Sentences with phrase «low damage attacks»

Now, enemies give players a break with low damage attacks that occasionally miss (In the first stage, regular grunts would shoot at me with bursts of machine gun fire and would miss, even though I stood still), and they don't swarm or blitz at the player as much.
Unless you power up your cards and ninja's health pools, you're going to be swimming in low damage attacks that just won't prove to be very effective.

Not exact matches

Researchers from the University of Alabama at Birmingham found that obese rats fed a high - fat, low - carb diet — comparable to what many humans consume — had more damaging and deadly heart attacks than obese rats fed a low - fat diet.
A damaged endothelial cell wall means low performance during physical activity as well as an increased risk in heart attack since a healthy endothelial cell wall does not allow arterial blockages to form.
Cocoa is also a very rich source of polyphenols, which are plant - derived antioxidants that may protect cells against oxidative damage that can lower HDL (good) cholesterol levels, possibly putting you at higher risk for a heart attack.
But it may lower the risk of recurring gout attacks and slow the progression of joint damage.
As for its cardiovascular effects, Chinese and Russian studies show that rhodiola lowers blood pressure, slows the heart rate, normalizes heart rhythm, prevents stress - induced heart damage, and reduces levels of C - reactive protein (creators of inflammation), which is a major risk factor for heart attack.
If it is equipped by Mario, it lowers his defense by one point, increasing the amount of damage he takes from all enemy attacks, but it also boosts his attack by one, increasing the damage of all of his jump and hammer attacks.
While your move and onslaught might continue unperturbed, you will still take damage and it only works for mid and high attacks (throws and low attacks will interrupt it).
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
The Paper Mario series differs slightly from the other RPGs because the damage and HP ratio is lower and Mario and his partner always attacks first, and attack power is achieved by getting hammers and boots rather than leveling up.
Alcohol can cause low blood sugar, behavioral changes, permanent kidney or liver damage, vomiting, seizures, coma, and heart attacks.
Characters have health and energy, the latter of which they can draw upon to do special attacks, but get too low on energy and you make a character vulnerable to extra damage.
When your Tension is high enough, your attack power will increase, however when your tension is low, your defense will suffer allowing you to take more damage.
While the length of its Synergy Burst has been reduced, alongside increased damage scaling on its high stance weak attack, Pikachu Libre now has a much more consistent evasion tool in its low stance weak attack.
Basic strikes do low to decent damage depending on the level of your character but you can also choose to use a combo skill, weapon skill or a magic attack.
Vivillon is a Bug and Flying — type Pokémon who can learn Struggle Bug, an old move that lowers the Special Attack of any Pokémon it hits while damaging them.
Sylveon is a Fairy - type Pokémon who can lord the move Moonblast, which is a powerful new move debuting in Pokemon X and Y that lowers the Pokémon's attack stat while dealing a lot of damage.
An attack food buff can kill him easily with a low damage 2h weapon.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
When unoriginal developers can't think of a good weapon they usually throw in something that deals low damage but makes it up with increased attack speed; the problem here is that the scythe just doesn't do enough damage to justify its use.
Not only are these skills the key for significantly - higher amounts of damage to bosses, but they're useful to use in random encounters since you can use the lower - cost skills and regain most, if not all of those skill bars by the next fight, making fighting your way through dungeons easier to manage than just wasting skills and doing physical attacks until your next Healing / Save Point.
Cards can act as power - ups for yourself, nerfs to your enemy (lower defence, attack damage etc) to odd ones (force your opponent into a crouching stance).
As you chain attacks together, you also fill your Fury Gauge which can be unleashed upon the enemy for a character - specific ultimate attack, perform a massive healing technique or create a shield to lower damage taken.
You can push an enemy to the back of the grid to lower its defence and attack while also damaging it, but you can also string moves together between your party member.
Imagine being in the heat of a boss battle, dodging attacks and frantically trying to get in close to deal damage to the monster's weak point — only to realize you are low on health and need to use an item.
Ailments in the game include stun (skip a turn), charm (may target allies), vulnerable (takes double damage from the next attack), enrage (targets the last person to hurt them & lowers area attack effectiveness), and disarm (lowers attack power for their next move).
While your move and onslaught might continue unperturbed, you will still take damage and it only works for mid and high attacks (throws and low attacks will interrupt it).
Develop a defensive tank character with high HP to withstand knockout blows while offense focused players can create a damage - inflicting character with low health but high critical hit rates to devastate opponents with a flurry of attacks.
The return of x-ray style fighting moves - flair attacks that do massive damage and show your bones breaking inside your opponent's body - is welcome but even they serve as a reminder of technology's limits, thanks to both their low detail and generic nature.
In you gnome arsenal you have 4 different upgradeable units each with different powers and ranges: the warrior who has high physical damage but low range, the ranger who has long range and can attack flying enemies, the fire mage who has low attack power but can attack multiple enemies at once, and the ice mage whose attacks slow enemies.
For example, a wraith will require you to rely on specific spells to even deal damage, while a flying enemy, such a griffon, will require long - range attacks from your crossbow to bring it down and some harder - hitting spells to lower its health.
Players can use the shield to block most attacks, while the sword can do quick but relatively low damage.
There are even cards that can lower the enemies» defense or attack power or even directly damage the enemies.
Like many enemies in this era (such as Reptites) it takes little physical damage normally, but if hit with a Lightning - related attack it becomes «shocked» and its defense is temporarily lowered.
If it is equipped by Mario, it lowers his defense by one point, increasing the amount of damage he takes from all enemy attacks, but it also boosts his attack by one, increasing the damage of all of his jump and hammer attacks.
Pokemon is an RPG (role - playing game) so although each attack will do roughly the same damage most of the time, the actual damage is determined at random between a lower and higher range of damage.
Further advantage can be sought with meals providing temporary bonuses, or investing points won from battles to adjust certain attack types to deal lower or higher damage, but even these are just minor, largely irrelevant features.
They all did pretty much exactly what you'd expect they'd do in an RPG, with the exception that there is no targeting — everyone always attacked everyone else — and the defend command not only lowered damage taken but also restored a little bit of HP.
The game also gives the option to defend, which lowers the damage you take for that turn, but also means you can't attack, making this option mostly useless.
Increasing Yangus's Tension would increase his Bravery damage immensely, though each attack would lower his Tension level.
On the other hand, while he has a greater attack range than many defenses, his ability to damage them is low.
For example, infusing a Fire Sphere dropped by a dragon with your sword will lower the sword's physical attack but add additional fire damage with every hit, or infuse with armor to absorb fire damage.
It's also worth noting that performing a heavy melee attack in Horizon Zero Dawn can remove the armor off some machines, lowering their defense and allowing you to deal more damage.
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