In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to
output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their
daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game
machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a
machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
No company wants to be behind demand, and a
machine operator is relevant in determining the
daily production
output of a manufacturing company.
Daily activities of a Production Line Operator are maintaining and operating machinery, feeding
machines with raw materials, maintaining
output records, following production schedules, and adhering to industry standards.