Sentences with phrase «machine gun fire do»

Explosions and machine gun fire do not sound spectacular, but they get the job done while the game does a good job of making you feel like your plane is moving fast.

Not exact matches

Though a satirist always risks blowback, both from those who don't get the joke and from some who do, when it comes to social criticism, I tend to follow what we might call the Joe Bob Briggs Doctrine: think of the social critic as a machine gun spraying fire across the cultural landscape, and «when a target screams, you've found the sacred cow.
George did design an aircraft machine gun firing mechanism that saved many lives during WWI.
Now probably you're using multiple things in your house and thus might be thinking this is nonsense, but the way the router does this is by acting as a sort of machine gun, firing off bits of data to each device one by one.
The zombies have the All Star, a lumbering brute decked out in hefty football gear who wields a deadly machine gun which needs to spin up, but once it does it can unleash a hail of fire.
Weaponry can be upgraded at vending machines, increasing the damage that guns do when fired, improving the recoil and so on, although it's still a shame that more attention wasn't placed on the shooting.
The trade - offs here are done well: the most powerful guns fire most slowly and have the most limited ammunition, for example, so you do have to pay attention to a mission's challenges and objectives in kitting out your walking death machine.
The weapons, especially the machine gun, do still feel like you're firing blanks half the time as most of the enemy wanzers seem to shrug the gunfire off or absorb it like an enthusiastic sponge.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Now, enemies give players a break with low damage attacks that occasionally miss (In the first stage, regular grunts would shoot at me with bursts of machine gun fire and would miss, even though I stood still), and they don't swarm or blitz at the player as much.
But it's not just walking around doing nothing, playing as one of your favorite heroes with their unique abilities, you'll be able to hop in and ride various vehicles from cars to trucks, that can also fly, to even fire - breathing machine - gunning cyborg dinosaurs!
The story is done incredibly well, and the multiplayer Raid Mode is addictive, which will have you endlessly stocking a locker full of guns that you've found along the way with various stats and upgrading them into the perfect killing machines for your arsenal, like turning a bolt - action sniper rifle into a chargeable burst - fire rail - gun using upgradable weapon parts at your workbench.
The Support class starts with machine guns, can give out ammo, and is the most effective at a new mechanic called «suppressive fire», which blurs enemy vision and stops their health regeneration when firing in their general direction, even if you don't hit them.
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