then hey, who's complaining?
It is a fun disc launcher game with a good gameplay but it is also a lot more restricted than something like Rocket League.
In the meanwhile, if you want to see more, you can check out quite a lot of lovely gameplay and a nostalgic trailer showcased this morning, and read what Square Enix CEO Yosuke Matsuda had to say about the company's sales expectations for the game.
While there's still a lot more to see on the gameplay side of things, I'm definitely intrigued to see how the plot plays out.
This is reminiscent of when Super Mario Sunshine released and it got a lot of criticism because of shallow first impressions, but after a little bit of gameplay it proved more than worthy to sit alongside super mario 64.
So yeah, the game has a lot to take in, and it requires a great deal of time to get acquainted with the various gameplay elements, but once you do youâ $ ™ ll be hard pressed to find anything more rewarding than owning your foes with a series of well - timed Unite Morphs.
The racing is steadfastly dedicated to one esoteric brand of racing that, by itself, just isn't a whole lot of fun, and the game simply doesn't present itself well enough to make up for the gameplay's more annoying elements.
Considering platforming gameplay might bore a lot of players, adding combat to Disney Infinity should allow for greater depth and a more immediate hook for anyone who doesn't like to build new levels from scratch.
As you'll see in the gameplay below, a lot of the mission - to - mission focus is still liberating various outposts to unlock new main and side missions, but getting between those outposts has never been more fun.
We've collected lots of Wii U videos from E3, with a ton of gameplay footage from games such as Pikmin 3, Nintendo Land, New Super Mario Bros U, Project P - 100, ZombiU, and more.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
While the game is based on small sub-levels that were first introduced in Super Mario 3D World, there is a lot more variety in gameplay along with a ton of elements that were never used for Captain Toad's levels before, like the Double Cherry power - up among other things.
is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
Dungeons are an example of it: they're quite linear, but they offer a different kind of experience to the lot, some sort of claustrophobic gameplay where you can obtain more and rarer loot.
This makes the gameplay more action - oriented but it also takes a lot of the strategy and need for pinpoint accuracy away.
Some parts can be rather tedious solo but once a second player joins, the gameplay starts becoming a lot more rewarding because it seems like the developers had cooperative multiplayer in mind while designing a lot of the campaign.
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