Thomas Hopper: I've been too busy with my work on ACORN to get a chance to play M+R: KB as of yet but
I love tactical games and I will get around to it as soon as I can.
Don't get me wrong —
I love tactical games and strategy games like X-com, but they work because the whole battle plays out in a turn - based system.
I love tactical games, but I never claimed to be great at them.
AC is an avid gamer that loves different types of genres, but specifically
loves tactical games, JRPGs, fan service, and more.
Not exact matches
Arsenal fans will
love to watch their beloved team again if a manager whose
tactical awareness is on the high side because wenger has no plan B in every
game, he leaves his step son Ozil who is playing bad and remove Iwobi or anybody just because his tactics is configured.
I wish Theiry Henry takes the managerial position, not just because of the
love he has towards the club, but the
tactical analysis of the
game he does at sky sports.
Ramsey has had one good season for us since his horrible injury, he needlessly gives the ball away much too often and his finishing is even worse than Giroud's... once again we have fallen in
love with the idea of what could have been... Ramsey has only scored 2 meaningful goals in his entire Arsenal tenure: one in Turkey and the other in last year's FA Cup, which is not near enough to make him a centerpiece of this offence... likewise simply his presence on the team sheet has led Wenger into making horrible
tactical blunders because he will force Ramsey into the lineup even when it doesn't make sense... just think of all those
games when Ramsey was played out wide on the right, which forced the RB to come up into the play far more often, and deeper, because Ramsey invariably would find himself in a more central position leaving us far more vulnerable to the counterattack..
It also lends itself to the in -
game tactical flexibility that Max so
loves in
games.
I
love turn - based
tactical games, but this did not connect at any level.
It combines the
tactical gameplay we all know and
love from other Ghost Recon
games, with all of these elements spread out on the beautiful map of Bolivia.
Shining Force was the
game that made me fall in
love with
tactical JRPGs.
Edmond Tran
loves turn - based strategy, and has been into
tactical games ever since he played Front Mission 3.
There's a lot of
love for the classic Advance Wars turn - based strategy series, but Intelligent Systems are really doubling down on the Fire Emblem
games of late, having rekindled interest in their
tactical RPGs.
It's a turn - based
tactical role - playing
game like Final Fantasy Tactics or Devil Survivor, but with a twist: As your combatants fight alongside one another, they can fall in
love.
I
love the complex, dark stories of Jugdral; the visceral critical animations of the GBA titles; the huge and varied casts found within the Radiant
games; the tight
tactical gameplay that conveys the importance of every last man and woman you command in your army, reinforcing the horrors of war and the finality of death... until you inevitably reset to make sure that they live.
All the next
game needs, for me, is to marry the slick action and tech of Future Soldier with some beefed up
tactical elements to create a
game that fans of the older
games can
love as well.
There are plenty of
tactical enthusiasts out there that
love the Tom Clancy line of
games, and they expect a quality experience.
I've personally wondered many times why people don't make more roguelikes that involve an entire party and
tactical combat so I'd
love to see this
game get made.
«We
loved the concept of a strategic, base building, world defending
game with
tactical combat missions.
I've already written lots about my undying
love for the
tactical strategy of
games like Shining Force, and Valkyria Chronicles is absolutely the spiritual successor to these
games.
If zombie caterpillars have you curious, you should check out Zombillie (Switch) now for $ 3.34; if you like casual puzzle titles, you might enjoy Millie (Switch) for $ 2.49; if you like playing god, you should try the beautiful Sparkle 2 EVO (Switch) for only $ 1.24; if you
love co-op adventuring, you should try Lovers in a Dangerous Spacetime (Switch) for $ 9.99; for visually compelling puzzle platforming, check out Semispheres (Switch) for $ 5.99; fans of point and click
games need to give Bulb Boy (Switch) a look for $ 5.39; for a quirky title, check out Of Mice and Sand (3DS) for $ 6.39; for some low key dungeoneering, check out Quest of Dungeons (Wii U) for $ 4.94; if you
love amazing
tactical RPGs, then you'll
love Stella Glow (3DS) for $ 14.99 and if you like more challenging RPGs, try Legrand Legacy (3DS) for $ 14.99.
It's been a while since I've played Company of Heroes and, in that time, I've revisited my
love for other RTS
games such as Supreme Commander and Command & Conquer, not to mention real - time
tactical gems such as Commandos.
«There's a lot of
love for the BattleTech / MechWarrior universe, and the entire Harebrained team feels incredibly fortunate to have had the chance to work on a
tactical combat
game worthy of its legacy,» said Jordan Weisman, CEO of Harebrained Schemes and creator of the MechWarrior universe and original BattleTech board
game.
There are a ton of
gamers out there that
LOVE tactical shooters.
I
love blowing stuff up, especially lobbing a
tactical nuke onto a nearby town full of feral ghouls, but I already got a good chance to do all of that at last year's E3 when VR support for the
game was first revealed.
I agree, I felt that having more
tactical options at my disposal opened up a new
tactical layer that I
loved and rarely come across in
games that force an attack / defence tradeoff.
In a fit of nostalgic
love I titled my blog article on the Shining Force
games «the legacy of
tactical aweomeness», after the subtitle of one of the original SF
games.
With outstanding graphics that put a lot of other pixel - art based
games to shame, a deep and thorough level of customisation, and a compelling storyline, it captures everything I
loved about the
tactical RPGs of the PSX era!
«For different reasons and in different ways, depth is a very important aspect both in Mario
games and in
tactical games... and in all the
games we, as
gamers,
love to play!