I also love Animal Crossing, specifically New Leaf for 3DS and when I say I love it I mean I was obsessed with it for quite a few months, The Legend of Zelda games, Smash Bros., Shovel Knight, the Uncharted series, the Metal Gear Solid Series, Final Fantasy 7 and
I love character action games like Bayonetta and Devil May Cry.
I love character action games, and over the years I've helped create a number of them, including Crash Bandicoot on the original PlayStation, and Jak and Daxter and Ratchet & Clank on PS2.
Not exact matches
An
action - adventure
game based on the movie where the
characters use their martial arts and ninja skills to defeat the enemy that's a solid gift idea for Lego lovers who also
love to
game!
Like its Hyrulean brethren, Fire Emblem Warriors is a joyous
action packed romp through hordes of faceless enemies in the company of some well -
loved characters and all the trappings of a Fire Emblem
game.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell in
love, the combo system, while easy, is a lot more deep than the one in the Naruto
games, with all of the
characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every
character also has an universal dodge -
action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the
characters are nicely balanced, with every
character being fun to play and viable at the same time, the
game runs smoothly without frame - rate issues and the cell - shaded graphics,
character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like
character introductions and outros being intact (fun fact: the
characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every
character simply gains a damage / defense boost, with the conditions being the same for all
characters, eliminating situations when one
character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock
characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Okay, for insanity: this is a basic theme for a horror
action game and for
love The plot is that the main
character, James, receives a letter from his deceased wife, and he goes to Silent Hill, and so this would be a theme of
love.
It not only contained all of the
action players had grown to
love from the 1998 original, but it threw in all of the extra
characters added to the GBA version of the
game and wrapped everything up in a package that looked, sounded, and ran as well on the PSP as it had on the original PlayStation hardware.
This instant
action is something that really works for a Sonic
game, and although we know and
love the
character having a engaging storyline makes this
game feel better.
In classic
action - adventure fashion, Shovel Knight combines a vintage 8 - bit aesthetic, unique
characters and smooth gameplay in a way that old school
gamers will
love.
The genre isn't for everyone — dedicated
action gamers aren't too keen on dozens of menus and the
character - building elements and traditional RPG fans bemoan the lack of a narrative, often too difficult tasks and the absence of androgynous heroes — but those who
love it are about as die - hard as
gamers get.
I would really
love to have a mentor who is a senior
game AI programmer working in a AAA company, having an interest in
action - adventure and open world
games, and specialized on architecture and
character behaviors.
The company also had a little something to say about the
game itself, stating on its website, «The hotly anticipated Titanfall 2 will deliver the frantic
action fans have come to
love, plus dramatically charged cinematic moments through all - new memorable
characters.»
The 2D art that introduced each of the
games Bro's and new Enemies all had a lot of
love put into them, and as an avid lover of
action movies, seeing
characters from films ranging from «The Boondocck Saints», «The Terminator», «Leon: The Professional», «Robocop» and more given the Bro treatment always gave me a chuckle, as did the announcer shouting «Let's Go, Bro» at the start of each mission.
I
loved seeing so many iconic and popular
characters from the Final Fantasy series interact in one
game, especially with
action that was both fast - paced and beautiful to look at.
The narration is genuinely funny as it reiterates the
actions of the Gunstringer and gives the history of the odd
characters the Gunstringer encounters, like the
love affair between lumberjack and alligator, which gave birth to one of the
game's bosses - a hideous, plaid - wearing alligator lumberjack.
However, even if the preview we got showed that the
game will be
character driven, we can still expect the
action and the satsifaction on taking down giant monsters, which we
loved in previous installments.