Sentences with phrase «lower difficulty»

I even lowered the difficulty settings so I could try out different combos easier, and the computer was still able to to have its way more times than I'd like to admit.
Most random battles aren't all that interesting, due to the very low difficulty level and the glacial combat pace, with things moving too slowly even at the highest possible battle speed.
Regardless of what perk you choose to play, there's enough flexibility in team composition that the usual staples of party combat are handy, though not essential when playing on lower difficulties.
It includes an option to lower the difficulty of a boss encounter after you've died three times in a row, but I would have preferred more consistent balancing across the board.
It's the same gameplay style you've grown to hate, with the addition of slightly more forgiving response times in lower difficulty settings.
People with lower difficulty settings aren't under attack, there aren't punitive damages assessed for rolling high in life, and I don't think anyone is asking for them.
However, if it's still too difficult for you then you can always lower the difficulty so you can enjoy a more leisurely experience.
I looked to lower the difficulty as well, but found that wasn't an option and so I will continue to fail to complete this mode myself!
One thing that for me would be a reason to NOT have a difficulty setting would be: Not being able to beat a boss and then just lower the difficulty feels like cheating.
Not being able to beat a boss and then just lower the difficulty feels like cheating.
Additionally, I discovered that lowering the difficulty results in less loot earned in battles.
Lastly, more - experienced respondents provided lower difficulty and higher accuracy self - ratings than less - experienced respondents when interpreting both happy and fearful emotional examples.
The enemies do get progressively more difficult so they offer a challenge to everyone, with the ability to lower the difficulty level if you find it a little too hard.
On lower difficulty and in the challenge mode, the game enables not one but two indicators that are supposed to help you recognize incoming attacks.
If you are still stuck, try to lower the difficulty setting through the options menu.
One of the most notable ones for gameplay purposes is the school mascot, who can raise or lower the difficulty of the game at any time.
But in XCOM 2 the RNG is subtly manipulated to make it feel less random, at least at lower difficulty levels.
Boss fights, however, are utterly broken, with most of them involving timed bullet sponge encounters that are just truly impossible unless you get a much stronger weapon or go to a much lower difficulty mode.
After lowering the difficulty down to easy I was able to reach the final boss (his name is Gurglewocky, btw) and I spent nearly 2 hours retrying over and over to finally beat him.
As the name implies, ∞ Climax mode is one of the biggest challenges in both games and features gameplay that differs from lower difficulties.
Of course, things get further muddied by the fact these side missions can also have side missions attached to them, which help lower the difficulty of said main side missions!
Please note: If you start New Game + in Ultra Hard difficulty, you can not lower the difficulty setting.
I've been playing it on the second - lowest difficulty mode, and I'm finding it incredibly tough and unforgiving.
Uneven songs and low difficulty makes this a game for Green Day fans only.
So Ninja Gaiden Black fixes some of these problems and somewhat lowers the difficulty level, making it accessible to casual gamers.
Unfortunately, lowering the difficulty doesn't help with the bad shooting mechanics, the poor enemy AI, or the recycled level design, but the story was interesting enough for me to power through to the end.
That sense of speed is perfectly captured, and while lower difficulties help the player to find their feet it is on hard where Infinity Runner comes into its own — pushing the player's reaction speed to its limits.
Sadly, the excessively stereotyped characters and story, while still enjoyable, and the very low difficulty level prevent the game from being a must - have for all JRPG fans.
Each main quest can also have several side quests attached to them, the completion of which can help you complete the main questline by lowering its difficulty level.
Terracoin is a relatively new crypto currency based off of Bitcoin but has a much lower difficulty rating, making it an ideal coin for beginners.
Pixel hunting and low difficulty issues aside, Tesla Effect is an example on how sequels should be made.
According to Siliconera's report, beating side content will actually lower the difficulty of the main story missions — though it's not entirely clear if that's because you're leveling up your character, leveling down the missions (so to speak), or some combination of both.
It's worth lowering the difficulty all the same if MVC's combo - heavy system overwhelms because the story has a lot to offer.
It's quite a helpful gimmick — some of the abilities are genuinely useful in an intense firefight — but many of them are overpowered on lower difficulties whilst being next to useless on the higher difficulties.
Some may be able to breeze through the game in a matter of hours due to the rather low difficulty level, but thanks to the fact that the game boasts Nintendo Wi - Fi Connection leaderboards, many will probably return and try to earn high scores.
Lower difficulties see the price of continues drop, but it's a weird way to have to game the system, often forcing you to choose between multiplayer goodies and beating the main game and creating an unfortunate grind.
Capturing main bases across the map also lowers the difficulty of the side missions nearby.
male» would be more accurate for world - wide lowest difficulty setting?
For my part, I have a fairly low difficulty setting, but I do my best to lower other people's difficultly settings where I can.
Engineered low difficulty setting to make it easier so you can play the game more like an adventure if you choose.
I mean, can you be competitive and finish all the trials / races (unlike the final GT6 ones where you have to basically just get lucky to pass them — I gave up and still want a patch to lower the difficulty!!!!!).
On lower difficulties kids can get by with button mashing, but by turning up the difficulty you'll need to make full use of all the tools available in combat — it becomes a lot more like a traditional character action game.
YO: We think we managed to take care of lowering the difficulty pretty well, but similar to the previous games, when we first put the stereoscopic 3D in, it wasn't all that great.
«So while we've lowered the difficulty curve in the beginning, it's still true that once players have gotten used to that action and have gotten used to the gameplay they'll have more freedom, and with more freedom comes more challenging gameplay that will keep that difficulty up.»
What's more, if you decide to take the plunge into NG + on Ultra Hard, you won't be able to lower the difficulty again.
On the face of the game it seems pretty straight forward, but once you get started you will find out very quickly (even on lower difficulty settings), this is not a basic game.

Phrases with «lower difficulty»

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