Sentences with phrase «low texture quality»

Within moments of playing through the first two missions of the game I noticed significant screen tearing, incredibly low texture quality, and explosions that looked more like puffs of smoke in which some fire texture was sprinkled.
I think you don't know what «downgrade» really means.Changing how some areas look does not equal = lowering texture quality / assets.
I found that lowering the texture quality or any other visual options makes the game look worse than an old Nintendo 64 game.
It's still a good looking game, running at a solid framerate, albeit with a little bit lower texture quality.

Not exact matches

Pros: Made with high - quality meat ingredients, freeze - dried to preserve flavor and nutrition, chewy texture is appealing to many cats, contains 45 % protein and 35 % fat, low in calories, completely free from grains and carbohydrates, made in the United States in company - owned kitchens
Made with high - quality meat ingredients, freeze - dried to preserve flavor and nutrition, chewy texture is appealing to many cats, contains 45 % protein and 35 % fat, low in calories, completely free from grains and carbohydrates, made in the United States in company - owned kitchens
Cook on low heat to preserve nutrient quality and soft texture.
When the milk is over-processed or just generally low - quality, however, that texture is lost.
Our integrated approach ensures the development of products that are low in sugar, salt and fat without compromising the taste, texture or quality of the finished product.
Low carb breads & bagels with quality ingredients, GMO FREE, Delicious taste & texture - and they even have Gluten Free bread available!
This is the main thought that comes to mind — that the one you're using could be a lower quality, possibly with other ingredients in it causing the harsh texture?
Their dresses are made from unique and superior quality fabrics like textured silk, satin, tulle, chiffon, organza, and lace and in hues like champagne, taupe, pink, mocha, blue, and maroon and at the lowest price.
The texture of the shadows aren't compromised with the lower price, and the brush included is of nice quality as well — which justifies buying so many, right?!
Transformers: Revenge of the Fallen Decepticons This game... this game... The graphics were extremely low quality the building textures were very smooth the character and NPC textures to be kind were cubical it was like playing Geometry the game.
The memory amount is too low to place high - quality character models and textures.
As has been said countless times already, the textures are stunningly low quality, the combat mechanics are dull, and the menu system is annoying at best.
As adapted and shot by writer - director Leslie Greif, Funny Money suffers from a low budget look that has this one tagged as a straight - to - video or basic cable release, with video textures, spotty use of the generic soundtrack, and sets and props that give off that «we found this stuff lying around, so let's use it for the movie» quality to them.
It looks good, but there's so much more they could have / should have done; the textures of the monsters» skin, grass and stone etc look fairly low quality and not much better than what was on the Wii version (albeit in sharper resolution) Some textures look pretty good though (like the cracked earth at roughly the 52:00 mark, the animations are great and the world shows a lot of depth (which is what really counts), so here's to MH 4 on Wii U that will hopefully show what the hardware can really do with Capcom's amazing world!
Textures also appear to now be of an even lower quality than before.
There are also a fair number of quite low quality textures, particularly just outside of the track boundary.
42nd Street unavoidably suffers from the gauzy, low - texture quality of many films from the early talkie age, but the Blu - ray maximizes fine detail without ever sanding away the flaws that give such films part of their throwback charm.
I have a 64» plasma and a 55» FALD LCD and both have great image quality, but I still don't prefer to play my games on them due to higher input lag and the fact that games have too many graphical issues (pop - in, aliasing, texture shimmering, low quality LODs, etc) and these become too glaringly obvious when blown up to larger screen sizes.
Yoko Taro's previous game Drakengard 3, was hampered by an incredibly low - budget, resulting in appalling frame rate drops and some of the lowest quality textures I've seen on the PS3.
That said, the console will support supersampling (taking a 4K image and scaling it down to a 1080p screen, granting much of the texture and image quality improvements, but at the lower resolution) on non-4K screens, which would be a marked improvement regardless of whether you are running a launch system or an Xbox One S.
While the visual aesthetics seem to be pulled straight out of a Metal Gear title, the visual quality doesn't hold up well enough in order to serve those aesthetics, with very low - to - moderate quality textures, weak visual effects and even weaker gore effects.
Texture quality, effects and shadow draw are much improved on PC too, even on medium settings, where the pop - in on shadows for the console versions suggests that they're running at an equivalent to the low preset.
Textures are of a low quality, the draw distance is hilariously bad, and you are forced to stare at watching ugly crops grow for hours on end.
The memory amount is too low to place high - quality character models and textures.
If you see this, go to settings on the main menu and change \» Texture Quality \» to something lower to reduce memory usage in the game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In addition, image quality is limited by a resolution of just 1280x720 with no anti-aliasing, while alpha effects were rendered at a low resolution, textures suffered from in - surface colour banding, depth of field was mostly removed, shading was often inaccurate, and HUD elements were stretched.
Please note that this sample incorporates a lower resolution textures and lesser sound quality than the full DLC.
Fixed the unnatural looking graphic issue on some trees in coastal areas near Mediah when texture quality was set low.
In many instances the impact of this is relatively minor and hard to notice beyond the occasional blurry poster or door texture, but at worst we see large walls and entire characters appearing on screen with what looks like lower - quality level - of - detail settings applied, sometimes on a permanent basis throughout a particular scene and even a whole level.
Additionally, the detailed environments feature a degree of three - dimensionality simply not preset to the same degree on the 360, PS3, or Wii U games, with lower - quality textures and normal maps leaving such surfaces looking a lot flatter on those systems.
Fixed the unnatural looking graphic issue on some trees in Hasrah Cliff when texture quality was set low.
Textures are lower quality, as you'd expect, and the entire presentation is just lesser.
The low - friction, textured analog rings are built to withstand wear & tear, and magnetic attachments match the quality and experience of the Elite Controller.
Graphically the game is decent looking enough but the animation, character models and low quality textures all scream «Bargain Bin Effort», which is odd considering the legacy this series has.
You might notice lower quality textures and overall less detailed cars and environments when compared to other versions of the game.
The Western European, 19th century setting sometimes produces some interesting environments and enemy designs, but texture quality is generally a lot lower than comparable games in the genre.
The Action Mode lowers resolution and texture quality in favor of 60 frames per second, while the other two modes prioritize better image quality while sacrificing performance.
Turn texture and shadow quality down and lower the screen resolution.
There were a couple of low quality textures on things that shouldn't have had low quality textures but hopefully it will be fixed in future games.
It's passable for a Playstation 3 game with low quality textures, basic models and empty, uninteresting environments.
Fixed an issue that caused from statues during the Siege of Alexandria Tour to appear with a low - quality texture
Mario Galaxy is perfectly cartoony enough that lower quality textures fade and the game looks exactly as good as it should.
Light Shafts (a.k.a. God Rays), Texture Anisotropy, and Texture Quality won't hurt your FPS on most gaming systems either, though Nvidia warns that low - spec PCs might see a slight performance bump from decreasing those options.
On the other, image quality is good, with relatively good detail and texture retention, as well as good noise control even at 100 Lux — which can be attributed to the built - in stabilization, the fast lens, and the camera's choice of low ISO.
Gaming is acceptable for a budget phone but expect to see some frame drops and lower quality textures.
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