However, we also see a fair amount of
lower res texture work and filtering looks like a significant downgrade too - though how much of this is down to the lower screen resolution is difficult to say.
To compensate for the amount of area the game has to load when your in the sky, the game has some very
low res textures on the ground.
as for art style, to each his / her own bt i was always in favor of the twilight princess style and since nintendo has moved up to hd, we can probably say goodbye to
muddy low res textures and see alot more detail and work put into environments.
The low poly /
low res textures actually look fairly decent - a testament to the quality of the original artwork: similar to MGS2 and MGS3, the base art is very well produced, scaling up nicely.
Graphically the game is standard for the PSP, the Gundams themselves look brilliant, but the problem lies with the bland background all
shining low res textures into the screen, and what little destructible buildings there are all fall down the same, like a planned demolition.
-- Last gen graphics presentation complete with screen tearing,
low res texture work, and unsatisfying explosions.
The graphics are ok, but
the low res textures do not scream next generation gaming.
Framerate drops throughout,
low res textures, poor xbox live performance, etc..
Some pop - up and
low res textures are evident, that get clearer once you get closer to the area.