They should have gone ahead when a cleave Maupay flick put Clarke away with only Johnstone to beat but
his low shot hit the legs of the Villa goalkeeper.
Not exact matches
He's won NBA titles,
hit game - winning
shots, left and returned to town and had pretty much every emotion imaginable, high and
low, across 15 years in the NBA.
Shooting is the question mark, but he's
hitting 40 percent of his threes (and 80 percent of his free throws) on a
low volume this season.
Spieth then went into his backswing and
hit a
low shot that landed softly and settled within about 30 feet of the flagstick.
Vidal simply
hit a
low shot into the vacated centre of the goal.
He
hit a
low shot goalwards, but Sakho — who was excellent — made a fine block.
David Dolengowski of the Marriott Golf Academy in Orlando, Fla. breaks down how to
hit low wedge
shots.
Wes Leonard — This story goes from the ultimate high of
hitting a game winning
shot in a high school basketball game, to the
lowest of
low, watching the same player die in front of all his friends, family and teammates.
Bubba
hit bombed fades and
low burners off the tees, sniped approach
shots right on top of pins,
hit a delicate chip or two to get up - and - down, and converted with the putter from both ridiculous distances and clutch moderate lengths.
«Different
shot shapes I've been playing, and in Florida
hitting the ball
low all the time, now I have to bring the ball up.»
Firstly he was picked out by Reus and rounded Casillas but could only
hit the post with the goal wide open in front, and then he twice sent
low shots too close to the Madrid goalkeeper, who deserves credit for making good saves but probably shouldn't have been given the opportunity to do so in the first place.
Just 20
shots hit the target this season — a
lower number than achieved by all his counterparts named here.
Scaloni could have put the ball out high into the stands, or just kept possession, but chose to hand it to our opponents and seconds later it fell to Gerrard who
hit a stinging
low shot from around 30 yards into the bottom corner of the net to take the game into extra time.
Gemma Davison also
hit her
shot over the bar for the hosts, while Ji So - yun drew a
low saw from Merle Frohms.
He plays it in
low towards Oxlade - Chamberlain, who
hits his first - time
shot over the bar.
Good play from Oxlade - Chamberlain as he controls a pass from Sanchez on his chest and then
hits a
low shot that Grant gets down to save comfortably enough.
As Fabregas
hit a
low shot from a tight angle, it rebounded in off Johnson's knee.
When kids from
lower socioeconomic status see football as one of their only
shots at a college education or a successful career, they don't have a choice — they're forced to take the
hits for a chance at college.
Homicides and
shootings on pace to
hit record
lows by the year's end.
It
hit my
lower back, and
shot sharply from mid-rear-end down the back of my leg.
The performances
shoot for
low - key comedy and mostly
hit the mark, although Barrymore has been more inspired elsewhere.
Some softness
hit wider
shots and the many
low - light scenes.
It already
hit the 163 - mph mark with
low boost at Fontana Speedway, and now it's heading to Toyota's Arizona proving grounds to
shoot for the double century mark.
A very large
shooting star candlestick can create a poor reward to risk scenario because some of the bearish reversal that you are hoping to take advantage of has already been taken up by the extra large upper wick of the signal, which
lowers the odds of you
hitting a full take profit.
They have a Poisonous Pinch attack and can also
shoot out a Rust Spray which will
lower the defense of anyone it
hits.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a
lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink
hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can
shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Back at the Shrine of Resurrection you're given a temporary weapon called the One -
Hit Obliterator that can defeat enemies in one
shot, but
lowers your health to 1 / 4th of a heart.
New downward headers,
low driven
shots (which were done by
hitting square once to
shoot and then again as you're about to connect with the ball) and through balls that can now be
hit with power that uses the same «Passing With Purpose» system that was introduced previously worked well without any problems occurring from my time with the game.
A
lower aperture means a greater amount of light being allowed to
hit the sensor, which makes for increased depth of field, while also giving you the ability to
shoot at
lower ISO (for less noise), higher shutter speeds (for less shake and quick captures of action scenes, like sports), and getting better
shots in
low light.
Shutter speeds feel slow, and if you opt to enable HDR (which brightens dark areas in photos and improves
low - light
shots) there's a couple of seconds delay after you
hit the capture button while the Razer Phone processes all the information.
Low - light
shooting situations require the shutter remain open longer so more light
hits the image sensor; and any hand movement, no matter how minor and imperceptible, causes blurry images because the image «moves» on the sensor.
While Apple iPhone cameras always gets a thumbs up for its spot on colour reproduction and ease of
shooting, its the
low light
shooting capabilities that often take a
hit.
The fact that it does not have image stabilization means that the
low - light
shots take a
hit.
The larger aperture allows for about 25 percent more light to
hit the sensor than a device with a more common f / 1.8 aperture — for example, the iPhone 7 — which should result in impressive indoor and
low light
shooting.
He also made 2015's Tangerine, a
low - budget
hit shot entirely using iPhone 5 phones.
Indoor
shots go for a toss and
low - light photos take a
hit, most of them looks just bearable.