The
lower point
of the vertical line stands for God in his consequent aspect as the recipient
of all that has occurred in the
order of creation, hence as concrete and everlasting in that the factuality
of the occasions in the process have entered into and helped to mould the divine experience in its capacity for infinite adjustment and relationship.
In
order to ensure that individuals with developmental disabilities and mental health issues, and our seniors have a safe and comfortable place to call home, the IDC calls for: (1) a $ 40 million fund to incentivize housing for middle - and
low - income seniors; (2) a $ 7,500 tax credit for repairs to seniors» homes where the resident can not afford the cost
of repairs; (3) the
creation of a $ 25 million housing disability fund to leverage private financing to develop or retrofit up to 1,400 housing units for people with mental or developmental disabilities; and (4) setting aside $ 10 million
of existing Medicaid redesign team supportive housing funds for the upstate region.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort
of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the
creation of Sonic Mania - there was talk
of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team
of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount
of stages at one point in
order to meet the development schedule - Sonic Mania doesn't really have much in the way
of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but
lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons