Sentences with phrase «low sales of the game»

Despite blaming the loot box controversy of the lowered sales of the game, in the investors» call this evening the firm said microtransactions will return to Battlefront II.

Not exact matches

According to video game research firm Newzoo, game sales of Activision's (ATVI) 2013 title Skylanders Swap Force sold about 3.9 million copies to date, slightly lower than the 2012 Skylanders Giants version at 4.65 million, which was comparable to Skylanders Spyro's Adventure sales in 2011.
Sales of the Monopoly Millionaires» Club have been too low to cover weekly jackpot drawings since the game launched in October in Indiana and 22 other states.
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It is believed that the PS4 has a $ 60 loss built in — a lot lower than the sale loss of the PS3 at launch — though he this denied specifically because they think most gamers will also get a PlayStation Plus subscription and a launch title.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
not really every single game on the chart has had a much lower second week sales, but just ignore the evidence in front of your face... it is so much better that way..
Unsurprisingly, sales are pretty low for games on Nintendo platforms, with less than 5 % of total sales during that month coming from the Nintendo eShop, for pretty much all games.
Fate / Extella: The Umbral Star had a pretty low debut at retail, so it's not surprising that digital sales would be low... not to mention this is a single player title, pretty likely to end in the used section of a video game stores as soon as the main story is done.
Iwata wrapped up the press conference by admitting that third - party games often don't sell well on Nintendo hardware, with Wii third - party game sales low in Japan and the first year of Nintendo DS software sales all coming from the publisher's own titles.
I'm not sure what the budget of the game was but it doesn't look to expensive so maybe the low sales won't effect it to badly
Animal Crossing: Happy Home Designer and Pokémon Super Mystery Dungeon sold 3.04 million and 1.22 million units, but the company attributed lower game sales to a lack of major titles «like Pokémon Omega Ruby / Pokémon Alpha Sapphire and Super Smash Bros. for Nintendo 3DS», which the company believes «energized the entire 3DS business during the prior fiscal year».
Continuing the barrage of sales news, publisher Square Enix has lowered the price of two if its games on Xbox Live Arcade.
Some of these games rarely go on sale, a couple are dropping to their lowest prices yet, and at least one is on sale for the first time ever.
If the PS4 and Xbox One have the same issues of clarifying to the world what it is (which they don't) or have delays of games (more possible), then perhaps the sales will go quite low.
But I can totally see how the lack of games can keep the sales of the console low and how it might frustrate folks who only own the Wii U.
6 - month chunks of game - time have already been withdrawn from sale by ZeniMax, although they claim this is merely due to such low demand and not a move toward free - to - play.
One agent, who spoke on the condition of anonymity, said he certainly wouldn't call Konrath's deal a game changer, but that it does say something interesting about the place of the midlist author in legacy publishing: «It's not necessarily clear that big corporate publishing is well structured to help low midlist authors with rapidly reducing print runs in an environment in which overall print sales are falling week by week.
It makes sense that books sales (e + p) would be a lower percentage due to the fact that B&N stores have added (or added to) a lot of other categories over the past couple of years (e.g., stationery, games, etc.) That's why I'm curious to see if the Newco relationship with Microsoft could end up with a store - within - a-store: Just like there's Nook kiosk at the front of B&N today, what if there were a Microsoft technology section featuring Xbox 360, Kinect, etc.?
Choosing to stay behind the technology curve increases costs for developers porting games to the systems and often isn't worth the lower than average sales of their games on a Nintendo console.
How this works against the Xbox1 and Microsoft, is the fact bad news travels fast, so when this sale is all said and done, there will still be mumblings in the air as to how Microsoft lowered the price of the Xbox1 and also gave away a free game, this in itself will encourage would be buyers to hold off purchasing in the hopes that another sale would perhaps happen, it also compounds the ability for Microsoft to sell the Xbox1 at a consistent pace, they will see boosts, then sharp decline in sales due to those waiting on these specific deals.
But then again, UT3 sales across all platforms were lower than any one Gears of War game (yep, even the disappointing GoW: Judgement).
As PS3's production costs have been cut in half recently, prices of the SKU's lowered, and software sales on the rise, Sony's game division has begun making some money and posted profits for the last financial quarter — Sept - Dec» 07, where Sony sold 4.9 million units — meaning the big three are now all profiting from their console businesses.
It would be especially stupid because it would cause the illusion that they have no faith in the NX and are spreading games out to cover for expectations of lower hardware sales, which would harm its launch sales in a way that sales from the other two consoles could NEVER cover for.
The sales of the SNES is lower because of the increased competition from other video game manufacturers trying to latch onto Nintendo's coattails which dovetailed into the N64 sales which are lower because of the prohibitive cost of the console, games and the 3rd parties abandoning ship.
There's also an extensive back - catalogue of brilliant titles to be bought for next to nothing, and constant sales on Steam which throw up amazing games at low prices.
Valve has proved time and again that lowering the price of games increases sales exponentially.
Both companies take what sounds like a hefty cut from the revenues these companies makes with their games that happen to use either DeNA's or Gree's services which, in turn, greatly lowers the actual money these companies bring in when they make a sale of a game.
This has driven the sale price of indie games to an all - time low, and even then, many customers will wait for the 50 percent discount that they can expect over the summer and holiday sale drives.
We here at GftM High Command will keep you up to date with sales and point you to some of the best low - cost games in future broadcasts but first we want to talk about our mission, and to give a few general rules of how to game cheap.
First off, at $ 10, the cost of entry is incredibly low, and the game goes on sale frequently.
It was more about a large company like valve doing something to change the way figures are distributed, to lower the cost of shipping / packaging, increase the number that are created, and even increase early (closer to full price) game sales.
In the low selling games» defense, the analysts chalk up the poor sales to the continued purchasing of September's releases, including Halo: Reach and NHL 11.
I mainly bought the game for this option as it's good fun with a few friends and as the game looks cartoony it doesn't have to be taken as serious as a gears of war horde or playing competitively on call of duty, a lot of people have said this is a child's game but after playing it for near on 2 days I've came to realise it has most of the game modes offered on a game like call of duty just with a cartoon like look to it, playing is a lot more fun and relaxed than call of duty and that's why I think this game is great for such a low price in the sale at the moment!
I wonder if low sales from Microsoft's three big games of the year (Sea Of Thieves, State Of Decay 2, and Crackdown 3) will change how retailers feel about Xbox Game Pasof the year (Sea Of Thieves, State Of Decay 2, and Crackdown 3) will change how retailers feel about Xbox Game PasOf Thieves, State Of Decay 2, and Crackdown 3) will change how retailers feel about Xbox Game PasOf Decay 2, and Crackdown 3) will change how retailers feel about Xbox Game Pass.
Just like the majority right now is going on large sales and bundling to their heart's content, if a majority did business like this the initial revenue would probably stagnate and be much lower than expected, but after the consumers got into their heads that the games they wanted would NOT follow the expected process, revenue would increase and maybe allow for less waste of resources on support (as you say) or channel them to good marketing campaigns that don't hurt either the consumers or the developers.
Activision, I'm telling you right now; not properly supporting versions of your games is the QUICKEST way to ensure that sales of those versions stay low for the entirety of their time on the market.
Also running at the same time is a sale on games by developer Arc System Works, which runs through the end of the year, that sees such titles as BlazBlue Chronophantasma Extend at the lowest prices I've ever seen them.
It was more of a cult classic than a flop and could have been as big as the other action - platformer games that made there mark on the ps2 (ratchet & clank, Jack & Daxter, ect) if it weren't for whatever it was that caused such low initial sales.
As for the game, I've looked gameplays of this, and I'm not really sure if I would like this, as the physics semmed floaty from what I watched, I'll be picking it on a sale for sure (even if the game's base price is, surprisingly, low)
Remedy head of franchise Oskari Hakkinen has told VG247 that Alan Wake faced stiff opposition and «extremely aggressive marketing» from rival games in its May launch month, following last week's NPD numbers showing low US sales for the thriller.
With that said, I find it very strange that some folks are jumping to the conclusion that the game's lower launch sales in the UK compared to its predecessor are indicative of franchise fatigue.
However Sony has still suffered with low sales due to the lack of games and it's only now that we are starting to see big games like Warframe and Gravity Rush remastered hit the console, but Sony's big hitters such as Uncharted and Bloodborne are yet to be seen on the console due to censorship laws.
As if trouble with low sales and lack of third - party games weren't making the first year of the Wii U unpleasant enough for Nintendo, there's more bad news.
This session will talk through Steam's recent changes and their impact on games sales: the rise of China, the death of discoverability, the influx of low - quality titles, devs trying to outplay the algorithms, review bombing and other pleasant surprises.
We seem to think that Epic has made the decision based off the sales of the first game on the PC, and the lower review scores it received.
Harvest Moon Save the Homeland ($ 7.49), Harvest Moon Wonderful Life ($ 7.49), Red Faction (lowest price $ 3), Jak Daxter, Jak 2, Jak 3, The Warriors ($ 7.49), Siren ($ 4), Psychonauts ($ 2.49), Primal ($ 4), Max Payne ($ 6), Bully $ 6, Manhunt $ 6, Puzzle Quest $ 2.49, StarWars Bounty Hunter ($ 3), Jedi starfighter $ 5, Racer Revenge ($ 3), Grand Theft Auto Trilogy is on sale for $ 17.49 as we speak, so like $ 6 a game, Mark of Kri $ 5, Twisted Metal Black $ 2.49, War of the Monsters $ 3.49
If we look into other options we can try to lower the sales of «expensive» VC games and then send Nintendo the message that things should be a little cheaper.
And of course I've bought far too many indie games because they were in some steam sale and seemed mildly interesting for a low, low price.
I thought at first maybe the price was too high, most indie games i buy are below 5 dollars now - a-days (though i get most through humble bundles), but on a whim I checked the popular piratebay torrent site and they only have 85 seeds of your game so im guessing price wasnt a factor in the low sales.
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