The house is well detailed, but everything seems to have
a low texture detail.
Lowering texture detail to medium and turning off High Detail Strategic View boosted FPS above thirty.
Not exact matches
Crafted from rib
texture fabric, this bikini set features a built - in padded top with braided strap throughout and cute cutout
details, paired with
low waisted bottoms with side thin straps design.
This pink dress features a scoop neck, flowy
details, a ruffle
low back, short sleeves, sheer
texture, and...
There are lots of fun patterns -LCB- like fair isle -RCB-,
textures,
details, and colors out there at remarkably
low prices -LCB- yay for after x-mas sales! -RCB-.
Ideal for bringing
texture to any space, this
low - pile rug is handwoven of wool with a meticulously
detailed design in a versatile color palette.
Crafted from rib
texture fabric, this bikini set features a triangular shape cups bikini top with adjustable halter collar and self - tie closure in back, as well as matching
low waisted swim bottoms with side tied
detailing.
Because it's so
low - maintenance, it doesn't need much hair styling at all, but
details like pretty braids, cool
texture and half up half down hairstyles can easily take this medium length and wavy hair
texture to the next level.
DETAILS THAT MATTER Richly
textured with highs and
lows.
The peplum hem, the high -
low design, the «
texture, the color, I loved every
detail.
Background structures and
textures constantly suffer from the moiré effect, and some of the finer
details of the game's landscapes and enemies are lost at such
low resolution.
Aside from a bit of breakup in
low - lit nighttime sequences, it's another perfect effort from Universal: color,
texture and the finest of
details come through in a sharp but natural transfer with a pleasing light grain throughout.
With its last - gen console DNA on full display, Empires underwhelms players with geometrically simplistic characters, environments and
low -
detail textures as canned animations abound throughout while friendly and enemy troops alike pop in and out of existence with disturbing frequency.
Dynasty Warriors 9 also suffers from
low resolution
textures being loaded in memory thanks to the aggressive level - of -
detail.
Even the dated
low budget effects don't look half bad and there's plenty of
detail on background and skin
textures, even in this neon colored world.
42nd Street unavoidably suffers from the gauzy,
low -
texture quality of many films from the early talkie age, but the Blu - ray maximizes fine
detail without ever sanding away the flaws that give such films part of their throwback charm.
Upgrades include leather upholstery, front - seat heating ability, sports - style seats, and
textured detail on the
lower dash and door armrests that are available in Glowing Red, Satellite Grey, and Dark Truffle.
The large cascading grille has a black mesh
texture along with a
lower splitter with red
detailing on the leading edge.
FOV is obviously
lowered to keep a high
texture detail and a steady framerate.
The presentation may still appear on the softer side, but there's a nice uptick in visible fine
details across distant scenery and
textures, which are smoothed over to a greater degree at
lower resolutions.
Running at 720p on the Xbox One the image isn't as crisp and sharp as it should be, but it's surprisingly hard to notice the
low resolution thanks to some solid AA at work, and despite the
lower pixel count this is an incredibly
detailed game, boasting stunning
texture work.
The characters and world objects are very clean looking with
low detailed textures, almost as if it's cel - shaded.
It can do this because it doesn't have much in terms of moving parts or complex animations and thus can focus everything on
detailed textures, ambient
details and lovely lighting that comes from the
low - hanging sun.
In many instances the impact of this is relatively minor and hard to notice beyond the occasional blurry poster or door
texture, but at worst we see large walls and entire characters appearing on screen with what looks like
lower - quality level - of -
detail settings applied, sometimes on a permanent basis throughout a particular scene and even a whole level.
Additionally, the
detailed environments feature a degree of three - dimensionality simply not preset to the same degree on the 360, PS3, or Wii U games, with
lower - quality
textures and normal maps leaving such surfaces looking a lot flatter on those systems.
The more you play, the more compromises you can't help but chance across: background
detail in every level has been cut back,
textures and minor geometry have been re-used more frequently on the PS3 version, presumably an issue with the
lower amount of system RAM available.
However, just as technically impressive is the third mode in which 4K provides unparalleled clarity as far distant
textures on the horizon that would otherwise naturally become
low resolution; are now brought to a status of equal parity with the foreground as every
detail on the horizon can be seen for as far as the eye can see.
The
textures in general are ugly and the
low lighting means you often have to squint just to make out
details of the objects and environment.
Textures are
detailed, but are
low resolution and often lack any necessary shaders to make them pop.
You might notice
lower quality
textures and overall less
detailed cars and environments when compared to other versions of the game.
I noticed it right away, while you talk or even just seeing NPCs walking towards you, their
textures are
low detail on their skin.
The
textures, the animation, the level design, the lighting, and the amount of
detail are all horrible,
low - rent, and about five years past their sell by date.
The only noticeable repercussion from this is some
textures appearing at a
lower detail level when first arriving in an area.
Naturally, the overall visual presentation is beneath that of its PS4 counterpart; while character models and environments remain highly
detailed and animated, the background elements during story conversations and some of the environmental
textures are rather «muddy» with their
low resolution.
The Lava Z25 scored fairly
low for
texture, as fine
detail preservation remains challenging for the device in many lighting conditions and shooting environments.
No
low contrast
detail preservation, no
textures, oversharpened edges... It hurts to look at it.
With scenes containing subject motion, good
texture is possible in bright light conditions over 300 Lux, and although
detail drops off noticeably in
lower light, it's far from the worst we've seen.
On the other, image quality is good, with relatively good
detail and
texture retention, as well as good noise control even at 100 Lux — which can be attributed to the built - in stabilization, the fast lens, and the camera's choice of
low ISO.
The Huawei P10 achieves an outstanding score of 92 for
texture, thanks to excellent
detail preservation in both
low - and bright - light conditions, and it outperforms some of its main competitors.
Effective noise reduction also ensures smooth files, particularly in
low light, and there's a nice balance between noise reduction and
texture, with fine
detail reasonably well - preserved.
A good overall score for
texture, with excellent fine
detail preservation in static scenes outdoors, and very acceptable results in
low - light conditions.
A modest improvement in noise compared to the original Mi 5 has come at the cost of
detail and
texture, which is one of the
lowest scores for the Xiaomi Mi 5SPlus.
In very
low - light conditions (tungsten 5 lux), the Meizu Pro 6s offers a good balance between
texture detail and noise reduction, similar to the Huawei Mate 9.
The combination of the f / 2 lens, aided by a 4 - axis Optical Image Stabilization (OIS) system, ensures good results even in extreme
low light (5 lux), with images offering a very useable exposure, with more than acceptable
texture and
detail.
Texture is said to be acceptable even in
low light and fine
detail is only lost in very
low light conditions.
Where noise reduction is effective, however,
texture and fine
detail preservation is fairly
low, and you can expect noticeably more noise when shooting movies in
low light.
Amazingly
detailed and revealing of the finest nuance and
textures with excellent
low frequency extension, the SVS Ultra Center combines power and precision to outperform much larger and more expensive center channel speakers.