There's
lots of shooting robots and bugs and so forth since many of the titles of yesteryear were based on that simple gameplay mechanic, but these titles are clearly from another era of gaming and never approach the kinds of content that may be included in some modern titles.
Not exact matches
While you will be
shooting a
lot of robots — many
robots, in fact — the
robots don't get stale.
Join me as I talk about director Lee Petty's approach to design,
shoot the heads off a
lot of robots, and examine what does and does not work in Double Fine's latest charmer!
This, ladies and gentlemen, is Binary Domain: a third - person cover - based shooter where you can talk to the AI and
shoot a
lot of robots as you carve your way through a highly enjoyable tale.
(Spoiler: A soldier in power armor
shoots lots of robots.)
And then you
shoot a
lot of stuff, and you sometimes run into a recurring boss
robot named «Big Asia» (大亜).
There's still plenty
of exploding
robots and there's even some sections that have you clambering out
of your tin can and doing all the
shooting as Ramsey himself, although these definitely aren't a highlight
of the game and feel a
lot less satisfying than the generally enjoyable
robot parts.